25
This does not include models.
Allay: Is no classified as a crusader spirit (Dark variant added)
Axolotl: Now gives a different buff to allies aside from regeneration dependent upon color (Pink is still regeneration, Brown is resistance, Gold is strength, White is speed, and blue is all of the previously mentioned ones at 2 levels for twice the duration)
Bat: Randomly produces bat guano at a more frequent rate than chickens laying eggs.
Bee: Can be harvested for venom, this action will cause bees to go neutral again.
Camel: Has water storage (I know this is not real, but I at least need one change for it) Changes will occur in indev version 2
Cat: Now has a ranged hairball attack (Changes for indev version 2
Cave Spider: Can also be harvested for venom
Chicken: Sheds feathers more frequently than laying eggs. Indev version final
Cod: Only spawns in oceans now.
Cow: Now neutral. eats grass like sheep, eating mycelium turns cow into mooshroom.
Donkey: Same changes as horse. Indev Final
Frog: Eating slimes gives the new slime loot table twice, same for magma cubes.
Glow Squid: Passively produces glow ink sacs.
Horse: Taming is more complex as now you need to feed it a plant object or else you will get thrown off.
Mooshroom: Same as cow.
Ocelot: can now be tamed again.
Parrot: Lays eggs and sheds feathers
Pig: Can now dig up a new loot table when sniffing, in order to do this hold g while riding a pig, pigs will do it randomly when not riding.
Rabbit: Added baby bunny as food.
Salmon: spawns more often in rivers due to lack of cod spawns.
Sheep: No changes yet.
Squid: Passively produces ink sacs.
Villager: Has better dialogue dependent on several factors.
Allay: Is no classified as a crusader spirit (Dark variant added)
Axolotl: Now gives a different buff to allies aside from regeneration dependent upon color (Pink is still regeneration, Brown is resistance, Gold is strength, White is speed, and blue is all of the previously mentioned ones at 2 levels for twice the duration)
Bat: Randomly produces bat guano at a more frequent rate than chickens laying eggs.
Bee: Can be harvested for venom, this action will cause bees to go neutral again.
Camel: Has water storage (I know this is not real, but I at least need one change for it) Changes will occur in indev version 2
Cat: Now has a ranged hairball attack (Changes for indev version 2
Cave Spider: Can also be harvested for venom
Chicken: Sheds feathers more frequently than laying eggs. Indev version final
Cod: Only spawns in oceans now.
Cow: Now neutral. eats grass like sheep, eating mycelium turns cow into mooshroom.
Donkey: Same changes as horse. Indev Final
Frog: Eating slimes gives the new slime loot table twice, same for magma cubes.
Glow Squid: Passively produces glow ink sacs.
Horse: Taming is more complex as now you need to feed it a plant object or else you will get thrown off.
Mooshroom: Same as cow.
Ocelot: can now be tamed again.
Parrot: Lays eggs and sheds feathers
Pig: Can now dig up a new loot table when sniffing, in order to do this hold g while riding a pig, pigs will do it randomly when not riding.
Rabbit: Added baby bunny as food.
Salmon: spawns more often in rivers due to lack of cod spawns.
Sheep: No changes yet.
Squid: Passively produces ink sacs.
Villager: Has better dialogue dependent on several factors.
Tags |
tools/tracking
6206373
6
the-crusader-mod-changes-to-vanilla-mobs
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