• • 7/4/26 2:47 am • 5 logs
scheduled
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- Compatibility
- Minecraft 1.17
- to version
- Minecraft 1.21
- Changes include
- Functions
51
This standalone datapack/mod is a powerful upgrade to the original [Lag Sweeper] designed to work seamlessly across multiple Minecraft versions. It efficiently clears a wide range of entities, including dropped items, eggs, snow, arrows, shulker bullets, wither skulls, and more, reducing lag and keeping your world running smoothly.
Key Features:
- Multi-version compatibility – Works reliably on different Minecraft versions without errors.
- Comprehensive entity cleanup – Removes common lag-causing entities automatically (Every 5min).
- Lightweight and easy to use – Install and run without affecting gameplay performance.
- Optimized for servers and singleplayer – Keeps both worlds and servers smooth, even with high entity counts.
Perfect for anyone looking to maintain a clean, lag-free environment while playing or running a Minecraft server.
Key Features:
- Multi-version compatibility – Works reliably on different Minecraft versions without errors.
- Comprehensive entity cleanup – Removes common lag-causing entities automatically (Every 5min).
- Lightweight and easy to use – Install and run without affecting gameplay performance.
- Optimized for servers and singleplayer – Keeps both worlds and servers smooth, even with high entity counts.
Perfect for anyone looking to maintain a clean, lag-free environment while playing or running a Minecraft server.
5 Update Logs
Update #5 : by BibekTheLegend 07/04/2026 2:47:18 amJuly 4 @ 6:47 am UTC
- Refactored the project to use the **[Singleplayer Library](modrinth.com/datapack/singleplayer-lib)**, allowing the same codebase to seamlessly support both singleplayer and multiplayer.
- Removed duplicate logic that previously existed for separate singleplayer and multiplayer implementations.
- Removed the `singleplayer/` and `multiplayer/` folders.
- Introduced a single unified folder structure to handle both environments, making the project easier to maintain, install, and contribute to.
- Reduced code complexity and overall project size by eliminating redundant files.
- Removed duplicate logic that previously existed for separate singleplayer and multiplayer implementations.
- Removed the `singleplayer/` and `multiplayer/` folders.
- Introduced a single unified folder structure to handle both environments, making the project easier to maintain, install, and contribute to.
- Reduced code complexity and overall project size by eliminating redundant files.
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