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JadeCrystalCat's Avatar JadeCrystalCat
Level 42 : Master Modder
6
You can now feed and breed fish in minecraft, just like any other animal.

All you need to do is throw the chow at the appropriate fish and they'll eat it right up, putting them in a very cuddly mood.

If these fecund fish come near a willing pal, they'll each produce another fish of the same kind.



(All items are 'dropcrafted', they are programmed to only craft when all the specified items are within about half a block of each other.)

All fish chow have the same base ingredients, nether warts, cocoa beans, and kelp, one unique item is used in each recipe.



Add some wheat to get Cod Chow!

Add a beetroot to get Salmon Chow!

Add a melon slice to get Tropical Fish Chow!
CompatibilityMinecraft 1.15
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1
03/06/2020 3:44 pmhistory
Level 2 : Apprentice Engineer
SteampunkMiner
SteampunkMiner's Avatar
It would be cool to add the aquachow as a trade for the fishermen villager. :)

If possible could you set a specific block for the crafting? If for some reason you have all the needed items close to each other in the same chest and you break it. Then it would craft all of it into chow. Maybe a cauldron?
1
03/06/2020 4:40 pm
Level 42 : Master Modder
JadeCrystalCat
JadeCrystalCat's Avatar
I could do the trades, the suggestion from the commenter below is another reason I kind of want to revisit this. However when it comes to dropcrafting I like to keep it simple, if you have trouble getting it items close together, I recommend throwing them against a wall from your inventory. When I do I'll make sure you can craft whole stacks of chow at one when throwing down 16 of each ingredient
1
03/06/2020 4:52 pm
Level 2 : Apprentice Engineer
SteampunkMiner
SteampunkMiner's Avatar
The crafting is working great, just thought it would be better to have it craft only when there is the right block below to prevent unwanted crafting. I think a lot of people would have all these items stored in the same chest and if it were to break that could cause a lot of unwanted crafting.



I have been looking for and asking about a datapack like this for awhile and it's really cool to see that it is possible. :)
2
03/05/2020 9:42 pm
Level 29 : Expert Dragonborn
skunkmunkee
skunkmunkee's Avatar
Very cool datapack. I wish there was a resource pack to go with it that changed each of the chows into a different texture. That would be cool. Also, if the tropical fish could retain genetic information from it's parents, like colors or pattern that would be cool too! I did enjoy looking and playing with this pack and even made a showcase of it on my YouTube channel which you are welcome to use.
2
03/06/2020 4:43 pm
Level 42 : Master Modder
JadeCrystalCat
JadeCrystalCat's Avatar
I used to play around with optifine textures for fun, but they kind of changed stuff and I fell off a bit. I remember picking it up again for just a bit trying to do something else by unziping another pack and seeing how someone else did it.



I like the genetics suggestion and with some (more) scoreboard manipulation I'm sure I could figure out a good way to provide both genetic closeness with parents, as well as occasional randomness.
1
01/08/2020 1:48 pm
Level 6 : Apprentice Crafter
VursPZ
VursPZ's Avatar
Hi! Sorry, I'm a Russian boy and I don’t understand how to make food for a fisherman even using translation.
2
01/08/2020 12:12 am
Level 37 : Artisan Magical Boy
Veryn
Veryn's Avatar
sad that this isn't a vanilla feature. :((
3
01/08/2020 9:28 am
Level 42 : Master Modder
JadeCrystalCat
JadeCrystalCat's Avatar
yeah, there are a lot of cool datapack things I wish were vanilla, but I guess that's why the datapacks are there. I think stuff is really going to be a lot nicer once they release that API they're making for Java and Bedrock Edition.
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