- check_circle Structures
Published Dec 28th, 2020, 12/28/20 12:00 am
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This datapack was the result of me messing around with structure blocks and jigsaw blocks. I was looking into learning more about how they worked, so I attempted a stronghold-style dungeon generator. The dungeon generator has many different hallways, connections, and other rooms that it can pull from, creating a unique dungeon each time. Some may contain long winding hallways, or others may contain large rooms with treasure or monsters. You may end up with a massive structure, or a small structure.
How to use:
- Get yourself a jigsaw block with the command /give @p jigsaw
- For the first line of the jigsaw block where it asks for the pool, enter dungeon:rooms
- For the next two lines, enter dungeon:path or minecraft:walkway (dungeon:path tends to give better results from my testing)
- Crank the slider from 0 to 7, and turn "Keep Jigsaws" to OFF
- Press generate and give it a few seconds to spawn in the structure
- Repeat as many times as you want!
- Note: These structures don't spawn naturally, and you have to spawn them in yourself. They are more for fun and were created as a proof of concept, rather than something you'd actually want to find spawning in your world.
Known Issues:
- Pack says it isn't compatible with versions below snapshots, but it is. I just put the pack format as 7 so I don't have to change anything once 1.17 releases.
- Pack doesn't have an icon yet. Will be fixed if I ever do an update with more rooms.
- Some rooms overlap in weird ways, although this is usually uncommon due to the random nature of the generation
- Some of the loot tables for the rooms with chests don't always work correctly, sometimes causing duplicate loot if the same room is generated twice
- Occasionally you might generate a dungeon with only 1 or 2 rooms because it only decided to generate paths with dead ends, although this cannot be 100% fixed due to how the rooms are selected.
I may update this pack to include more rooms and fixes to the few issues stated above, but the pack is in a mostly final state as of posting.
How to use:
- Get yourself a jigsaw block with the command /give @p jigsaw
- For the first line of the jigsaw block where it asks for the pool, enter dungeon:rooms
- For the next two lines, enter dungeon:path or minecraft:walkway (dungeon:path tends to give better results from my testing)
- Crank the slider from 0 to 7, and turn "Keep Jigsaws" to OFF
- Press generate and give it a few seconds to spawn in the structure
- Repeat as many times as you want!
- Note: These structures don't spawn naturally, and you have to spawn them in yourself. They are more for fun and were created as a proof of concept, rather than something you'd actually want to find spawning in your world.
Known Issues:
- Pack says it isn't compatible with versions below snapshots, but it is. I just put the pack format as 7 so I don't have to change anything once 1.17 releases.
- Pack doesn't have an icon yet. Will be fixed if I ever do an update with more rooms.
- Some rooms overlap in weird ways, although this is usually uncommon due to the random nature of the generation
- Some of the loot tables for the rooms with chests don't always work correctly, sometimes causing duplicate loot if the same room is generated twice
- Occasionally you might generate a dungeon with only 1 or 2 rooms because it only decided to generate paths with dead ends, although this cannot be 100% fixed due to how the rooms are selected.
I may update this pack to include more rooms and fixes to the few issues stated above, but the pack is in a mostly final state as of posting.
Compatibility | Minecraft 1.13 |
to | Minecraft 1.17 |
Tags |
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