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This pack allows for Lightning Rods, an otherwise mostly useless item, to be used as copper wiring for Redstone machines. It can be run an infinite distance, can be parallel to other copper wires, and can also send power straight up and down. All of which are things Redstone dust is unable to do. Although it cannot be powered directly by Redstone, it can power any Redstone that is adjacent to it.
This pack also uses several different blocks to better create circuit possibilities and better integrate with Redstone, such as:
Lightning Rod->Copper Wire: Can be powered by lightning strikes or by transformed power from Redstone. These are directional, so all wires have to place in the same direction in a sequence in order to work. Direct contact also damages the player and mobs, and damage from further away in water.
Chiseled Copper->Wire Passthrough: Allows multiple copper wire power channels to intersect at the same block without interfering with each other.
Copper Block->Power Transmitter and AND/OR gate: Allows copper wire channels to change direction, and will only send power out to as many directions as come into it. If there are more outputs than inputs, power will not flow.
Cut Copper Block->Logical XOR/NOT gate: Works the same as the regular copper block, but will also not send power through if the number of powered inputs exceeds the number of outputs.
Copper Grate->Capacitor: The Copper grate will charge when there are inputs, with a visual charge level indicator. The more inputs, the faster it charges, and the more outputs, the faster it discharges.
Copper Bulb->Transformer: Allows Redstone power to be transformed into electricity, as long as it is powered by a source with a signal strength of 15.
Heavy Core->Tesla Core: Allows Tesla Towers to be created, which can deal shock damage to nearby mobs and players.
Additionally, these blocks will have slightly different functionalities based on oxidation stages.
Powering blocks such as chiseled, cut, grates, and copper blocks will prevent power from outputting.
This is available for Minecraft 1.21, and will not work in previous versions since it used blocks introduced in 1.21.
PLEASE NOTE: This pack is not perfect. If blocks don't seem to be working right, try breaking and replacing them. If the whole pack doesn't seem to be working, reset it from within the pause menu options to remove all associated entities.
Huge thanks to my buddy DumpsterFireDev for testing, breaking, fixing, breaking again, and overall helping me shape this pack into what it is. Couldn't have done it without him!
As always let me know what you think! If you have any ideas feel free to let me know!
This pack also uses several different blocks to better create circuit possibilities and better integrate with Redstone, such as:
Lightning Rod->Copper Wire: Can be powered by lightning strikes or by transformed power from Redstone. These are directional, so all wires have to place in the same direction in a sequence in order to work. Direct contact also damages the player and mobs, and damage from further away in water.
Chiseled Copper->Wire Passthrough: Allows multiple copper wire power channels to intersect at the same block without interfering with each other.
Copper Block->Power Transmitter and AND/OR gate: Allows copper wire channels to change direction, and will only send power out to as many directions as come into it. If there are more outputs than inputs, power will not flow.
Cut Copper Block->Logical XOR/NOT gate: Works the same as the regular copper block, but will also not send power through if the number of powered inputs exceeds the number of outputs.
Copper Grate->Capacitor: The Copper grate will charge when there are inputs, with a visual charge level indicator. The more inputs, the faster it charges, and the more outputs, the faster it discharges.
Copper Bulb->Transformer: Allows Redstone power to be transformed into electricity, as long as it is powered by a source with a signal strength of 15.
Heavy Core->Tesla Core: Allows Tesla Towers to be created, which can deal shock damage to nearby mobs and players.
Additionally, these blocks will have slightly different functionalities based on oxidation stages.
Powering blocks such as chiseled, cut, grates, and copper blocks will prevent power from outputting.
This is available for Minecraft 1.21, and will not work in previous versions since it used blocks introduced in 1.21.
PLEASE NOTE: This pack is not perfect. If blocks don't seem to be working right, try breaking and replacing them. If the whole pack doesn't seem to be working, reset it from within the pause menu options to remove all associated entities.
Huge thanks to my buddy DumpsterFireDev for testing, breaking, fixing, breaking again, and overall helping me shape this pack into what it is. Couldn't have done it without him!
As always let me know what you think! If you have any ideas feel free to let me know!
| Compatibility | Minecraft 1.21 |
| Tags |
11 Update Logs
Pre Release : by AuraAcorn 11/02/2025 2:18:50 pmNovember 2, 2025 @ 7:18 pm UTC
With the Copper Age drop comes some new changes, with the goal of an upcoming full release after some small adjustments!
- Wire delay has been built into oxidation levels of lightning rods. Regular is instant, exposed has a 1 tick delay, weathered 2 ticks, and oxidized 4 ticks
- Chiseled copper oxidation level now determines how often it'll randomly "go out". Non oxidized works normally, and each stage increases the chance that power does not go through to output
- Quartz blocks now function as a "quartz oscillator", sending pulses based on the amount of inputs coming in, allowing for compact timing mechanisms
- Copper bars work as a "low voltage wire" when connected to a copper block being used in a circuit, which cause knockback when touched, but not damage.
- Copper golems that are shocked by the Tesla core, lightning, or contact wires will gain double speed for a short time
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You said you want to see people making cool printed-circuit-looking circuits built with this datapack. Well i tried, but the datapack broke. I know it is in beta (i was using beta 5, 1.21.2), but i hope this can help you...
I tried resetting with the provided function (_reset_copper_wiring), reloading the datapacks (/reload), rejoining to the world, restarting minecraft, basically everything. The problem is strange: the entities are there, have the correct data associated with them (correct tags, and scoreboards) but they do not work at all. They are stuck in a state (either powered or unpowered state) and they can not chage. If i break a block, the entity on that block does not get removed, so replacing the blocks with hand also does not help.
Sorry for the long text, but i could not find any better place to give feedback. (have you considered creating a discord server? :) )
I can share pictures, and even the save file if that helps, but i wouldn't do that here...
very coll pack, i love the idea of it! :)
I guess try removing the pack completely, killing the entities manually (they're just markers and block displays) and adding it back to the world and starting over?
Otherwise I'm not sure, but thanks for letting me know.
And as for resetting with hand: yes i tried that one too.
Anyways, it is a cool pack, but not computer-stone ready YET. (I'm sure you will fix it somehow ;) )
And I've just wanted to say if you want to I can help I'm fairly experienced with bedrock add-ons
I just thought your data pack was cool and heard in some video of yours you're planning to release it some time later so just thought I'd help