Published Oct 18th, 2012, 10/18/12 9:47 am
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What is Universal Electricity? Why are you making this mod when there are already so many electricity mods out there already? A lot of people have been asking me about this on the forums where I develop my main mod, ICBM. Well there are a lot of reasons why I made Universal Electricity, and I am going to explain some of them in this post I am writing now.
Basically I started of writing my mod ICBM. During that time, ICBM was a fairly small mod. It did not had much content in it except a few explosives. If you don't know what ICBM is, you can check it out here. Anyway, one of ICBM's goals was to provide Minecraft with a balanced warfare. Now the problem with having all these awesome explosives is that the game is too overpowered. You can easily destroy someone's base, or ruin someone's house in a click of a button. That was not I was looking for when I was making ICBM. I wanted ICBM to be hard, to be defensible.
And that is why I made Universal Electricity. To create a diverse, modular and realistic energy network system that any modder out there could use. Now you might ask, why don't you just use the Buildcraft API? Or the IndustrialCraft API? Well, I will be telling you on the next post while I will blog soon...
Universal Electricity can be found here: http://calclavia.com/universalelectricity/
-- Calclavia
Founder of Universal Electricity
Basically I started of writing my mod ICBM. During that time, ICBM was a fairly small mod. It did not had much content in it except a few explosives. If you don't know what ICBM is, you can check it out here. Anyway, one of ICBM's goals was to provide Minecraft with a balanced warfare. Now the problem with having all these awesome explosives is that the game is too overpowered. You can easily destroy someone's base, or ruin someone's house in a click of a button. That was not I was looking for when I was making ICBM. I wanted ICBM to be hard, to be defensible.
And that is why I made Universal Electricity. To create a diverse, modular and realistic energy network system that any modder out there could use. Now you might ask, why don't you just use the Buildcraft API? Or the IndustrialCraft API? Well, I will be telling you on the next post while I will blog soon...
Universal Electricity can be found here: http://calclavia.com/universalelectricity/
-- Calclavia
Founder of Universal Electricity
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Tell me if that doesn't work 0.0
EDIT: It should be the same way you do modloader if you use that.
Because if that is the case, that might be why it isn't working. They aren't compatible with each other the last time I checked.