• 3/11/20 8:08 pm
- 6.9k views • 0 today
- save_alt 320 downloads
- Compatibility
- Minecraft 1.15
- Changes include
- Functions
- Loot Tables
- Recipes
29
This datapack adds a mob genetics system, and the tools required to experiment with it, to the game. (See the images above)
To install, download the .ZIP file and paste its contents into your world's folder.* Remember to use the /reload command once you're in game - If the pack initialized properly, it will tell you so in chat. You can then read the in-game guide for further information.
*If your world folder already has a resources.zip, paste the resources.zip from this datapack to your resourcepacks folder instead and turn it on in-game.
You can contact the creator on discord at $late#7743 - If you find any issues, please report them.
To install, download the .ZIP file and paste its contents into your world's folder.* Remember to use the /reload command once you're in game - If the pack initialized properly, it will tell you so in chat. You can then read the in-game guide for further information.
*If your world folder already has a resources.zip, paste the resources.zip from this datapack to your resourcepacks folder instead and turn it on in-game.
You can contact the creator on discord at $late#7743 - If you find any issues, please report them.
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Have something to say?
Really love this pack and I am looking forward to experimenting around with it. I was just wondering if there was a way to deactivate certain mutations 'in the wild' without removing them from coming from irradiator or are they intertwined?
Thanks :)