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[Skript] [WIP] Real RPG Core

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CalamityGreen's Avatar CalamityGreen
Level 35 : Artisan Pony
47
Hello and let me introduce my new scripts pack I'm working on.


It's about RPG features such as classes, level-ups, stats, abilities, buffs, ranged chat, guilds, custom craft system and many other things. I want to make lightweight standalone system without any commands on player side.


Completed features:
[Skript] [WIP] Real RPG Core[Skript] [WIP] Real RPG Core[Skript] [WIP] Real RPG Core


Main stats GUI:
- Can be from 1 to 10.
- Hourglass represents how much points player have and how much are ready to be spend.
- Main stats are Strengh, Endurance, Dexterity, Vigilance, Will and Mind.
- Player can rarely get additional points of main stats on level-ups.



You can post critics and give me some ideas for new features, so you welcome.
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1 Update Logs

Update #1 : by CalamityGreen 07/17/2020 9:24:18 amJul 17th, 2020


There is damn lot of boring work for this point. Second tab is the 3 class skill trees tabs. Just like in some rpgs like diablo 2.

The skills you can't achieve due character low level will be hidden (must be shown like the icons with "?" on it). I'm designing my system for 50 levels max and each skilltree must have 10 skills with 5 points in each. Player can spend his skill points freely, in any skill tree he want but last skill in the tree (alpha) can be accesed only when he spends about 35 points in same skilltree.|



For now I'm working on skill trees tab but... I can't make it further because there is still no variables like "class", "player level" and so. And main problem: there is no active skills to filll some of the slots in skilltree. And most scary thing: things must be BALANCED, so this will consume some of time. But I can show you skilltree design. Never seen somewhing like that in minecraft huh.



Returning to main stats (strengh, dexterity, will etc.).

Stats will not only add buffs to attack, moving speed and so. Most of equipment requires stats to wear them.

For ex dull steel helmet requires STRENGH 5 and ENDURANCE 8. Player still can wear equipment if he lack some main stats:
- if sufficient 1 stat point (for ex STRENGH 4 out of 5 req) ---> 85% item efficiency.

- if sufficient 2-3 stat points (for ex STR 4/5 req and END 6/8) ---> 70% item efficiency.

- if more than 3 points are not enough ---> player can't equip the item.

This is designed for nerf wizards from wearing heavy weapons and armor and warriors from wearing powerful magic artifacts. Player still can use weird builds but he must spend his skill points very specificly. No "only for class" items planned, it's dumb as my english.


See you soon with new news.

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