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The Backrooms Dimension!
This datapack adds an Infinite Backrooms dimension to your save file. (Backup your world first!)
Currently, you can enter the backrooms, by jumping into the void, either in The End, or by breaking through bedrock (somehow)..
There's a rare possibility that you may spawn inside a closed off area, in which case you'll have to try breaking through walls, spectate, or try a different spot. Shouldn't be an issue tho, virtually all areas have at least one connection to other areas.
Alternatively, you can enter/exit with commands:
To enter The Backrooms:
/tag @p add EnterBR
Or the old way:
/execute in nik_br:backrooms run tp ~ 20 ~
To exit:
/execute in minecraft:overworld run tp ~ 100 ~
(Or change "~ 100 ~" to whatever you know are safe coordinates.)
Please note, this is a Work In Progress, and only works in 1.19+, since it uses the new features in datapack format 10.
This pack also currently requires commandblocks be enabled, for the exits to function. (Tho I'll try to change that soon.)
Future ideas:
- More interesting things to find/loot, or maybe puzzles or traps?
- Better custom/altered mobs, or better way to spawn them..
- Deeper levels of The Backrooms, maybe more structure variations..
- Possibly a different method to enter/exit.
(I'm open to suggestions/design ideas for all of those.)
Possible issues:
- While this datapack seems to work fine for normally generated single-player maps, so far I can't seem to get it working on my server's flatmap. If anyone knows a solution, I'd really appreciate it!
Compatibility | Minecraft 1.19 |
Tags |
7 Update Logs
Update - v1.8 - Wait, more bugfixes again? : by NikoKun 06/22/2022 12:42:06 amJun 22nd, 2022
Sorry about doing another update without really adding new content, but felt I had to fix this:
- Hopefully fixed the bug where players would sometimes spawn above the world ceiling. (But it's rare and hard to test for, so let me know if it happens again.)
Testing some changes/ideas, if people think they're okay:
- Changed the dimension generation settings a little, so instead of having stone above and below the backrooms, it's all bedrock.
- A few people mentioned that the carpet was too "valuable", tho personally I really like the vanilla look of it. So rather than change it, now the datapack will try to remove the hay_block item, when it drops in the backrooms. Dono if people like that solution tho..
- Lowered the volume of the buzzing sound slightly. Is that better?
Finally, added some # comments to the tick function file, to make it easier to understand, for those interested in how things work.
- Hopefully fixed the bug where players would sometimes spawn above the world ceiling. (But it's rare and hard to test for, so let me know if it happens again.)
Testing some changes/ideas, if people think they're okay:
- Changed the dimension generation settings a little, so instead of having stone above and below the backrooms, it's all bedrock.
- A few people mentioned that the carpet was too "valuable", tho personally I really like the vanilla look of it. So rather than change it, now the datapack will try to remove the hay_block item, when it drops in the backrooms. Dono if people like that solution tho..
- Lowered the volume of the buzzing sound slightly. Is that better?
Finally, added some # comments to the tick function file, to make it easier to understand, for those interested in how things work.
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BTW, did you actually generate the map on a server, or first in single-player, then loaded onto a server? Maybe it's fixed in 1.19.2, but when I tried on 1.19.1 it wouldn't generated. hmm
ive only dabbled in datapacks and servers, but it seems to always be true that the more target selectors you use the laggier the datapack will be on a server (at least when they have nbt checks instead of predicates). i have a datapack that uses exactly one target selector every tick and it still takes up 75% of the processing power the entire server uses
rarely adding a door to the room generation could also be good
Overall, I think there's a lot of potential for this concept. Keep up the good work :)