- check_circle Functions
- check_circle Predicates
Published Mar 8th, 3/8/24 7:47 pm
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- 54 downloads, 0 today
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中文介绍:
——————————————数据包介绍——————————————
这个数据包实现了随机生成地形的功能
对原有的地形算法进行了扩展、优化以及修补
每次生成的地形都不一样
生成的内容有:草、花、2种树木、树林、岩浆湖、矿物
树木总会有一块正方形的树木地带作为森林
花的种类有:蒲公英(dandelion)、虞美人(poppy)、兰花(blue orchid)、绒球葱(allium)、茜草花(azure bluet)、红色郁金香(red tulip)、橙色郁金香(orange tulip)、白色郁金香(white tulip)、橙色郁金香(pink)、滨菊(oxeye daisy)、矢车菊(cornflower)、林兰(lily_of_the_valley)
树木分为白桦树和橡树,比例为7:3
岩浆湖在地底随机生成分布
矿物分布分为3层,每层的矿物分布都不一样
——————————————使用方法——————————————
先试用命令加载数据包
/function random_generate:import
警告:加载数据包会破坏原有的地形并生成边界!请使用超平坦或虚空世界加载数据包!!
然后使用指令开始生成地形
/function random_generate:start_generate
警告:数据包生成时会填充大量的方块,可能会导致一些卡顿,但切记不要退出游戏。生成仅需40秒,期间可以仔细阅读本篇文章。
——————————————特别鸣谢——————————————
感谢b站@明灯owo和b站@ms12667所提供的算法原理基础教程
——————————————国内视频——————————————
https://www.bilibili.com/video/BV1zW421c7Ls/?spm_id_from=333.999.0.0&vd_source=b42dbe551e66558c395e84685c7d6e4a
English:
-------------------------PACK DESCRIPTION-------------------------
This packet implements random terrain generation.
It extends, optimizes and patches the existing terrain gennerate algorithm.
The terrain generated is different every time.
Generated content: grass, flowers, 2 types of trees, woods, lava lakes, different ores.
Trees always have a square area of trees as a forest.
Flowers: dandelion, poppy, blue orchid, allium, azure bluet, red tulip, orange tulip, white tulip, pink, oxeye daisy, cornflower, lily of the valley.
Trees are divided into birches and oaks in a ratio of 7:3.
Lava lakes are randomly generated and distributed underground
Ores distribution is divided into 3 layers, each with a different ore distribution.
-------------------------HOW TO USE-------------------------
First, load the data pack with the command:
/function random_generate:import
WARNING: Loading datapacks will destroy existing terrain and generates borders! Please use a flat or void world to load the data pack!
Then use the command to start generating terrain
/function random_generate:start_generate
WARNING: The generation will fill a lot of blocks and may cause some lag, but do not quit the game. Generation takes only about 40 seconds, during which time you can read this passage carefully.
------------------------- SPECIAL THANKS-------------------------
Thanks to two uploaders on BiliBili for the basic tutorial on the principles of algorithms
Here’s the link: https://www.bilibili.com/video/BV1vV411T7iY/?spm_id_from=333.999.0.0&vd_source=b42dbe551e66558c395e84685c7d6e4a
https://www.bilibili.com/video/BV1X54y1T7Yr/?spm_id_from=333.999.0.0&vd_source=b42dbe551e66558c395e84685c7d6e4a
——————————————数据包介绍——————————————
这个数据包实现了随机生成地形的功能
对原有的地形算法进行了扩展、优化以及修补
每次生成的地形都不一样
生成的内容有:草、花、2种树木、树林、岩浆湖、矿物
树木总会有一块正方形的树木地带作为森林
花的种类有:蒲公英(dandelion)、虞美人(poppy)、兰花(blue orchid)、绒球葱(allium)、茜草花(azure bluet)、红色郁金香(red tulip)、橙色郁金香(orange tulip)、白色郁金香(white tulip)、橙色郁金香(pink)、滨菊(oxeye daisy)、矢车菊(cornflower)、林兰(lily_of_the_valley)
树木分为白桦树和橡树,比例为7:3
岩浆湖在地底随机生成分布
矿物分布分为3层,每层的矿物分布都不一样
——————————————使用方法——————————————
先试用命令加载数据包
/function random_generate:import
警告:加载数据包会破坏原有的地形并生成边界!请使用超平坦或虚空世界加载数据包!!
然后使用指令开始生成地形
/function random_generate:start_generate
警告:数据包生成时会填充大量的方块,可能会导致一些卡顿,但切记不要退出游戏。生成仅需40秒,期间可以仔细阅读本篇文章。
——————————————特别鸣谢——————————————
感谢b站@明灯owo和b站@ms12667所提供的算法原理基础教程
——————————————国内视频——————————————
https://www.bilibili.com/video/BV1zW421c7Ls/?spm_id_from=333.999.0.0&vd_source=b42dbe551e66558c395e84685c7d6e4a
English:
-------------------------PACK DESCRIPTION-------------------------
This packet implements random terrain generation.
It extends, optimizes and patches the existing terrain gennerate algorithm.
The terrain generated is different every time.
Generated content: grass, flowers, 2 types of trees, woods, lava lakes, different ores.
Trees always have a square area of trees as a forest.
Flowers: dandelion, poppy, blue orchid, allium, azure bluet, red tulip, orange tulip, white tulip, pink, oxeye daisy, cornflower, lily of the valley.
Trees are divided into birches and oaks in a ratio of 7:3.
Lava lakes are randomly generated and distributed underground
Ores distribution is divided into 3 layers, each with a different ore distribution.
-------------------------HOW TO USE-------------------------
First, load the data pack with the command:
/function random_generate:import
WARNING: Loading datapacks will destroy existing terrain and generates borders! Please use a flat or void world to load the data pack!
Then use the command to start generating terrain
/function random_generate:start_generate
WARNING: The generation will fill a lot of blocks and may cause some lag, but do not quit the game. Generation takes only about 40 seconds, during which time you can read this passage carefully.
------------------------- SPECIAL THANKS-------------------------
Thanks to two uploaders on BiliBili for the basic tutorial on the principles of algorithms
Here’s the link: https://www.bilibili.com/video/BV1vV411T7iY/?spm_id_from=333.999.0.0&vd_source=b42dbe551e66558c395e84685c7d6e4a
https://www.bilibili.com/video/BV1X54y1T7Yr/?spm_id_from=333.999.0.0&vd_source=b42dbe551e66558c395e84685c7d6e4a
Credit | dreamson_xiaoyuanzi |
Compatibility | Minecraft 1.20 |
Tags |
tools/tracking
6216808
119
mcdatapack-random-terrain-generation-pack
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