• • 7/9/26 4:30 pm • 3 logs
- 5.1k views • 5 today
- save_alt 493 downloads
- Compatibility
- Minecraft 1.21
- Changes include
- Functions
- Predicates
Added CreditLprogrammer
20
No more lag while exploring!
Load chunks beforehand so you can enjoy exploration.
This DataPack allows you to pregen chunks before you go exploring, so you won't experience lag from generating chunks during exploration.
Very useful for servers where players usually explore simultaneously.
There are 3 parameters you should know:
Each '❌' is a chunk that won't be loaded.
Running /function c_pre:start {Cx: 0, Cz: 0, R: 3}.
❌❌❌❌❌❌❌❌❌
❌✅✅✅✅✅✅✅❌
❌✅✅✅✅✅✅✅❌
❌✅✅✅✅✅✅✅❌
❌✅✅✅🟢✅✅✅❌
❌✅✅✅✅✅✅✅❌
❌✅✅✅✅✅✅✅❌
❌✅✅✅✅✅✅✅❌
❌❌❌❌❌❌❌❌❌
Load chunks beforehand so you can enjoy exploration.
This DataPack allows you to pregen chunks before you go exploring, so you won't experience lag from generating chunks during exploration.
Very useful for servers where players usually explore simultaneously.
USAGE:
Run /function help:chunk_pregenerator to get all info needed to use this DataPack.There are 3 parameters you should know:
- Cx: x coordinate of the square's center
- Cy: y coordinate of the square's center
- R: square's radious in chunks (each chunk is 16 blocks long)
Here is an example:
Each '✅' is a chunk that will be loaded.Each '❌' is a chunk that won't be loaded.
Running /function c_pre:start {Cx: 0, Cz: 0, R: 3}.
❌❌❌❌❌❌❌❌❌
❌✅✅✅✅✅✅✅❌
❌✅✅✅✅✅✅✅❌
❌✅✅✅✅✅✅✅❌
❌✅✅✅🟢✅✅✅❌
❌✅✅✅✅✅✅✅❌
❌✅✅✅✅✅✅✅❌
❌✅✅✅✅✅✅✅❌
❌❌❌❌❌❌❌❌❌
3 Update Logs
v1.1 [1.21.5 - 26.2] : by XAVI333 07/09/2026 4:30:35 pmJuly 9 @ 8:30 pm UTC
- Updated for Minecraft 1.21.11
- Updated for Minecraft 26.1.x
- Updated for Minecraft 26.2
It has not been extensively tested on 26.1.x versions.
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Have something to say?
And limit the chunks to be loaded in one line. For example, if I specify a radius of 100, then the tps will drop to 10, you could limit the simultaneous loading of the line to 48 chunks.
You can already run the function "start_here" to ignore the position arguments and use your current position as center.
As for lag, it's a bit complicated, since each user's device has its own performance (some will do better than others). That's why I decided the best option was to prioritize speed over lag. After all, this DataPack is designed to be used AFK when no one is playing.
However, I wouldn't rule out adding an option to modify the parameters that control this in the future.