• • 3/15/25 4:30 pm • 5 logs
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- save_alt 756 downloads
- Compatibility
- Minecraft 1.16
- to version
- Minecraft 1.21
- Changes include
Added Creditreddit.com/u/chromosome6
25
Tired of fighting? Go tranquil!
This tiny datapack adds triggers and functions that allow the player(s) to toggle the hostility of all in-game neutral and hostile mobs. Now you can experience true tranquility when on any difficulty!
Check the releases page on GitHub for pre-1.21.4 versions.
To enable tranquil mode use
To disable tranquil mode use
Mobs named in the mobs.json file will ignore each other† and player(s) in tranquil mode.
Player(s) will also not experience hunger†, similar to peaceful difficulty.
This datapack only affects targetting mechanics. Player(s) still receive indirect damage from mobs.
† some mobs' hatred for others (looking at you, Iron Golem & Piglin Brute) is stronger than this datapack.
† an alternative download that does not affect hunger can be found on the releases page on GitHub.
Installation is easy!
Just drag and drop the datapack zip file into your world's datapacks folder.
An uninstall function is also supplied
Simple to modify!
Add or remove mobs from the mobs.json file† to change whats affected by tranquil mode.
† if you're not comfortable editing JSON files, you can use misode's entity types tag generator.
Optimized for servers!
This datapack was designed to minimally affect overall game/server performance.
For hosts using PaperMC, make sure to enable in the paper-world-defaults.yml file
Licensed under Creative Commons ShareAlike
This tiny datapack adds triggers and functions that allow the player(s) to toggle the hostility of all in-game neutral and hostile mobs. Now you can experience true tranquility when on any difficulty!
Check the releases page on GitHub for pre-1.21.4 versions.
To enable tranquil mode use
/trigger tranquilTo disable tranquil mode use
/trigger survivalMobs named in the mobs.json file will ignore each other† and player(s) in tranquil mode.
Player(s) will also not experience hunger†, similar to peaceful difficulty.
This datapack only affects targetting mechanics. Player(s) still receive indirect damage from mobs.
† some mobs' hatred for others (looking at you, Iron Golem & Piglin Brute) is stronger than this datapack.
† an alternative download that does not affect hunger can be found on the releases page on GitHub.
Installation is easy!
Just drag and drop the datapack zip file into your world's datapacks folder.
An uninstall function is also supplied
/function tranquil:uninstallThis datapack is incompatible with any other packs that utilize the teams command or the scoreboard trigger objectives names above.Simple to modify!
Add or remove mobs from the mobs.json file† to change whats affected by tranquil mode.
† if you're not comfortable editing JSON files, you can use misode's entity types tag generator.
Optimized for servers!
This datapack was designed to minimally affect overall game/server performance.
For hosts using PaperMC, make sure to enable in the paper-world-defaults.yml file
allow-non-player-entities-on-scoreboards: true
All clients observe the same behavior on servers using GeyserMC.Licensed under Creative Commons ShareAlike
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But really! I wanted to make a data pack from scratch because I didn't think anyone has already made something like this and here it is! Thank you.