• 4/4/21 6:29 pm
- 2.2k views • 0 today
- save_alt 57 downloads
- Compatibility
- Minecraft 1.13
- to version
- Minecraft 1.17
- Changes include
- Functions
24
Food Spoils datapack by mzxciap.
Datapack namespace: ""fs".
Score/tag namespace: "fs_".
Raw food when left on the ground spoils in 10 seconds and cooked food spoils in 20.
When food spoils it turns into smoke and turns into rotten flesh.
This datapack works for all gamemodes, difficulties and both multiplayer and singleplayer.
Datapack namespace: ""fs".
Score/tag namespace: "fs_".
Raw food when left on the ground spoils in 10 seconds and cooked food spoils in 20.
When food spoils it turns into smoke and turns into rotten flesh.
This datapack works for all gamemodes, difficulties and both multiplayer and singleplayer.
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Have something to say?
Does food also spoil in the players' inventories or in chests? I'm struggling to find a way to make that happen in a database