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Let's start the post with something more personal. I haven't posted skins or made skins in a long time because I do no longer choose to do them. When I summarize everything, it all comes down to being so fascinated to my work and so proud of it, but just like staring onto a great painting, you are always judging the end result, not what was behind achieving such effects. And really, no effect I could do, was worth the time spent behind. I am so positive one of these days someone will create visual effects like I did here on Planet Minecraft, so I am letting someone else change the world for me instead.
I really don't like techniques, I just like colors, and that is what kept me making skins for a little more than a year, where I exploited and created singular characters nobody had ever formed.
Upon this skin progress. I am calling it a tutorial because it showcases the multiple stages my skin Magitek underwent before becoming the piece of sparkle it is today. I would like to give credit for KnobleKnives because I know he helped upon a few stages my skin underwent. Craftological, whom commissioned me to do this skin, also used the help of KnobleKnives to hone the skin, making it pristine, and influencing me on the last version I did, the one you can find on my PMC profile.
For the first phase, I was going for a diamond in the rough look, punk, with only an armor chest plate, pants, khussas and a bandana. The face would be affected by corruption, and like any good thug, would have a giant crystal on his head and a braid for depth. Very iconic character.
As you can see, there is no visual concepts, just technical shading and structure. Unrefined cannon, no visual effects like it ends up with.
On the second phase, as you can see, the concept is more solidifying, homogeneous. I had to talk with Craftological for a while to convince myself of changing the thug concept onto a knight in shiny armor. He wanted a more chibi look, so the eyes went from hot hooligan to potato anime character.
Third Phase is when Knobleknives enters the picture. He redesigned the head concept and gave the cannon glow.
Phase Fourth, I redesign the whole head based on Knobles helmet, fixed some errors he had on the cannon, and obviously shaded the head skin and hair.
This next steps are the last stage, where I re-shade the skin, change the tonalities and saturation of the colors to recreate light. For those interested on that process, here you go. Obviously, if you would be to base any of your skins with it, credit me, and send me an inbox so I can see the skin you create.
We start with the stage where I curate the color to the state I intended it to be. I wanted a dirty, grudge look.
Here I made a seperate edit with green mist
Here is were I blend both edits and edit the green onto a more saturated one.
And lastly, here I add the saturation of whites onto the left arm to recreate light:
Skin Resources (the skin files shown for this process): http://imgur.com/a/CrCon
AND THAT'S IT!
Here is the finished skin: www.planetminecraft.com/skin/magitek/
I really don't like techniques, I just like colors, and that is what kept me making skins for a little more than a year, where I exploited and created singular characters nobody had ever formed.
Upon this skin progress. I am calling it a tutorial because it showcases the multiple stages my skin Magitek underwent before becoming the piece of sparkle it is today. I would like to give credit for KnobleKnives because I know he helped upon a few stages my skin underwent. Craftological, whom commissioned me to do this skin, also used the help of KnobleKnives to hone the skin, making it pristine, and influencing me on the last version I did, the one you can find on my PMC profile.
For the first phase, I was going for a diamond in the rough look, punk, with only an armor chest plate, pants, khussas and a bandana. The face would be affected by corruption, and like any good thug, would have a giant crystal on his head and a braid for depth. Very iconic character.
Spoiler - First Phase concepts
As you can see, there is no visual concepts, just technical shading and structure. Unrefined cannon, no visual effects like it ends up with.
On the second phase, as you can see, the concept is more solidifying, homogeneous. I had to talk with Craftological for a while to convince myself of changing the thug concept onto a knight in shiny armor. He wanted a more chibi look, so the eyes went from hot hooligan to potato anime character.
Spoiler - Phase Two
Third Phase is when Knobleknives enters the picture. He redesigned the head concept and gave the cannon glow.
Spoiler - Third Phase
Hidden content here!
He also did another version:
He also did another version:
Phase Fourth, I redesign the whole head based on Knobles helmet, fixed some errors he had on the cannon, and obviously shaded the head skin and hair.
Spoiler - Fourth Phase
Hidden content here!
This next steps are the last stage, where I re-shade the skin, change the tonalities and saturation of the colors to recreate light. For those interested on that process, here you go. Obviously, if you would be to base any of your skins with it, credit me, and send me an inbox so I can see the skin you create.
Spoiler - Fifth/last stage
We start with the stage where I curate the color to the state I intended it to be. I wanted a dirty, grudge look.
Here I made a seperate edit with green mist
Here is were I blend both edits and edit the green onto a more saturated one.
And lastly, here I add the saturation of whites onto the left arm to recreate light:
AND THAT'S IT!
Here is the finished skin: www.planetminecraft.com/skin/magitek/
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tools/tracking
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skin-progress-magitek
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Thanks for the compliment.
i was commissioned by him too!
Sometimes they can be really paranoid about these things, I know from personal experience.
I would like to be able to do that ;-;