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Wonder how to make cutscenes in minecraft?
Well, its very easy
Experience required : Well - Verse with Command Blocks
There is a simple command , on which custom pathfinding of entities is also based.
Here it is :
/tp @e[name=Px78] ~0.3 ~ ~ -90 10
The creation is based upon this command.
The tp commands gives coordinates with a direction.
The Directions can be checked by facing to the direction, in the F3 window. [i.e. you simply click F3 and check for the direction]
The Direction will be placed like this :- [for example]
Facing : -180 [East]
So , how do you make this ?
Give the target player invisibility for 10000 sec , power 255
/effect Px78 minecraft:invisibility 100000 255 true
true - doesn't show particles of the effect.
Then, you have to set a small contraption.
Take down the coordinates of the starting points of the cutscene.
Then , set a repeating command block with this command:
/testfor @p[x=,y=,z=]
(x , y , z coords.)
Then run a comparator ,
Add a impulse command block with this command:
/setblock ~ ~4 ~ minecraft:redstone_block
From 5 blocks from the command block, add another repeating command block, with 'Needs Redstone'
Put in this command:
/tp @p ~0.3 ~ ~ <direction> 10
That's it , if u want to ascend the player, then do ~ ~0.3 ~ without any direction.
In order to stop the cutscene , make the player travel and stop at a point , test for it and then break the redstone block.
I prefer 0.3 , it makes the scene smooth, 1 will make it laggy . 0.01 is very smooth but lags a lot .
Thanks , please try :)
Well, its very easy
Experience required : Well - Verse with Command Blocks
There is a simple command , on which custom pathfinding of entities is also based.
Here it is :
/tp @e[name=Px78] ~0.3 ~ ~ -90 10
The creation is based upon this command.
The tp commands gives coordinates with a direction.
The Directions can be checked by facing to the direction, in the F3 window. [i.e. you simply click F3 and check for the direction]
The Direction will be placed like this :- [for example]
Facing : -180 [East]
So , how do you make this ?
Give the target player invisibility for 10000 sec , power 255
/effect Px78 minecraft:invisibility 100000 255 true
true - doesn't show particles of the effect.
Then, you have to set a small contraption.
Take down the coordinates of the starting points of the cutscene.
Then , set a repeating command block with this command:
/testfor @p[x=,y=,z=]
(x , y , z coords.)
Then run a comparator ,
Add a impulse command block with this command:
/setblock ~ ~4 ~ minecraft:redstone_block
From 5 blocks from the command block, add another repeating command block, with 'Needs Redstone'
Put in this command:
/tp @p ~0.3 ~ ~ <direction> 10
That's it , if u want to ascend the player, then do ~ ~0.3 ~ without any direction.
In order to stop the cutscene , make the player travel and stop at a point , test for it and then break the redstone block.
I prefer 0.3 , it makes the scene smooth, 1 will make it laggy . 0.01 is very smooth but lags a lot .
Thanks , please try :)
Tags |
tools/tracking
4028580
6
simple-cutscenes-minecraft-1-12
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Here,it is an Armor stand with name Px78
I guess this still works
<repeatCommandBlock,Redstone Needed> /tp @p ~0.3 ~ ~ 90 10
The above command will make you go forward .. For more help , You are always free to ask me stuff.
Or if you want a bit laggy Cutscene ,
Place a few invisible armor stands in the Path in which you want the player to go..
For e.g., put them in a straight path and name them differently (not with the nametagItem) and then, put a chain of command blox , telling the blox to teleport the player to the armor stand .. Stimulate the command blox with repeaters on 3 ticks.. and in one block type the following -
/tp @p @e[name=(name of your armor stand)] .. and put a chain of them for the separate ones.
I hope this helped.
- _WATCHD0G_
~ ~ ~0.3 to go right and
~ ~ ~-0.3 to go left
~-0.3 ~ ~ with -90 and 10 to go straight.
This might take a few tries.