Data Packs Mob

Hostile Mobs Improve Over Time

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  • save_alt 8.6k downloads
Compatibility
Minecraft 1.19
to version
Minecraft 1.21
Changes include
  • Functions
  • 126
  • 137
  • 37
KNIZE_1007
Lvl 53Grandmaster Blacksmith
34

Hostile Mobs Improve Over Time


Hostile mobs get stronger the longer you play. The difficulty is per player, players who have played for a long time will have stronger monsters while new players start with unbuffed monsters.

Can be downloaded either as a datapack or a mod. Mod is only required on the server side.

Each mob is improving differently, if you wish to know how they are getting stronger/which abilities they may have, find the datapack for that mob on my profile page. Documentation sheet can be found on my discord server.

Currently, this datapack affects these mobs:
  • Zombies
  • Skeletons
  • Spiders
  • Creepers
  • Pillagers
  • Vindicators
  • Witches
  • Drowned
  • Endermites
  • Cave spiders
  • Strays
  • Zombified Piglins
  • Guardians
  • Hoglins
  • Ravagers
  • Silverfish
  • Wither skeletons
  • Husks
  • Zoglins
Commands

Config menu can be opened by using /function hostilemobs:config. There are settings for setting difficulty, toggleing some mob features, difficulty cap settings and death relief settings.

Difficulty cap can be configured to not allow mobs to be stronger past the set value. Negative cap is used when you are using death relief or to make players start at a certain difficulty.

Death relief is a feature toggled off by default. Enabling it will drop difficulty for players who die by the set amount.

Mob toggles can be used to change which mobs should be improved by the datapack. Turn off mobs which you don't like/are too strong.

The level/difficulty of mobs is tracked by the HostileMobs scoreboard, set the value yourself/players to smth and it will change the difficulty. It increments every 20 minutes. Difficulty (or days) go from 1-100, after 100 mobs stay the same as 100 ones.

Timer can be modified using the config menu.

Level Shattering


A feature which enables mobs to rarely drop special shards, which can decrease monster levels. By default, it is enabled ON, only mobs on level 100 can drop these shards, and each shard decreases the level by 1. All these settings can be configured in the config menu.

Using shards has a variety of side effects, so better be prepared. Side effects can be toggled on/off.

If you wish to change the drop chances, loot tables for each mob are located in data/hostilemobs/loot_tables/

This feature will conflict with other datapacks that change loot tables for monsters, so it is advised to turn it off when using some, for example the ore mob heads datapack.

Future Plans


my to-do list:
  • add missing mobs
  • more settings to the config menu
  • more advancements (?)

Documentation


Documentation spreadsheet can be found on my discord server. It has all the details about stats of each mob at each level and all the new abilities of monsters.

Disclaimer


This datapack buffs the explosion of creepers, so use it at your own risk, as creeper accidents cause even more damage if they explode next to your builds/terrain.

This datapack also adds a new ability to zoglins to change nearby blocks to their nether counterparts, this can be extremely destructive to player's builds and terrain, and is really hard to revert back.

Other


If you have any questions, suggestions, bug reports, feel free to join my discord server here
LICENCE
By downloading the datapack, you agree with the following:
You are not allowed to redistribute this datapack in any way

You may modify this datapack, but distributing modified versions is not allowed

You can use this datapack in videos and other, but provide a link to this page in the description

You cannot take credit for the making of this datapack

You may download this datapack only from official sources - currently it is only on planet minecraft and modrinth

25 Update Logs

V1.11.2 : by KNIZE_1007 05/01/2025 5:08:04 amMay 1, 2025 @ 9:08 am UTC

  • Updated for 1.21.5
  • Fixed ominous banners on upgraded raid mobs
  • Fixed weapons and offhand items not working
  • Major changes with mob armor
    • currently most armor that mobs used to have will not be used, and mobs will be rebalanced accordingly in the next few updates to catch up in difficulty
    • this should help with compatibility with other datapacks and ominous trial chambers
  • Pillagers, ravagers, vindicators now have extreme blast protection from level 10
  • Slight nerfs to angrier zombified piglins option
  • Fixed advancements background
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  Have something to say?

Odruz
09/29/2024 8:25 pm
Level 1 : New Miner
Que diferencia hay y cual es mejor el mod o el datapack?
1
stillspooky
08/17/2024 7:45 pm
Level 2 : Apprentice Miner
can you make it so that mobs with custom tags do not get switched to mobs with armor? it messes up other datapacks sometimes.
1
01/05/2024 2:05 pm
This reply was removed by the poster or a moderator.
KNIZE_1007
01/06/2024 1:32 pm
Level 53 : Grandmaster Blacksmith
there are hints in the description of the shard and in the advancements, but here is how you do it, I put it in a spoiler if you want to figure it out yourself.
Click to reveal
Throw the item at a catalyst. It will be consumed and your level will be reduced. Beware of side effects :D
1
Xez
01/03/2024 6:37 pm
Level 1 : New Miner
does it work with 1.20.1
2
KNIZE_1007
01/04/2024 12:09 pm
Level 53 : Grandmaster Blacksmith
check versions and find the one for 1.20.1
1
yoboiiARYA
08/13/2023 6:27 am
Level 1 : New Miner
Does this work on 1.19.2?
1
KNIZE_1007
08/13/2023 7:38 am
Level 53 : Grandmaster Blacksmith
doesnt work on 1.19.2
1
Lentejas Con Marichuelas
08/13/2023 5:28 pm
Level 5 : Apprentice Miner
xd please someone else tell me that it is not true, specifically it does not work? please tell me
1
Lentejas Con Marichuelas
08/13/2023 5:31 pm
Level 5 : Apprentice Miner
Datapacks from different individual Mobs don't work either?
1

Welcome