- check_circle Advancements
- check_circle Functions
- check_circle Predicates
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This datapack is a modern version of the very first large minecraft coding project that I made (originally using a module generated with one command). Like the old version, it adds new particle effects to minecraft that attempt to make the game mode eye-pleasing. All extra particles and sounds are disabled by default, but you can toggle them in a menu by typing "/trigger aesthetics" Ambient Aesthetics Ambient Snow - A light snow effect in all cold biomes at all times Starry Sky - Extra stars in the sky at night Player Aesthetics Blood Damage - players have a blood effect when damaged by a player Low Health Bleeding - players have a red particle effect when they have less than half or a fourth of their health Armor Damage Sounds - when any entity deals damage to a player, a sound effect is played based on their chestplate and leggings Entity Aesthetics Ender Pearl Trail Ender Eye Trail Ender Eye Death Mark - Sends out a white beam when an ender eye dies Dusty Item Trails Bloody Damaged Mobs - mobs have a blood effect when damaged by a player Other Aesthetics Final Hit Indicator - The nearest entity within 20 blocks is marked if they have an amount of health at or below your current melee damage (does not account for critical strikes) |
Compatibility | Minecraft 1.16 |
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3 Update Logs
Update 3 : by Astrune 09/06/2020 9:09:58 amSep 6th, 2020
Fixed a problem where the command wasnt appearing in the data pack menu
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