• 1.2k views 0 today
  • save_alt 21 downloads
Compatibility
Minecraft 1.21
Changes include
  • Advancements
  • Functions
  • Loot Tables
  • Predicates
  • Recipes
  • Structures
Added Creditinfo
  • 15
  • 12
  • 9
Required Resource Pack
Icerios
Lvl 7Apprentice Crafter
1

Official Discord Channel [​HERE]
Don't forget to grab the required resource pack from the version's download page!

Description

IRE (Icerios's Ridiculous Edit) changes the game at a fundamental level for slower, more rewarding progression and tougher survival. The world is divided into numerous stone layers, requiring the player to upgrade their pickaxe as they dig their way to the Nether itself.
This datapack includes the Bookshelf Library block module by Gunivers (Mozilla Public License, v. 2.0; mcbookshelf.dev/), as well as files from TagLib by HeDeAnTheonlyone (Attribution 4.0 International; github.com/HeDeAnTheonlyone/Taglib).
The included resource pack (found under additional files in the individual versions' pages) is required.

Environment

Daylight Cycle

The full daylight cycle is 60 minutes long. Players now have the option to use a bed to skip the day as well as night. Nighttime skylight is dependent on moon phase. A foggy weather cycle impacts both surface and deep biomes.

Cave-ins

Block breaking has a chance of causing a collapse. This affects the majority of natural blocks. Silk touch and golden tools prevent cave-ins. Logs, planks, fences, and walls provide support to prevent collapse. Unstable blocks can fall out from under the player if they fall from a great enough height.

Dig Deep

The world is divided into numerous rock layers, ranging from terracotta to netherrack, with the Nether beginning roughly 1500m below sea level. The deeper you go, the tougher the stone and the better the pickaxe you'll need. All lava is trapped within the Nether, so players must dig their way down before they can construct portals for quick travel.

Cave Air

The air becomes dense with toxins in the lifeless stone layers, requiring the use of respirators, as well as free breathing potions and suspicious stews. Deadly gas clouds appear when air quality becomes too poor. Furnaces, campfires, and torches do not work in these conditions. Smelt oxygen candles in furnaces to carve out temporary safe spaces where you can breathe and operate furnaces.

Misellaneous

- Trees produce rooted dirt
- Most trees have "dying" vine-covered variants
- Birches, dark oaks, pale oaks, and spruces can generate with traces of resin
- Leaves no longer support your weight, making them useful trap blocks
- Lava always flows fast as if it's in the Nether
- Monsters no longer burn in daylight
- Reworked desert pyramids, plus a badlands variant
- Vaults in pillager outposts
- New witch hut variants
- Reworked mineshafts
- Tall plants will hide sneaking players
- Unstable blocks can fall out from under the player if they land too hard
- Unstable TNT can be found in structures or crafted with fire charges
- Beds cannot explode, and work in all dimensions
- Chests in certain structures may be infested with a silverfish or cursed with a vex

Mechanics

Soft Adventure & Ultra Hardcore

Blocks take a long time to break without the proper tool. Natural health regeneration is disabled. This is augmented with multiple new sources of healing. Players can heal from collecting experience, fueling campfires with logs, sleeping, braving the night, eating golden foods, using bandage and poultice items, and using Dungeons-inspired totems of regeneration. Different classes - chosen at spawn - have different health stats. Every 10 experience levels collected increases the player's maximum health by 1HP, for maximum of 40HP. Death without a bed or anchor will send the player up to 5,000m away from spawn.

Increased Storage

All stackable items stack up to 99. Most previously unstackable items without durability stack to 99, with a few exceptions like filled buckets and totems. Powerful consumables like potions, stews, and milk have cooldowns for balance. Bundles can be equipped in the leg slot, effectively adding another slot to your inventory.

Tinkering

Wood tools come in all wood variants (plus mushroom), and they are fully dyeable. Stone tools come in virtually all variants. There are also new tool+armor sets like redstone, emerald, and amethyst. All of these post-wood tools (including spears!) can be further customized. They can use a variety of dyeable handles - wood, bone, iron, gold, blaze, breeze - all with their own pros and cons. These tools can also be trimmed with *any* existing armor trim or trim material. Handles, dyes, and trims carry over when you upgrade your diamond tool to netherite (which is now indestructible, by the way).
All horse armor can have their fabric bits dyed, which can pare well with a dyed saddle. Bows, crossbows, fishing rods, things attached to fishing rods, and brushes can also be dyed. You can even dye those nice Stray robes you found while exploring.

Campfires

Campfires no longer require coal, but rather kindling such as leaf litter or grass; they also drop themselves when broken. These campfires must be ignited, which is easy to do early-game using a bow drill crafted from vines and sticks. Campfires ward off phantoms and provide regeneration when fueled with logs, so long as they are exposed to skylight. Soul campfires allow players to heal while underground. All campfires must be regularly refueled, or they'll burn out.

Resources

- Most brush, from tall grass to vines, has a chance of dropping itself regardless of tool
- Crops require full moisture for the best yield
- All meats are potentially dangerous if eaten raw
- Flint is no longer a gravel drop, and instead can be obtained alongside other vital resources by filling a bowl with sand, gravel, or coarse dirt and panning through it in water
- Blast furnaces are now a key part of progression, being the only means to smelt iron or netherite
- Entities killed by any arrow type will drop at least 1 standard arrow
- Cactus can be smelted into cactus skin, which can be crafted into leather
- Mushroom blocks can be crafted into mushroom leather, which can be crafted into leather
- Rotten flesh can be smelted into leather
- Edible glistering melon and slime balls
- Enchanted golden carrots are crafted with gold ingots
- Creepers and ghasts drop unique "meats"
- Eggs and tropical fish can be cooked

Enchantments

Enchantments can be applied to a wider range of items, with tools accepting weapons enchantments and horse armor accepting most armor enchantments. Enchanted books can be duplicated with a craftable template on a smithing table. Books found in loot pull from pools unique to their structure. Enchanting tables, which act as a sort of "discovery table" with the introduction of book duplication, have the chance to imbue curses. There are new enchantments, and tweaks to existing ones:
- Dungeons-style leveled Infinity enchantment
- Poison cloud, Radiance, Refreshment, Bonus Shot, and Bane of Illagers enchantments inspired by Dungeons
- Flame has a chance to set fires, increasing with each level
- Bedrock-style Impaling, plus a Bane of the Sea based on Java's Impaling
- Bane of Swine and Deconstructing (anti-golem)
- Dwarfish, Hulking, and Vaulting to manipulate scale, step height, and jump strength
- Silk Touch nerfed, with many blocks being obtainable without it; golden tools have a latent silk touch-like effect
- Exploding arrows
- Glass-shattering arrows
- Curse of Instability to increase cave-in chance
- Mending and Fortune locked behind endgame for balance

Miscellaneous

- Totems of Undying can rescue players from the End void
- The Totem of Resuscitation is a weak, crafted totem of undying variant
- An Emergency Port can rescue the player from the Nether, or help them escape to the Nether
- Altimeters, sextants, and cheaper maps supplement the reduced debug info
- Handheld lanterns are useful for highlighting entities and damaging Specters
- Tipped arrows are crafted from regular potions
- All songs in the game are obtainable as music discs; discs can be duplicated with resin
- Milk buckets cure less effects, and have a cooldown
- Potions have cooldowns to offset new stacking ability
- Zombies will sprint when enraged; zombies wielding axes or pickaxes can smash through a variety of blocks
- Skeletons can switch between bows and swords depending on proximity to the player; bogged and strays inflict their respective potion effects in their melee attacks, and wither skeletons shoot flame arrows
- Witches grant positive effects to nearby undeads
- Endermen deal blindness on attack, snuff out campfires, and will freeze water to get to players
- Hoglins, zoglins, and ravagers can bash through a variety of blocks
- Blazes and magma cubes can regenerate health from heat sources
- Blazes can ignite trodden blocks and deflect most projectiles
- Burning creepers may explode if attacked
- Spiders can spin webs in the darkness
- Cave spiders turn invisible in absolute darkness if a player isn’t in close proximity
- Phantoms turn invisible when attacked
- Burning entities can ignite blocks
- Specters are a unique shadow-based monster that must be fought using light sources
- Silverfish bites can cause the Infested effect, which comes with an alpha-gal inspired side effect (many foods are rendered deadly)

9 Update Logs

IRE 0.3.1 : by Icerios 04/04/2026 4:50:56 pmApril 4 @ 8:50 pm UTC

- Tweaked tool/weapon trim textures
- Tweaked amethyst, emerald, and redstone toolhead textures
- Fixed broken tool trim model template
- Blaze and breeze tool handles are no longer animated
- Blaze, breeze, iron, and gold handles no longer render dye tint, setting them apart from wooden and bone handles that remain dyeable
- Tweaked hoe handle textures
- Replaced cactus "flesh" with cactus fruit, which now drops from cactus flowers broken without shears
- Removed MHF mob heads from loot tables
- Added resource pack-driven mob heads for most hostile and neutral mobs
- Mobs now have a 1% chance of dropping their head without enchantments
- Increased mob head drop chance for Decapitating enchantment to 3.3% with level 1; this increases by 3.3% per additional level
- Ender dragon has 10% chance to drop its head; Decapitating enchantment allows up to a 99% chance at its maximum level
- Named entities no longer drop name tags, seeing as they're relatively cheap to craft
- Short grass can drop dry grass when broken by hand, but drops itself when broken by shears
- Tall grass can drop tall dry grass when broken by hand; it now drops itself when broken by shears
- Bushes, firefly bushes, and sweet berry bushes drop dead bushes when broken without shears
- Dead bushes can be obtained by burning bushes or firefly bushes in furnaces or on campfires
- Dry grass can be obtained by burning short or tall grass in furnaces or on campfires
- Most blocks that previously required shears (including the above) can now be successfully harvested by swords and hoes
- Packed mud requires wheat, short dry grass, or tall dry grass: normal grass is no longer acceptable
- Torch kindling must be "dry" items: dry grass, hanging roots, wool, paper, cobweb, wheat, leaf litter, or dead bush
- Fire Aspect and Smelting enchantments can smelt entity loot in a one-hit kill
- Fixed a bunch of entity loot tables not smelting rotten flesh upon death by fire
- Smelting enchantment now works on leaves
- Golden dandelion and potted golden dandelion now properly drop items that stack to 99
- Renamed "hanging roots" to "roots"
- Ferns no longer drop wheat seeds
LOAD MORE LOGS

More like this

  Have something to say?

DarkEnchanter02
04/29/2026 11:02 pm
He/Him • Level 19 : Journeyman Toast Pirate
Is this available for CurseForge? This looks really cool
1
Mar55
10/14/2025 7:35 am
Level 1 : New Miner
Making a sword crashing the game (v0.1.3).
1
Icerios
10/18/2025 5:01 pm
He/Him • Level 7 : Apprentice Crafter
That's very strange. I'm sorry you are having this issue, but I can't reproduce it on my end. Is it one particular sword, or is it multiple? Do you have any other datapacks installed? Can you message me the crash log?
1
Mar55
10/19/2025 8:45 am
Level 1 : New Miner
The problem concerns different swords.
I did some tests and after removing the "itemscroller-fabric-1.21.8-0.28.4" mod, everything works fine.
2
peA_sh0ter
09/23/2025 11:45 pm
Level 12 : Journeyman Network
history
This seems very, very interesting. I'll have to give it a try. Open to ideas?
2
Icerios
09/28/2025 10:06 pm
He/Him • Level 7 : Apprentice Crafter
Absolutely! I'm always open to feedback. :)
2
HeccFeesh
09/23/2025 6:36 pm
Level 16 : Journeyman Fish Fish
I haven't played this but seeing the amount that it changes, unless its extremely un-optimized or something it really shows how sad the state of datapacks on this site is, high quality ones like this sit for 2 months or more with their diamonds and hearts in the single digits somehow, while low quality redos of the same thing get significantly more. Sorry for yapping nice datapack though
3
Icerios
09/28/2025 10:10 pm
He/Him • Level 7 : Apprentice Crafter
I poured a lot of time into reworking this datapack's features over and over again to make them as optimized as possible before release. There's always room for improvement, though, so I'll continue to tweak existing features to be the best they can be. The datapack isn't terribly well-known at the moment, but I haven't put much of any time into marketing. Haha
2
Stevethecaveman
09/21/2025 8:42 pm
Level 1 : New System
Awesome!
2

Welcome