Minecraft Data Packs / Quality of Life

Better Wandering Traders - Biome and Dimension specfic trades!

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Astrune avatar Astrune
Level 59 : Grandmaster Programmer
151
To use this data pack, you must also install my data pack library

Pairs well with Alternate Wandering Traders

This datapack modifies the useless trades that the wandering trader normally gives and replaces them with 8 different variants based on biomes or dimensions. All variants can occur anywhere in the overworld. This datapack also makes it easier to find them.

Features:
  • Changes all wandering traders trades to biome or dimension specific trades
  • Wandering traders are affected with 60 seconds of glowing upon first spawning
  • Wandering traders announce when they spawn in chat along with what type of trader they are
  • Allows you to modify the spawn mechanics of wandering traders

To summon a trader variant, type: /function bwt:summon_wanderer/(type)

Available types:
arctic
forest
ocean
end
nether
cave
desert
normal
nomadic
random

If you wanted to summon a forest trader, you would type /function bwt:summon/forest
CompatibilityMinecraft 1.16
toMinecraft 1.17
Tags

10 Update Logs

Update 11 : 06/23/2021 4:07:17 pmJun 23rd

June 23rd, 2021
BIG CHANGES
Now requires separate Astrune Library Data Pack
All Wandering Traders are now forced to despawn after 1 hour (there may have been an issue preventing them from despawning before)
Trade Changes:
TRADES ARE NOW RANDOMIZED!!!
Every trader now has random items at varying costs and amounts based on their region
Each trader now has 2 universal trades
Default (Normal) Wandering Trader now has trades based on overworld region traders (about 1 per region)
Trades can be customized to a great extent (adding regions and traders requires changing more than one file)

OTHER CHANGES
Changed spawn radius for modified spawn to be the same as the vanilla game (48 blocks, but at least 16 blocks away from a player)
Changed default spawn time for modified spawning to 3.5 hours (the average time it takes for a wandering trader to spawn)
Changed maximum spawn time for modified spawning to 24 hours
Increased glowing time for new wandering traders to 2 minutes
Removed the chance for modified spawning to break if time until next spawn is lowered
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1
07/01/2021 11:15 pm
Level 29 : Expert Pixel Painter
VioletZCato
VioletZCato avatar
how do i remove the message that says "do /trigger astrune"? This is running on a server and I'd like to remove that or make it only visible to ops because it's causing issues.
1
06/24/2021 12:12 amhistory
Level 25 : Expert Princess
Kate1902019
Kate1902019 avatar
I like it. That makes their trades not boring and useless.

Instead their trades are exciting and useful. And that also makes diamonds renewable.
1
05/19/2021 5:12 pm
Level 1 : New Miner
TimidBoy
TimidBoy avatar
So the /trigger astrune command is not working for me, returning the error "Unknown scoreboard objective 'astrune'". Is this because I'm using the datapack in the latest 1.17 snapshot? (21w20a as of this comment)
1
02/04/2021 8:27 pm
Level 1 : New Network
RoseTheFox
RoseTheFox avatar
Hey, my name is Rose and i'm currently using your pack on a SMP server i'm making for me and about 14 others! I have a few questions related to how the pack works and possible settings!



1.) Is there any way to prevent the overhead names from appearing on one of these traders?



2.) Is it fine to edit the files of the trades to remove the custom weapons (custom named weapons) [​as in will it affect anything base-datapack wise?]



3.) Is there a way to entirely remove the sounds of them arriving/text arriving or can it be toggled?



4.) Can we toggle the glowing effect?



Please do answer back soon! Thank you so much for making a wonderful data-pack for us on Planet Minecraft!
1
01/07/2021 6:57 am
Level 49 : Master Warrior
MrEgg_10
MrEgg_10 avatar
this is amazing. now its time for me to mess around with the trades. thank you.
1
01/07/2021 6:58 am
Level 49 : Master Warrior
MrEgg_10
MrEgg_10 avatar
where can u change the game setting for the wandering trader despawn time
1
01/10/2021 10:53 am
Level 4 : Apprentice Explorer
IndigoGollum
IndigoGollum avatar
I always just killed them after I was done trading.
1
01/10/2021 11:04 am
Level 49 : Master Warrior
MrEgg_10
MrEgg_10 avatar
U MURDERER!!!! 🤣🤣😅
1
01/04/2021 6:54 pm
Level 1 : New Miner
Valoo
Valoo avatar
Hi! I don't understand the new datapack, no wandering trader spawns unless I enter the trigger (/trigger astrune) first. Also, do I really have to enter the command each time I reload the game? Why is it telling me that I do not have access to the settings when I click on the settings option? I think I much prefer the previous dummy proof version :/

Sorry, that's a lot of questions but I am not knowledgeable at all of these things.
2
01/05/2021 5:22 pm
Level 59 : Grandmaster Programmer
Astrune
Astrune avatar
1. Wandering traders will still spawn naturally with vanilla spawn mechanics (unless you altered them somehow, but this data pack does not). The reason why you can configure this setting is so that more spawn at a specific rate. There is a bug that prevents them from despawning that I will fix, so it may prevent new wandering traders from spawning if there are too many. This is part of the reason as to why I added the feature.

2. No you dont have to do it every time you reload the world, but if you install it onto a different world, you will obviously have to change the settings to your liking.

3. You dont have access to the settings because youre not listed as an operator for my data packs. You should have gotten a message that asked you to click it if you were an operator. If you did not do this, type /tag @s add op. The reason why I had it set up this way is because I wanted players to be able to access my data pack settings with one command as opposed to multiple or a /function command since they would all be in one place.
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