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Published Jul 19th, 2020, 7/19/20 5:14 am
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Damage Indicators - Dev Version v0.1
I thought I would put out an early functional version of this datapack as it has been low priority for me recently.
What does it do?
Every time a player hits a mob, the damage dealt to the mob will be displayed as text appearing above the mob.
Green text indicates low damage, Orange indicates medium, and Red indicates high damage.
Known Issues and Planned Fixes
• Indicators will appear on the closest mob if you attack a mob further away.
• Indicators will sometimes not appear on individual hits.
• Indicators can not appear if a minecart is closer than the targeted mob.
• Initial damage values for Horses/Mules/Donkeys are sometimes displayed incorrectly.
To avoid some issues:
• Don't spam click to attack.
Please read the readme.txt fully.
Enjoy!
I thought I would put out an early functional version of this datapack as it has been low priority for me recently.
What does it do?
Every time a player hits a mob, the damage dealt to the mob will be displayed as text appearing above the mob.
Green text indicates low damage, Orange indicates medium, and Red indicates high damage.
Known Issues and Planned Fixes
• Indicators will appear on the closest mob if you attack a mob further away.
• Indicators will sometimes not appear on individual hits.
• Indicators can not appear if a minecart is closer than the targeted mob.
• Initial damage values for Horses/Mules/Donkeys are sometimes displayed incorrectly.
To avoid some issues:
• Don't spam click to attack.
Please read the readme.txt fully.
Enjoy!
Compatibility | Minecraft 1.13 |
to | Minecraft 1.16 |
Tags |
tools/tracking
4682509
119
damage-indicators-dev-version-v0-1
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