• 9/12/23 9:29 pm
- 14.8k views • 4 today
- save_alt 2.5k downloads
- Compatibility
- Minecraft 1.20
- Changes include
- Advancements
- Functions
- Recipes
- 39
- 41
- 25
Required Resource Pack
147
◆ Laser's Villagers ◆
------------------------------------------------------------
OPTIFINE COMPATIBLE!
This data pack adds 13 new villager types, each with their own custom trades and jobs!
In order to get these Villagers, you need to have a Villager that's already master level. Then you need to craft their special job block
and throw it at their feet (just note that it will rename them, and change their trades completely! The trades are not randomized)
If you happen to have Optifine, the Villagers will even change appearance when they get their new job!
(Zombie versions too!)
List of Villagers and their job blocks
------------------------------------------------------------
Farmer + Beehive = Beekeeper (honey trades etc)
Toolsmith + Crafting Table = Miner (ores, glow ink, etc)
Butcher + Furnace = Baker (eggs, sugar etc)
Shepherd + Jukebox = Musician (amethyst, music discs etc)
Leatherworker + Enchanting Table = Enchanter (spider eyes, slime balls etc)
Armorer + Pyrotechnic Table = Pyrotechnist (copper, gunpowder etc)
Weaponsmith + Respawn Anchor = Prospector (nether stuff)
Cleric + Endministration Station = Endministrator (end stuff)
Cartographer + Oceanography Table = Oceanographer (kelp, prismarine, etc)
Fisherman + Planting Box = Gardener (flowers, moss, etc)
Fletcher + Archaeology Table = Archaeologist (bones, gravel, sand, etc)
Mason + Woodcutter = Carpenter (logs, saplings, etc)
Librarian + Chiseled Bookshelf = Loremaster (sculk stuff)
Disclaimer: The custom (non-vanilla) job blocks cannot be placed at all, their only use is to change villager jobs.
Support me on Patreon!
------------------------------------------------------------
OPTIFINE COMPATIBLE!
This data pack adds 13 new villager types, each with their own custom trades and jobs!
In order to get these Villagers, you need to have a Villager that's already master level. Then you need to craft their special job block
and throw it at their feet (just note that it will rename them, and change their trades completely! The trades are not randomized)
If you happen to have Optifine, the Villagers will even change appearance when they get their new job!
(Zombie versions too!)
List of Villagers and their job blocks
------------------------------------------------------------
Farmer + Beehive = Beekeeper (honey trades etc)
Toolsmith + Crafting Table = Miner (ores, glow ink, etc)
Butcher + Furnace = Baker (eggs, sugar etc)
Shepherd + Jukebox = Musician (amethyst, music discs etc)
Leatherworker + Enchanting Table = Enchanter (spider eyes, slime balls etc)
Armorer + Pyrotechnic Table = Pyrotechnist (copper, gunpowder etc)
Weaponsmith + Respawn Anchor = Prospector (nether stuff)
Cleric + Endministration Station = Endministrator (end stuff)
Cartographer + Oceanography Table = Oceanographer (kelp, prismarine, etc)
Fisherman + Planting Box = Gardener (flowers, moss, etc)
Fletcher + Archaeology Table = Archaeologist (bones, gravel, sand, etc)
Mason + Woodcutter = Carpenter (logs, saplings, etc)
Librarian + Chiseled Bookshelf = Loremaster (sculk stuff)
Disclaimer: The custom (non-vanilla) job blocks cannot be placed at all, their only use is to change villager jobs.
Support me on Patreon!
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Have something to say?
Oh well... Infinite emerald exploits aren't really anything new when it comes to villagers. If/when I update the pack to 1.21 I'll fix it (since I'll basically have to remake it from scratch anyway) but its not a priority at the moment, as I'm too busy working on other data packs currently. Thanks for pointing it out though.
It only works once the Villager has been leveled up to Master rank (i.e. the diamond badge), additionally, because of how it loops the detection command the Villagers has to be holding still otherwise it might move out of the way before the game detects it sometimes.