- Functions
- 5,841 views • 3 today
- 690 downloads • 2 today
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Do you want to have a smooth camera scene for your Adventuremap?
We've got you covered.
The Cinematic Camera Framework (CCF) allows you to easily add and adjust points,
render a camera path and implement it into your world/datapack.
The implementation itself is as easy as running one command block and the selected player(s)
will view the previously set cut scene(s).
By using a lot of complicated math we broke down the tedious process of manually setting up an in-game camera for your maps.
The Video explains how to download and use this powerful tool in detail.
If you still encounter any problems or have any questions regarding this tool, feel free to join our discord server.
There is a FAQ Channel, but you can always share your work on our server!
This datapack works on the Minecraft Java Edition
1.20.4-1.21.4
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Disclaimer
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You are allowed to download, and use this tool for non-commercial purposes.
If you intend to create content such as shorts, TikToks, or videos featuring our build,
you are permitted to do so commercially, but you must credit us properly,
provide a link to this Planet Minecraft post, and do not claim to be the creator.
We do not permit our work to be published on third-party websites.
Unauthorized distribution on such platforms is strictly prohibited. Additionally,
other commercial uses of our work without explicit permission are not allowed.
You can obtain a commercial license by contacting marvin000 on Discord or through the contact email on our website.
We are not affiliated with Mojang Studios or Minecraft.
(But we'd love to be helped out on Patreon)
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SOCIAL MEDIA
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Website: skyblocksquad.de
Discord: discord.gg/Tdxt4b3FHX
Instagram: instagram.com/skyblocksquad
Twitter: twitter.com/marvins77834120
TikTok: tiktok.com/@skyblocksquad
| Compatibility | Minecraft 1.20 |
| to | Minecraft 1.21 |
| Tags |
1 Update Logs
Update #1 : by SkyblockSquad 12/03/2024 11:52:46 amDecember 3, 2024 @ 4:52 pm UTC
add support for up to 1.21.4
add ability to tp back on finish
-> added ccf.user:start_advanced function with new `teleport_back_on_finish` property to teleport a player back to the position they started the path from
add ability to tp back on finish
-> added ccf.user:start_advanced function with new `teleport_back_on_finish` property to teleport a player back to the position they started the path from
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