• • 7/23/26 10:04 am • 5 logs
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- Compatibility
- Minecraft 1.21
- Changes include
Added Creditinfo
- 2
- 3
Required Resource Pack
7
Works on version 1.21.11.
Ore drops are changed:
- Smelting raw iron, gold, or copper now yields nuggets instead of ingots(9 nuggets → 1 ingot).
- Fully grown nether wart only has a 10% chance to give 2 wart per harvest, rather than a guaranteed drop.
New & Changed Recipes
- 4 diamonds → Diamond Gem
- Diamond Gem → diamond armor, tools, netherite upgrade template
- 1 diamond + armor trim + material → 3 trims
- 7 lapis + enchanted book + glass bottle → 16 bottles of enchanting
- 6 iron + iron block → anvil
- 4 iron + 1 plank → shield
- the lantern recipie now gives 8 lanterns instead of 1
- 9 hay bales → enchanted hay bale
- 3 enchanted hay bale → enchanted wheat
- 3 enchanted wheat → enchanted dough
- enchanted dough(in smoker for 5 minutes) → enchanted bread
- Nether star → 3 netherite ingots.
- Dragon egg → Protection III diamond armor. This is the only way to get Protection above level II.
Rare Mob Drops
Most "farmable" drops got cut hard:
- Blaze rods and ghast tears: 5% drop chance, down from vanilla's 50%
- ender pearls (from endermen) : 10% drop chance
- Zombified piglins: 25% chance for 1 gold nugget
- Evokers: 10% chance for a totem of undying
- Piglins: ~1% chance for an ender pearl (half the usual rate)
- Iron golems: no longer drop iron at all
- Wither skeletons: a charged-creeper kill no longer guarantees a wither skeleton head
- The Ender Dragon drops 2-8 enchanted golden apples, beating the dragon becomes the only source of them
Loot Tables
- Enchanted golden apples removed from all chest loot.
- Iron gear (ingots, armor, tools) and diamond armor/tools are much rarer in chests generally.
- Mace: 2.5% chance.
- Netherite upgrade template: 1% in normal loot, 5% in treasure bastion chests.
Villager Trading & Enchanting
Armorer, toolsmith, weaponsmith, librarian, and cleric villagers have no trades at all.
Max enchant levels are lowered:
Anything not listed (Efficiency, Unbreaking, Mending, Silk Touch, Piercing, Multishot, Riptide, etc.) is untouched.
Health System
- Health is tracked in "heart containers" — dying removes one container, down to a floor of 5.
- After a death, you're immune to losing further containers for 5 minutes.
- Enchanted bread restores one lost container, If you have 10 heart containers you can eat it infinitely.
Worlds
- Sleeping no longer skips the night.
- Phantoms don't spawn naturally.
- Beds and respawn anchors no longer explode outside their "home" dimension, and respawn anchors can now set your spawn point in any dimension, not just the Nether.
Hostile Mobs
Zombies can spawn geared up:
- 2% chance to spawn with a diamond weapon; 11.6% chance for an iron weapon (sword, spear, or axe) — neither ever drops.
- Their weapons have a 20% chance to be enchanted with Sharpness I–V, Knockback I–II, and Fire Aspect I–II.
- If a zombie has a spear it has a 50% chance to mount a zombie horse(unless in a cave).
- 1% chance for diamond armor, 5% for iron armor — never drops, and each piece has a 20% chance to roll Protection I–V.
- zombie villagers have triple the chance to spawn with weapons and armor.
Skeletons and strays follow the same armor odds as zombies, plus a 10% chance for their bow to carry Power I-V, Flame, Punch I-II and 3.3% of chance for piercing 1-4.
piglins and pillagers have a 10% chance for thier crossbow to be enchanted with quick charge I-III, piercing I-IV and a 5% chance for power I-II
piglins, piglin brutes and vindicators have a 10% chance for their weapon to be enchanted with sharpness I-V, fire aspect I-II and knockback I-II
Charged creepers spawn naturally at a 2% rate, instead of only forming via lightning.
Spiders have a 5% chance to spawn with strength 1-2, speed 1-3, restistance 3-4, regeneration 2-4 and invisibility.
Base stats, boosted:
- Creeper: 35 HP (vanilla: 20)
- Enderman: 80 HP (vanilla: 40)
- Blaze: 50 HP (vanilla: 20), 12 damage, scaling with difficulty
Boss Fights
Ender Dragon
- 12.5 armor / 20 armor toughness, and 300 HP on Hard (vanilla: 200).
- Destroyed end crystals have a 20% chance to respawn every 40 seconds.
- The dragon occasionally summons 1-5 phantoms with differing size, HP, and damage.
- With 2+ players present, the fight scales up: for each player each tick carries a 12.5% chance to speed up the next phantom wave, a 25%-per-crystal chance to speed up crystal respawns, and a 20% chance to spawn extra phantoms.
Wither
- 20 armor toughness; 15 armor above 50% HP, rising to 20 armor below half, 450 HP on Hard (vanilla: 300).
- Below 50% HP, every 20 seconds it unleashes an AoE (with visual + sound cues, brief pause first) hitting everything within 5 blocks for 16 damage, scaling with difficulty.
- It breaks blocks around itself so it can't be boxed in.
- That AoE instantly kills nearby iron golems/wardens.
- Golems and wardens within 10 blocks passively get damaged.
- Every time you kill a wither skeleton a 5 minute timer starts, if you kill 50 wither skeletons a wtiher will spawn.
Potions
-Strength II turns into strength I.
-All turtle master potions turn into slowness of the same level.
Other
Firework rockets no longer explode
Drowining damage now ignores armor enchants and when you run out of air you get blindness
Ore drops are changed:
| Block | Drop |
| Copper ore | 3-6 raw copper |
| Deepslate copper ore | 4-8 raw copper |
| Iron ore | 1-4 raw iron |
| Gold ore | 1-4 raw gold |
| Nether gold ore | 1-3 gold nuggets |
| Lapis ore | 0-1 lapis |
| Deepslate lapis ore | 1 lapis |
| Diamond ore | 4-6 diamonds |
| Emerald ore | 4-12 emeralds |
| Deepslate emerald ore | 64-128 emeralds |
| Ancient debris | 6 iron blocks |
- Smelting raw iron, gold, or copper now yields nuggets instead of ingots(9 nuggets → 1 ingot).
- Fully grown nether wart only has a 10% chance to give 2 wart per harvest, rather than a guaranteed drop.
New & Changed Recipes
- 4 diamonds → Diamond Gem
- Diamond Gem → diamond armor, tools, netherite upgrade template
- 1 diamond + armor trim + material → 3 trims
- 7 lapis + enchanted book + glass bottle → 16 bottles of enchanting
- 6 iron + iron block → anvil
- 4 iron + 1 plank → shield
- the lantern recipie now gives 8 lanterns instead of 1
- 9 hay bales → enchanted hay bale
- 3 enchanted hay bale → enchanted wheat
- 3 enchanted wheat → enchanted dough
- enchanted dough(in smoker for 5 minutes) → enchanted bread
- Nether star → 3 netherite ingots.
- Dragon egg → Protection III diamond armor. This is the only way to get Protection above level II.
Rare Mob Drops
Most "farmable" drops got cut hard:
- Blaze rods and ghast tears: 5% drop chance, down from vanilla's 50%
- ender pearls (from endermen) : 10% drop chance
- Zombified piglins: 25% chance for 1 gold nugget
- Evokers: 10% chance for a totem of undying
- Piglins: ~1% chance for an ender pearl (half the usual rate)
- Iron golems: no longer drop iron at all
- Wither skeletons: a charged-creeper kill no longer guarantees a wither skeleton head
- The Ender Dragon drops 2-8 enchanted golden apples, beating the dragon becomes the only source of them
Loot Tables
- Enchanted golden apples removed from all chest loot.
- Iron gear (ingots, armor, tools) and diamond armor/tools are much rarer in chests generally.
- Mace: 2.5% chance.
- Netherite upgrade template: 1% in normal loot, 5% in treasure bastion chests.
Villager Trading & Enchanting
Armorer, toolsmith, weaponsmith, librarian, and cleric villagers have no trades at all.
Max enchant levels are lowered:
| Enchantment | Max Level |
| Bane of Arthropods | 3 |
| Feather Falling | 3 |
| Protection | 2(3 via armor from the dragon egg) |
| Blast Protection | 2 |
| Fire Protection | 2 |
| Projectile Protection | 2 |
| Sharpness | 2 |
| Breach | 1 |
| Density | 1 |
| Fortune | 1 |
| Looting | 1 |
| Power | 1 |
| Smite | 1 |
| Wind Burst | 1 |
Anything not listed (Efficiency, Unbreaking, Mending, Silk Touch, Piercing, Multishot, Riptide, etc.) is untouched.
Health System
- Health is tracked in "heart containers" — dying removes one container, down to a floor of 5.
- After a death, you're immune to losing further containers for 5 minutes.
- Enchanted bread restores one lost container, If you have 10 heart containers you can eat it infinitely.
Worlds
- Sleeping no longer skips the night.
- Phantoms don't spawn naturally.
- Beds and respawn anchors no longer explode outside their "home" dimension, and respawn anchors can now set your spawn point in any dimension, not just the Nether.
Hostile Mobs
Zombies can spawn geared up:
- 2% chance to spawn with a diamond weapon; 11.6% chance for an iron weapon (sword, spear, or axe) — neither ever drops.
- Their weapons have a 20% chance to be enchanted with Sharpness I–V, Knockback I–II, and Fire Aspect I–II.
- If a zombie has a spear it has a 50% chance to mount a zombie horse(unless in a cave).
- 1% chance for diamond armor, 5% for iron armor — never drops, and each piece has a 20% chance to roll Protection I–V.
- zombie villagers have triple the chance to spawn with weapons and armor.
Skeletons and strays follow the same armor odds as zombies, plus a 10% chance for their bow to carry Power I-V, Flame, Punch I-II and 3.3% of chance for piercing 1-4.
piglins and pillagers have a 10% chance for thier crossbow to be enchanted with quick charge I-III, piercing I-IV and a 5% chance for power I-II
piglins, piglin brutes and vindicators have a 10% chance for their weapon to be enchanted with sharpness I-V, fire aspect I-II and knockback I-II
Charged creepers spawn naturally at a 2% rate, instead of only forming via lightning.
Spiders have a 5% chance to spawn with strength 1-2, speed 1-3, restistance 3-4, regeneration 2-4 and invisibility.
Base stats, boosted:
- Creeper: 35 HP (vanilla: 20)
- Enderman: 80 HP (vanilla: 40)
- Blaze: 50 HP (vanilla: 20), 12 damage, scaling with difficulty
Boss Fights
Ender Dragon
- 12.5 armor / 20 armor toughness, and 300 HP on Hard (vanilla: 200).
- Destroyed end crystals have a 20% chance to respawn every 40 seconds.
- The dragon occasionally summons 1-5 phantoms with differing size, HP, and damage.
- With 2+ players present, the fight scales up: for each player each tick carries a 12.5% chance to speed up the next phantom wave, a 25%-per-crystal chance to speed up crystal respawns, and a 20% chance to spawn extra phantoms.
Wither
- 20 armor toughness; 15 armor above 50% HP, rising to 20 armor below half, 450 HP on Hard (vanilla: 300).
- Below 50% HP, every 20 seconds it unleashes an AoE (with visual + sound cues, brief pause first) hitting everything within 5 blocks for 16 damage, scaling with difficulty.
- It breaks blocks around itself so it can't be boxed in.
- That AoE instantly kills nearby iron golems/wardens.
- Golems and wardens within 10 blocks passively get damaged.
- Every time you kill a wither skeleton a 5 minute timer starts, if you kill 50 wither skeletons a wtiher will spawn.
Potions
-Strength II turns into strength I.
-All turtle master potions turn into slowness of the same level.
Other
Firework rockets no longer explode
Drowining damage now ignores armor enchants and when you run out of air you get blindness
5 Update Logs
Update #5 : by Bitu456 07/23/2026 10:04:13 amJuly 23 @ 2:04 pm UTC
- Added the ability for players to uncraft enchanted hay bale, enchanted wheat and diamond gems
- Drowining damage now ignores armor enchants and when you run out of air you get blindness
- You can now get lunge 3
- Spiders now have a 5% chance to spawn with strength 1-2, speed 1-3, restistance 3-4, regeneration 2-4 and invisibility
- Drowining damage now ignores armor enchants and when you run out of air you get blindness
- You can now get lunge 3
- Spiders now have a 5% chance to spawn with strength 1-2, speed 1-3, restistance 3-4, regeneration 2-4 and invisibility
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