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Zombie Survival 10 Days Challenge (惊变10天挑战)

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dreamson_'s Avatar dreamson_
Level 10 : Journeyman Miner
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----------------------------------------数据包介绍----------------------------------------
僵尸每天都会进化,尸潮席卷而来,血月随时都可能来临,
你是否能在这么困难的环境下活到最后,打败最终boss呢,赢得最终的胜利呢?
惊变10天数据包发布了!
数据包修改了僵尸的部分ai,
使得僵尸可以通过破坏方块、放置方块等方式来找到你
僵尸会分为4种职业:攻击者、破坏者、建造者、TNT手
攻击者是僵尸们主要攻击玩家的方式,通常会手持剑(第四天开始)并且保持着原版的(不聪明)AI和攻击
破坏者会在第五天开始生成,破坏者会永久手持铁镐和铁斧头,从第五天开始会破坏普通方块(木质物品),从第七天开始挖硬的方块(石头制品),在周围有玩家比自身高度低时,会尝试向下挖掘来靠近玩家。
建造者会在第七天开始生成,手持64个泥土。当玩家的高度比自身高时,会尝试搭高(往脚下放置方块)来靠近玩家。
TNT手会在第九天开始生成,TNT手会穿着红色的皮革头盔,手持TNT。当附近有玩家时,TNT手会在脚下放置点燃的TNT(极限模式10tick后爆炸,普通模式60tick后爆炸)并变为攻击者。
数据包修改了动物,将部分动物、生物移除,将猪替换为野猪(犹猪兽)。
每天晚上都有0.25(四分之一的)概率是血月。血月时玩家的获得缓慢、挖掘疲劳、饥饿、虚弱的debuff。血月时,天气锁定为雷暴天气,闪电每隔15秒生成1次,并有0.1(十分之一)的概率生成在玩家的位置。苦力怕变为闪电苦力怕,爆炸时间变短,爆炸威力变大。血月会在第二天时间0的时候停止。
每天中午(7000)都会在周围生成空投,空投中有大量补给(食物、装备、材料等),第九第十天的空投质量会提升。

在第十天晚上(13000),会生成一个僵尸boss,boss身穿下界合金套,手持下界合金斧,boss有两个技能,一技能会造成爆炸,将玩家弹飞并造成摔落伤害;二技能会将玩家吸引,给予漂浮效果,并生成4道闪电(闪电有时会劈到玩家)。当我们击杀boss时,你就会赢得游戏,并将天数设为1day(24000),从此形成循环。如果我们不击杀boss,时间会锁定为第十天的晚上,boss距离玩家过远会进行传送。

----------------------------------------游玩方法----------------------------------------

我们可以通过/reload来呼出菜单,

使用指令/time set 0来重新开始,

当天数为第0天时会(重新)开始,

在菜单中可以使用重新开始按钮来开始。

开始游戏后可以选择游戏模式,游戏模式分为普通和困难。普通模式难度为普通,极限模式难度为困难。极限模式中,玩家死亡便会变为旁观者,只能通过切换游戏模式来重生。极限模式的苦力怕变为闪电苦力怕,游戏难度加大。

----------------------------------------数据包声明----------------------------------------

数据包必须使用1.20.4版本进行游玩,否则产生bug或不运行本人概不负责。

数据包制作者:https://space.bilibili.com/109769924

数据包视频:https://www.bilibili.com/video/BV1qF4m1T7C3/?spm_id_from=333.999.0.0&vd_source=b42dbe551e66558c395e84685c7d6e4a

欢迎大家进行挑战!

百度网盘国内下载链接:pan.baidu.com/s/1R8DU3AScYg3-V-WQgj9W1A

提取码:like







English version(used AI):

---------------------------------------- Datapack Introduction ----------------------------------------

Zombies evolve every day, a wave of corpses is sweeping through the city, and a blood moon may come at any time.

Will you be able to survive to the end under such difficult circumstances, defeat the final boss? and win the ultimate victory?

The Mutiny 10 Days Datapack is released!

The pack modifies some of the ai of the zombies.

So that the zombies can find you by destroying cubes, placing cubes, etc.

The zombies are divided into 4 professions: Attackers, Destroyers, Builders, and TNTers.

Attackers are the main way zombies attack the player, usually wielding swords (from day 4) and keeping the original (unintelligent) AI and attacks.

Destroyers will start spawning on day 5, Destroyers will permanently wield an iron pickaxe and an iron axe, will destroy normal blocks (wooden items) from day 5, dig hard blocks(such as stones) from day 7, and try to dig down to get closer to the player when there is a player around that is lower than their height.

Builders will start spawning on the seventh day, holding 64 dirts. When a player is taller than they are, they will try to build up (placing cubes under their feet) to get closer to the player.

TNTers will start spawning on day 9 and will wear red leather helmets and hold TNT. when there is a player nearby, the TNTers will place lit TNT at their feet (explodes after 10tick in Hardcore Mode, 60tick in Normal Mode) and change into attackers.

The pack modifies the animals by removing some animals and creatures and replacing the pig with a boar (hoglin).

Every night there is a 0.25 (one in four) chance of a blood moon. During a blood moon the player's get slow, mining fatigue, hunger, and weakness debuffs. during a blood moon the weather is locked to thunder storm weather, lightning is generated every 15 seconds and has a 0.1 (one in ten) chance of being generated at the player's location. Bittersweet becomes Lightning Bittersweet, with shorter explosions and more powerful explosions. The Blood Moon will stop at time 0 the next day.

Every day at noon (7000), airdrops will be generated around the area, with a large amount of supplies (food, equipment, materials, etc.), and the quality of the airdrops will increase on the ninth and tenth day.

On the night of the tenth day (13,000), a zombie boss will be generated. The boss wears netherite armors and holds netherite axe, the boss has two skills, the first skill causes an explosion, which bounces the player and deals fall damage, and the second skill draws the player in, granting a floating effect and generating 4 lightning bolts (the lightning bolts sometimes strike the player). When we kill the boss, you win the game and set the number of days to 1day (24,000), creating a cycle from there. If we don't kill the boss, the time will be locked to the night of the 10th day and the boss will teleport if it is too far away from the player.

---------------------------------------- play method ----------------------------------------

We can call out the menu via /reload.

using the command /time set 0 to restart.

It will (re)start when day 0 is reached.

In the menu you can use the restart button to start the game.

After starting the game you can choose the game mode, which is divided into normal and hard. Normal mode is Normal and Hardcore mode is Hard. In Hardcore Mode, the player becomes a spectator when he dies and can only respawn by switching game modes. In Hardcore Mode, the creepers becomes the powerful creepers , making the game more difficult.

---------------------------------------- Datapack Disclaimer ----------------------------------------

The pack must be played with version 1.20.4, otherwise I am not responsible for any bugs or non-operation.

Packet creator: space.bilibili.com/109769924

Data pack video: www.bilibili.com/video/BV1qF4m1T7C3/?spm_id_from=333.999.0.0&vd_source=b42dbe551e66558c395e84685c7d6e4a

Welcome to challenge!
Creditdreamson
CompatibilityMinecraft 1.20
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1
02/16/2024 12:24 am
Level 10 : Journeyman Miner
dreamson_
dreamson_'s Avatar
I am sorry for my English version.
I used machine translation on the release
which caused the original English to turn into machine translated Chinese.
But now it's fixed.
Welcome all the minecraft players to download the datapack!
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