• • 8/28/26 12:34 pm • 1 logs
- 1.4k views • 11 today
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- Compatibility
- Minecraft 26.2
- to version
- Minecraft 26.3 snapshot
- Changes include
253
This 100% vanilla Minecraft backrooms datapack can be included in any new Minecraft world. It adds various rare no-clip zones scattered throughout the overworld upon generation, which lead to an infinite backrooms dimension with unique loot for players to find. This datapack is survival friendly and also works on servers and SMPs. You can also find the pool rooms and other liminal spaces scattered throughout the backrooms dimension.
No resource pack required.
Notice: Entering a no-clip zone for the first time can cause approximately 40-50 seconds of server-side lag as the backrooms dimension generates.
No-clip zones are 3x3 squares scattered randomly throughout the Overworld in grassy biomes. Below is an example of what to look for.
They can also be found using /locate structure minecraft:no_clip_zone
Upon entering a zone, players will clip into the backrooms dimension. The only way back out is finding a no-clip doorway in the backrooms, which only spawns on the top floor.

Inspired by the YouTube series and movie by Kane Parsons and A24, and also the Pools game by Tensori.
Special thanks to 1lIT for building the sewer levels and helping with the pool rooms.
No resource pack required.
Notice: Entering a no-clip zone for the first time can cause approximately 40-50 seconds of server-side lag as the backrooms dimension generates.
How to Find a No-Clip Zone
No-clip zones are 3x3 squares scattered randomly throughout the Overworld in grassy biomes. Below is an example of what to look for.
They can also be found using /locate structure minecraft:no_clip_zone
Upon entering a zone, players will clip into the backrooms dimension. The only way back out is finding a no-clip doorway in the backrooms, which only spawns on the top floor.

How to find a Christmas Room
Christmas rooms only spawn on the bottom floor in the areas with yellow walls and floors.
They can also be found using the /locate command.
They can also be found using the /locate command.
Inspired by the YouTube series and movie by Kane Parsons and A24, and also the Pools game by Tensori.
Special thanks to 1lIT for building the sewer levels and helping with the pool rooms.
1 Update Logs
v.1.1 : by Greppi 08/28/2026 12:34:59 pmAugust 28 @ 4:34 pm UTC
Added visual loading sequence when entering a no-clip zone for the first time
Added advancement for entering the backrooms
Slightly modified pool rooms to make them easier to navigate
Added advancement for entering the backrooms
Slightly modified pool rooms to make them easier to navigate
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Have something to say?
The creaking is neat for a... very brief period, frankly compared to the dimension itself, their rather disinteresting entities, especially considering the lack of variety
I think you could include:
Illager still lives (1.25x larger than regular illagers, have no tools, are slower, but are stronger and tankier), illager still lives can be pillagers and vindicators
Clump (basically an aggressive sulfur cube that spawns in the lower levels of the complex)
these two entities, on top of the creaking, would add much needed variety
and maybe:
settlements/async employees? (they are pretty much villagers, although i'm much less sure about this one)