• • 12/25/24 1:57 pm • 1 logs
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- Compatibility
- Minecraft 1.20
- to version
- Minecraft 1.21
- Changes include
- Functions
- Loot Tables
- Structures
Added CreditEnigmaTek - Main Developer
6
What is Endless City
Endless city is an expansive, infinite city that replaces the normal minecraft world.
Completely changing the way you play minecraft, getting wood is now a decent challenge.
Why is Endless City
Endless city started as a simple mod for MC 1.6.4. The creator, now lost to time, brought this unique concept to life by generating a whole city with all the valuables you could want, but no wood.
The most unique feature being a massive superstructure that can have any block in the game.
So what's with this version?
This is a more "OG" version that aims to capture exactly how the pack was all that time ago, just in a modern version with modern textures and less/different game bugs. We also appreciate the option of not having to download a mod when possible.
Endless City MAIN
Our Modernized Version, with many updated features that take advantage of newer minecraft updates.
Endless City LITE
With how massive a world can end up with our updated version, we have decided to release a LITE Version of our modernized pack to allow you to play without worry of filling your storage device.
How to Endless City?
A couple of occurrences to be wary of that will break this pack:1. No automatic chunk purging - This will cause many chunk boarders as the pack cannot handle "smart" chunk boarders. It will also generate over existing parts of the city.
2. Teleporting away from the city - This will simply cause the city not to generate out there. You must walk or fly if you want the city to generate and not let it fall out of render distance.
3. Don't go too fast, I'm talking over speed 40. At this level during testing, you would run into areas of the city that were still populating, but would not yet cause issues.
Report Bugs?
You can join the Brow Gaming Discord Server, and there you can find support for Scattered Cities Projects!1 Update Logs
[v2.0.1] Parity w/ Primary 2.0 & 2.0.1 : by Bowswa 12/25/2024 1:57:39 pmDecember 25, 2024 @ 6:57 pm UTC
Updates
- Updated to 1.21-1.21.4
Changes
- All structures and road tiles are now fully data-driven format, including weighted randomisation, allowing for easy expansion by users.
- Tutorial file included in the datapack bundle.
- Tiles have one variant in Legacy, as they were back in the old mod.
- All tiles must be the same size.
- Tile road and terrain blocks should be included in their relevant tags if new tiles are added. - Road marker entities must still be used to dictate how and where buildings spawn. (Helper datapack to be released soon)
- Buildings have 6 categories - small, medium, long, large, side decor and arch decor. However, there is no technical constraint on any of these categories - each one simply links to different road marker entities. If the roads are overriden and markers placed differently, these categories can be utilised differently, at user discretion.
- There is however a defined decay order through the building (not decoration) categories, used to place smaller structures where larger ones cannot fit. This order is long > large > medium > small.
- Post-processors on the structures are also data-driven, allowing for post-generation block replacement.
- replace_random: replaces the given block using a randomly selected block from the provided blocks list.
- replace_random_rotated: replaces the given block using a randomly selected block from the provided blocks list, and gives it one of 4 blockstates defined in the second list (data).
- NOTE - see Known Issue #1
Known Issues
- `replace_random_rotated` post-processors do not support blocks with extra blockstate data provided (unless it is provided as part of the `data` list). For instance, you couldn't have the entry `minecraft:beehive[honey_level=5]` in the `blocks` list, and then also provide the rotations in the `data` list, as the two would conflict.
Supported Modules
- Coming soon
Other Versions
This pack is INCOMPATIBLE with other versions.More like this
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