Published Dec 10th, 2012, 12/10/12 1:53 pm
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Make sure to diamond this if you like it! It only takes a second to scroll up and click the button!
Current complaints (read):
"Kaevator made this before!" - No he didn't, his slopes were craftable. these spawn with the terrain.
"It would take ages to code!" - Notch made minecraft, didn't he? :L
"It's not realistic!" - I'm not even gonna answer this.
Hi guys.
I'm Rhoske and I'm going to share my (what would be) very cpu-intensive, singleplayer-only mod idea. I just call it Slopes. I've been thinking about this for a long time but never really did anything about it, and I thought that this contest would be the perfect opportunity. I've tried to cover all the difficulties that this mod would face in the "issues" section below.
So, without further ado, here's my mod idea!
As an example, I'm going to start off with a very simple structure made of a few stone blocks (although it could be anything natural).

My idea is that each natural block will join with a configurable sphere of the same blocks around it - let's say three. That means that all the blocks would be connected like this:

...and would end up looking something like this.

As you can see, it would give Minecraft a much more realistic look, and depending on how realistic you would want it to be, you could just configure it. The exact blocks that make use of the mod would also be configurable (i.e., you wouldn't want your mansion's staircase windows messed up, but it might be nice to turn your roof stairs into slopes).
The issues:
1) To make the mod more complete, you would have to be able to run about on the surface of the blocks. There is a danger of the player looking as if they were sinking into the ground.
2) Following on from this, the effect just described would have the same effect as Nodus's Step - that is, each 1-block-high obstacle can be simply walked over without jumping. This is why I would suggest keeping it in singleplayer and stopping the player from climbing steeper slopes (like what happens in other 3d games, such as Ocarina of Time - which, incidentally, I took my inspiration from).
3) Holes. It is entirely possible that the mod would prevent you from seeing gaping lava pits in the ground, and even with my minute knowledge of modding, I know that this would be a very difficult task to overcome.
4) This.

The green block represents a grass block. This isn't so much an issue but it stops everything looking as smooth. Of course, we could completely negate this effect and make it look as if the grass block was sunken into the ground.
5) Textures. I'm worried about how these will appear, and although they may work absolutely fine, I wouldn't want it looking stretched and unnatural. Shut up! I'm picky!
6) Placing, destroying and selecting blocks. Again, just a small thing, but I think that this is how I would do it:
- The selection square that appears while moving your cursor over a block would appear stretched out. Weird, but you'd get used to it.
- When placing and destroying blocks, many more blocks around it will be affected.
That's about it. I believe that it would be useful for creative mode as well, with careful changes to the .config file. If you like it, please comment - your feedback is invaluable. And however ridiculous the idea seems to you, please take the time to scroll up and give my idea a diamond. Thanks!
edit: sick!
Current complaints (read):
"Kaevator made this before!" - No he didn't, his slopes were craftable. these spawn with the terrain.
"It would take ages to code!" - Notch made minecraft, didn't he? :L
"It's not realistic!" - I'm not even gonna answer this.
Hi guys.
I'm Rhoske and I'm going to share my (what would be) very cpu-intensive, singleplayer-only mod idea. I just call it Slopes. I've been thinking about this for a long time but never really did anything about it, and I thought that this contest would be the perfect opportunity. I've tried to cover all the difficulties that this mod would face in the "issues" section below.
So, without further ado, here's my mod idea!
As an example, I'm going to start off with a very simple structure made of a few stone blocks (although it could be anything natural).

My idea is that each natural block will join with a configurable sphere of the same blocks around it - let's say three. That means that all the blocks would be connected like this:

...and would end up looking something like this.

As you can see, it would give Minecraft a much more realistic look, and depending on how realistic you would want it to be, you could just configure it. The exact blocks that make use of the mod would also be configurable (i.e., you wouldn't want your mansion's staircase windows messed up, but it might be nice to turn your roof stairs into slopes).
The issues:
1) To make the mod more complete, you would have to be able to run about on the surface of the blocks. There is a danger of the player looking as if they were sinking into the ground.
2) Following on from this, the effect just described would have the same effect as Nodus's Step - that is, each 1-block-high obstacle can be simply walked over without jumping. This is why I would suggest keeping it in singleplayer and stopping the player from climbing steeper slopes (like what happens in other 3d games, such as Ocarina of Time - which, incidentally, I took my inspiration from).
3) Holes. It is entirely possible that the mod would prevent you from seeing gaping lava pits in the ground, and even with my minute knowledge of modding, I know that this would be a very difficult task to overcome.
4) This.

The green block represents a grass block. This isn't so much an issue but it stops everything looking as smooth. Of course, we could completely negate this effect and make it look as if the grass block was sunken into the ground.
5) Textures. I'm worried about how these will appear, and although they may work absolutely fine, I wouldn't want it looking stretched and unnatural. Shut up! I'm picky!
6) Placing, destroying and selecting blocks. Again, just a small thing, but I think that this is how I would do it:
- The selection square that appears while moving your cursor over a block would appear stretched out. Weird, but you'd get used to it.
- When placing and destroying blocks, many more blocks around it will be affected.
That's about it. I believe that it would be useful for creative mode as well, with careful changes to the .config file. If you like it, please comment - your feedback is invaluable. And however ridiculous the idea seems to you, please take the time to scroll up and give my idea a diamond. Thanks!
edit: sick!
Credit | N64 games with sub-average shapes :D |
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Why am I even arguing with you? You should have read the post instead of just deciding that you'd put forward some criticisms that a) I've heard before and b) have explained several times. Next time, TRY to look into things a little bit beforer you spew random crap, okay? Okay. Thanks.