• • 12/25/24 2:07 pm • 1 logs
scheduled
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- Compatibility
- Minecraft 1.21
- Changes include
- Functions
- Loot Tables
- Structures
Added CreditEnigmaTek - Main Developer
6
What is Endless City
Endless city is an expansive, infinite city that replaces the normal minecraft world.
Completely changing the way you play minecraft, getting wood is now a decent challenge.
Why is Endless City
Endless city started as a simple mod for MC 1.6.4. The creator, now lost to time, brought this unique concept to life by generating a whole city with all the valuables you could want, but no wood.
The most unique feature being a massive superstructure that can have any block in the game.
So what's with this version?
Our take on endless city is very similar to the original mod, it's just a bit more modern in design.
A few of our modern changes include randomized road structure, added almost all blocks(some not included for balancing reasons) to the unique superstructure, a whole new deepslate layer which includes trial chambers & strongholds, and updating the "og" builds to use barrels & vaults as they fit.
As our vision can be a bit... intense... on your storage space, so in this lite version we cut down the world as much as we could. The main version has a lot of room for you to do whatever you want to do, but in the spirit of keeping the pack accessible, you can make the trade off.
Endless City MAIN
The Primary Version, with a full scale world size for you to play with.
Endless City LEGACY
We have a more "OG" Version that aims to capture exactly how the pack was all that time ago, just in a modern version with modern textures and less/different game bugs. We also appreciate having the option to not have to use a mod, and a datapack based project makes this possible.
How to Endless City?
A couple of occurrences to be wary of that will break this pack:1. No automatic chunk purging - This will cause many chunk boarders as the pack cannot handle "smart" chunk boarders. It will also generate over existing parts of the city.
2. Teleporting away from the city - This will simply cause the city not to generate out there. You must walk or fly if you want the city to generate and not let it fall out of render distance.
3. Don't go too fast, I'm talking over speed 40. At this level during testing, you would run into areas of the city that were still populating, but would not yet cause issues.
Report Bugs?
You can join the Brow Gaming Discord Server, and there you can find support for Scattered Cities Projects!1 Update Logs
[v2.0.1] Updates, Balancing, & Changes : by Bowswa 12/25/2024 2:07:33 pmDecember 25, 2024 @ 7:07 pm UTC
Based on Endless City PRIMARY v2.0.1
- This is a modified version of the main endless city pack, with lighter feature sets for lower specs and smaller world sizes. Currently there is only one major difference, although more are in the works.
Differences
- Total world height has been compressed from 512 to 384 to reduce world size for users with limited space.
As part of this change, the underground has been compressed slightly, as we wanted you to have plenty of space to work with on the above ground to have fun.
Updates
- Updated to support 1.21-1.21.4
Additions
- Randomized Dead End Tiles
Currently only one new dead end length has been added.
Changes
- Loot Changes:
All tables now use random sequence (I think).
Overhauled Iron Building Loot tables.
Overhauled Gold Building Loot table.
Gold Building Vault:
- Slightly rarer to get a wither skull.
- Now uses "planks" tag.
- Now has a small chance to give a log instead of a plank.
Stone Building:
- Replaced the wooden pickaxe with custom "Flimsy Pick".
- Added weights to modify the chances of different things.
- Now uses the "buttons" tag instead of just giving a stone button.
- Added 2 new "treasures" along with the gold vault key:
- Almost All Sherds. Different sherds will be removed from this loot table as they are added elseware in the world.
- A single smithing template. All smithing templates found in vanilla will be re-added into this modern city somehow. - Structure offsets are now dynamic
Per structure definition value `randomOffset` is used to decide the maximum offset distance for a structure on placement (applied when `randomPosition:true`). - The Garden Awakens compatibility (changes active when the pack is loaded in 1.21.4)
Updated superstructure with the new blocks.
Added pale oak to the sapling structures.
Added open and closed eyeblossoms to the flowers which can be sold by wandering traders. - Environment changes
Added atmospheric effects to the wasteland biome.
Changed biome colours for the slums and wasteland biomes.
Fixes
- Structures with a `decayChance` of 0 could still decay in the case that they failed their area checks.
- Rare cases that could cause structures to intersect with the road.
Known Issues
- `replace_random_rotated` post-processors do not support blocks with extra blockstate data provided (unless it is provided as part of the `data` list). For instance, you couldn't have the entry `minecraft:beehive[honey_level=5]` in the `blocks` list, and then also provide the rotations in the `data` list, as the two would conflict.
Supported Modules
- Coming soon
Other Versions
This pack is INCOMPATIBLE with other versions.More like this
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