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Criteria for me to start working on things other than textures: discontinuation of all of my previous mods, Release of 1.20
New content added:
New weapon types
Blade
Dagger
Tanto
Shortsword
Broadsword
Longsword
Claymore
Katana
Dai-Katana
Blunt
Staff
Quarterstaff
Club
Hammer
War Hammer
Mace
Flail
Axe
War axe
Battleaxe
war hatchet
Polearm
Scythe
Reaping Scythe
Spear
Pike
Lance
Ranged weapons
Shortbow
Light crossbow
Longbow
Heavy crossbow
Scepter
Throwing knife
Throwing club
Javelin
Enhancement system added
Enhancements added
Warden heart
Ender dragon claw
Ender dragon fang
Wither skull
Zombie arm
Creeper heart
Skeleton ribcage
Ender dragon tongue
Ancestry system added
Following ancestries are available
Aether (light, gains more from fish, takes more fire damage)
Bovine (charge, gains more from vegetables, gains less from meat)
Croc (death roll, faster swimmer, slower on land)
Dragon (elemental breath, resist fall damage, slow)
Enderborn (hover ability, immune to teleportation from chorus fruits, can not enter water without taking damage)
Hawk (debuff screech, take zero fall damage, reduced food from not meat)
Insect born (detect undead, gains more from fruits,
Mermaid (whirlpool, breathe underwater, can only eat fish)
Nether (fire abilities (unlock new ones at higher crusader levels), gains double food from eating pork, can not barter with piglins)
Scorpion (shed, natural armor (unless shed), slow (unless shed)
Snail (slime, natural armor, slow)
Wolfen (buff howl, can tame wolves more easily, can't eat vegetables)
New blocks added
Heroic stone (used to enhance heroic weapons)
Champion stone (used to enhance heroic and champion weapons)
Legendary stone (used to enhance all enhancable weapons)
Blood basin (used for completing a transformation ritual, currently unavailable for now)
New content added:
New weapon types
Blade
Dagger
Tanto
Shortsword
Broadsword
Longsword
Claymore
Katana
Dai-Katana
Blunt
Staff
Quarterstaff
Club
Hammer
War Hammer
Mace
Flail
Axe
War axe
Battleaxe
war hatchet
Polearm
Scythe
Reaping Scythe
Spear
Pike
Lance
Ranged weapons
Shortbow
Light crossbow
Longbow
Heavy crossbow
Scepter
Throwing knife
Throwing club
Javelin
Enhancement system added
Enhancements added
Warden heart
Ender dragon claw
Ender dragon fang
Wither skull
Zombie arm
Creeper heart
Skeleton ribcage
Ender dragon tongue
Ancestry system added
Following ancestries are available
Aether (light, gains more from fish, takes more fire damage)
Bovine (charge, gains more from vegetables, gains less from meat)
Croc (death roll, faster swimmer, slower on land)
Dragon (elemental breath, resist fall damage, slow)
Enderborn (hover ability, immune to teleportation from chorus fruits, can not enter water without taking damage)
Hawk (debuff screech, take zero fall damage, reduced food from not meat)
Insect born (detect undead, gains more from fruits,
Mermaid (whirlpool, breathe underwater, can only eat fish)
Nether (fire abilities (unlock new ones at higher crusader levels), gains double food from eating pork, can not barter with piglins)
Scorpion (shed, natural armor (unless shed), slow (unless shed)
Snail (slime, natural armor, slow)
Wolfen (buff howl, can tame wolves more easily, can't eat vegetables)
New blocks added
Heroic stone (used to enhance heroic weapons)
Champion stone (used to enhance heroic and champion weapons)
Legendary stone (used to enhance all enhancable weapons)
Blood basin (used for completing a transformation ritual, currently unavailable for now)
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