- check_circle Advancements
- check_circle Functions
- check_circle Predicates
Published Jul 11th, 2020, 7/11/20 1:27 pm
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Required Resource Pack
279
THIS IS AN INCOMPLETE VERSION FOR BUG TESTING ONLY. DO NOT USE THIS IN WORLDS YOU CARE ABOUT
Official bug tracker: https://www.reddit.com/user/DeportTacoBell/comments/hqfpeg/mega_shulker_bug_tracker/
To give yourself a Mega Shulker: /function mega_shulker_box:give
To change the size:
If you find a bug, please report it to me. I'm particularly looking for issues with 1.16 blocks and directional blocks, because those had to be added by hand.
Also there are plenty of issues with redstone. If you can figure out the specifics, please report them to me and it will make my life so much easier. Thanks in advance!
Update v0.2 patch notes:
Update v0.3 patch notes:
Official bug tracker: https://www.reddit.com/user/DeportTacoBell/comments/hqfpeg/mega_shulker_bug_tracker/
To give yourself a Mega Shulker: /function mega_shulker_box:give
To change the size:
- Right click the shulker to bring up the edit nodes (This will not work if there is a block above the shulker).
- Left click a node to select it, and look wherever you want to drag it
- Left click it again or crouch to release it
- Max size is 15x15x15
If you find a bug, please report it to me. I'm particularly looking for issues with 1.16 blocks and directional blocks, because those had to be added by hand.
Also there are plenty of issues with redstone. If you can figure out the specifics, please report them to me and it will make my life so much easier. Thanks in advance!
Update v0.2 patch notes:
- Clicking on a blocked shulker will attempt to place it again. This is to prevent certain permalocks
- Lots of bug fixes
- Nested shulker support - You can now put the mega shulker boxes inside of each other
Update v0.3 patch notes:
- New delay system - powerful blocks such as lava, obsidian, spawners, and beacons will add a delay to the deployment of the structure when used in large quantities. Volume also determines delay, with every 300 blocks in volume adding 1 second
- Ambient particle optimization - no longer uses resource-intensive randomizer, should greatly reduce lag
- Various bug fixes
- Probably some other stuff I forgot
Compatibility | Minecraft 1.16 |
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I have a few questions for you:
1. will you do this datapack compatibile with 1.17 and 1.18?
2. I found bug with item_frame, this ever facing down after return from storage
3. I don't know it is bug, but armor_stand with nbt:{Marker:1b} aren't saving in storage
4. How and where I can change delay for blocks like obsidian/spawner/lava
5. Is this possible to add neter_portal block to alowed blocks? If yes, how and where I can do it?
I know a lot of datapacks, so I can understand what and where need to change, but I still can't "decode" your datapack (how does it's work)
Please answer Big Papi
I have a few questions for you:
1. will you do this datapack compatibile with 1.17? If yes, when?
2. I found bug with item_frame, this ever facing down after return from storage
3. I don't know it is bug, but armor_stand with nbt:{Marker:1b} don't saving in storage
4. How and where I can change delay for blocks like obsidian/spawner
5. Is this possible to add neter_portal block to alowed blocks? If yes, how and where I can do it?
I know a lot of datapacks, so I can understand what and where need to change, but I still can't "decode" your datapack (how does it's work)
Please answer Big Papi