- check_circle Advancements
- check_circle Functions
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Required Resource Pack
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This datapack add Werewolfs to minecraft !
It add Wild Hermits ( who can transform to werewolfs )
Add Silver Shards ( to upgrade swords against werewolves )
Add Dark Claws : a powerfull loot increasing your damage and speed at night
It is essential to use the resource pack
You can find your Evil Twin here if you want another scary monster
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Summon a Werewolf with this function :
Summon Wild hermits with this function :

Here are more details:
* The resource pack only adds the models and textures of the datapack, it is small and can be combined with any others
* Wild Hermits spawn in taiga Biomes, Plains or in undergrounds. ( At most, 1 hermit spawns every 30 minutes or more)
* Wild Hermits can be woodcutters or miners. Drop copper ingots to calm them if they are aggressive.
* You can Bartering with Hermits with copper ingots (like with the piglins ) Drop ingots one by one.
* Woodcutters drop Oak logs ( 32 per copper ingot, 6 times)
* Miners drop 16 coals, 4 iron ingots and 1 Silver Shards
* Drop Silver Shards on a sword (on the ground) to make a silver inlaid sword.Warning: that resets the sword
* Drop Silver Shards on an Iron Golem to make it effective against werewolves.
* Injured hermits are aggressive (and have red eyes)
* Up to 3 Werewolfs can spawn during the nights of the full moon or the new moon ( 1 night out of 4 )
* Wandering-traders are often Werewolves like Hermits.
* One Werewolf transforms at the beginning of the night but the others only transform when a player is close.
* Werewolves become hermits again at Dawn. Hermits and Werewolves never despawn.
* Werewolves ignore 40% damage unless you use a silver inlaid sword ( or silver inlaid iron golem)
* Werewolves have 40HP and deal 8 damages per hit.
* Each attack by a werewolf reduces your armour by 2 points !
* If there are no werewolves around, your armour gradually returns to normal (10 seconds to cancel the effect of 1 hit).
* Werewolves can climb (often used on trees)
* They often dash to their prey ( they stop moving for 1.5 seconds, heal themselves 6HP, look at a player and quickly leap towards them over a huge distance )
* You can hear a werewolf growl from up to 40 blocks away if it has no prey yet.
* A werewolf that has lost half its life has a slightly different model with slashes on its texture.
* Has 50% chance to drop a Dark Claw when it dies.
* This new item increases your damages (+2) and if it's at night, it also increases your speed (20%)
* Drop a Dark Claw to a dog to give him 6 armor points and more damages ( -> 7 damages per hit )
* Drop a Dark Claw on a shield on the groud to upgrade the shield ( it will give +2 damages )
* Drop a Dark Claw on a Dark Claw to get a Double-Claw ( +3 damages and + 30% speed at night )
* Drop a Double-Claw to a dog to give him 10 armor points and more damages ( -> 8 damages per hit )
* 3 New advancements
The Hunt begins, will you be the prey or the hunter ?

Datapack licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
It add Wild Hermits ( who can transform to werewolfs )
Add Silver Shards ( to upgrade swords against werewolves )
Add Dark Claws : a powerfull loot increasing your damage and speed at night
It is essential to use the resource pack
You can find your Evil Twin here if you want another scary monster
Like
Summon a Werewolf with this function :
/function venawolf:summon_werewolf
Summon Wild hermits with this function :
/function venawolf:summon_hermit
Here are more details:
* The resource pack only adds the models and textures of the datapack, it is small and can be combined with any others
* Wild Hermits spawn in taiga Biomes, Plains or in undergrounds. ( At most, 1 hermit spawns every 30 minutes or more)
* Wild Hermits can be woodcutters or miners. Drop copper ingots to calm them if they are aggressive.
* You can Bartering with Hermits with copper ingots (like with the piglins ) Drop ingots one by one.
* Woodcutters drop Oak logs ( 32 per copper ingot, 6 times)
* Miners drop 16 coals, 4 iron ingots and 1 Silver Shards
* Drop Silver Shards on a sword (on the ground) to make a silver inlaid sword.Warning: that resets the sword
* Drop Silver Shards on an Iron Golem to make it effective against werewolves.
* Injured hermits are aggressive (and have red eyes)
* Up to 3 Werewolfs can spawn during the nights of the full moon or the new moon ( 1 night out of 4 )
* Wandering-traders are often Werewolves like Hermits.
* One Werewolf transforms at the beginning of the night but the others only transform when a player is close.
* Werewolves become hermits again at Dawn. Hermits and Werewolves never despawn.
* Werewolves ignore 40% damage unless you use a silver inlaid sword ( or silver inlaid iron golem)
* Werewolves have 40HP and deal 8 damages per hit.
* Each attack by a werewolf reduces your armour by 2 points !
* If there are no werewolves around, your armour gradually returns to normal (10 seconds to cancel the effect of 1 hit).
* Werewolves can climb (often used on trees)
* They often dash to their prey ( they stop moving for 1.5 seconds, heal themselves 6HP, look at a player and quickly leap towards them over a huge distance )
* You can hear a werewolf growl from up to 40 blocks away if it has no prey yet.
* A werewolf that has lost half its life has a slightly different model with slashes on its texture.
* Has 50% chance to drop a Dark Claw when it dies.
* This new item increases your damages (+2) and if it's at night, it also increases your speed (20%)
* Drop a Dark Claw to a dog to give him 6 armor points and more damages ( -> 7 damages per hit )
* Drop a Dark Claw on a shield on the groud to upgrade the shield ( it will give +2 damages )
* Drop a Dark Claw on a Dark Claw to get a Double-Claw ( +3 damages and + 30% speed at night )
* Drop a Double-Claw to a dog to give him 10 armor points and more damages ( -> 8 damages per hit )
* 3 New advancements
The Hunt begins, will you be the prey or the hunter ?

Datapack licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
Compatibility | Minecraft 1.17 |
to | Minecraft 1.18 |
Tags |
2 Update Logs
Update #2 : by Venator_ 11/24/2021 2:18:22 pmNov 24th, 2021
* Bug fix : Dark Claw can no longer be stacked
* Bug fix : Drop a Dark Claw on another Dark may make a Double-Claw AND let one Dark Claw on the ground.
* Balance : Drop a Dark Claw on a shield make a shield +1 damage ( was +2 ) But if you drop a double claw on a shield you get a shield +2
+ 2 new advancements
* Bug fix : Drop a Dark Claw on another Dark may make a Double-Claw AND let one Dark Claw on the ground.
* Balance : Drop a Dark Claw on a shield make a shield +1 damage ( was +2 ) But if you drop a double claw on a shield you get a shield +2
+ 2 new advancements
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