- check_circle Functions
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In this gamemode, you are restricted to a 180x180 block area, and every 5 minutes, the water level rises by 10 blocks from bedrock. When the water reaches the height limit, the barrier will close in.
Credit | inspired by a video by Wilbur Plays |
Compatibility | Minecraft 1.14 |
Tags |
2 Update Logs
Update #2 : by sog5 08/11/2019 8:34:40 pmAug 11th, 2019
-Water now begins at bedrock level again
-Slowed down water a bit to reduce lag
-Slowed down water a bit to reduce lag
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I was so freaked out and it was so much fun!
That's why I would always prefer your original bedrock level start to sea level. :)
Any chance you can fix it?
(btw, I changed the tick up to 300s instead so it's 5 minutes. But that's all I edited.)
It was ticking upward in one square maybe 1/4 to 1/2 of the zone border?
Just a plug rushing upward again. :c
I'm altering two numbers in the files to change the speed:
flood.mcfunction and slowtick.mcfunction to change how many blocks rise and how often it rises.
I changed 5t to 1t for one block and 300s to 90s for rise time.
Am I doing it wrong?
Is that messing this up?
I just wanted to make it so it rises 1 tile every 90 seconds.
If I'm changing the wrong value and messing it up, that would make sense, but I thought I read the code right. If those are the right values for my purpose, then this is just broken still. :c
TY for checking into it.