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Nutrition is my take on one of Minecraft's oldest problems: why would anyone ever bother eating more than one type of food? In this data pack, each food is given a new deliciousness points stat (known as DP) that changes dynamically based on your diet.
Eat too much of one food at once, and you will risk getting Hunger status effects – even Nausea, if you really overdo it. On the other hand, the longer you don't eat a certain food, the more appealing it gets. Delicious food has a chance of giving you extra Saturation – even Absorption, if it's really tasty.
Nutrition is designed to appeal to a wide range of people, so it's ideal for multiplayer. In it, you will need to switch foods occasionally, not every five minutes. And even if you don't want to change, there's no overly harsh punishments for sticking to one food, like poison or death. Those who take the time to curate their diet well, of course, will be nicely rewarded for it. Enjoy :D
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Eat too much of one food at once, and you will risk getting Hunger status effects – even Nausea, if you really overdo it. On the other hand, the longer you don't eat a certain food, the more appealing it gets. Delicious food has a chance of giving you extra Saturation – even Absorption, if it's really tasty.
Nutrition is designed to appeal to a wide range of people, so it's ideal for multiplayer. In it, you will need to switch foods occasionally, not every five minutes. And even if you don't want to change, there's no overly harsh punishments for sticking to one food, like poison or death. Those who take the time to curate their diet well, of course, will be nicely rewarded for it. Enjoy :D
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🔢 Options menu
A custom options menu for Nutrition is available via the /function mp.nutr:display_options command (picture shown below). You can use this menu to test out the data pack, customize your experience with it, or uninstall it.


📝 Guide book
Everything you could possibly want to know about Nutrition is written up in a fancy guide book that I wrote! You can even access it in Survival using /trigger mp.nutr.guide, but be careful, you're only allowed to receive one copy!


ℹ️ Extra info
On average, you will be able to eat more than half a stack of most foods (like cooked meats, cooked fish, mushroom stews, golden carrots, etc.) before they start to become a problem, assuming they start out at the default deliciousness level. If the food is tastier than default, you'll be able to eat it for even longer than that before having issues.
In this data pack, all foods have been organized into different food groups. For best results, don't just switch between different foods – alternate between several different food groups, too.
To see the deliciousness points of all of your foods, use /trigger mp.nutr.stats, which works even if you're in Survival. You can use it to keep track of your current food, check which ones to avoid eating, or plan your next dietary decisions!
In this data pack, all foods have been organized into different food groups. For best results, don't just switch between different foods – alternate between several different food groups, too.
To see the deliciousness points of all of your foods, use /trigger mp.nutr.stats, which works even if you're in Survival. You can use it to keep track of your current food, check which ones to avoid eating, or plan your next dietary decisions!
▶️ Content creation and copyright information
If you'd like to create content with my data pack on YouTube or some other platform, please include my name, the name of this data pack, and a link to this webpage somewhere in the description.
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. For more information on using and distributing this data pack, follow the link provided.
↔️ Version compatibility
#️⃣ Contact me
If you have a question, suggestion, comment, or concern about Nutrition, please do let me know!
Leave a comment below, message me on PMC, or message me on Twitter.
Leave a comment below, message me on PMC, or message me on Twitter.
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If you greatly enjoy my data packs and would like to support their development, visit https://ko-fi.com/macchupicchu ![]() |
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Credit | Art by AmyTheMudkip |
Compatibility | Minecraft 1.17 |
to | Minecraft 1.19 |
Tags |
4 Update Logs
Nutrition 1.0.6 : by MacchuPicchu 09/11/2022 11:51:00 amSep 11th, 2022
To celebrate my hitting PMC level 40, have just one more update! This one adds a few small changes to help polish the data pack. I don't expect to put out any more updates until the next major Minecraft release comes out.
- Rewrote and re-colored the option menu's tooltips to make them more consistent, both internally and across my three data packs
- The tooltip for the Reset player option now includes a "this action cannot be undone" warning
- Adjusted the colors of the 'breath' particles to make them fit a gradient better
- Fixed a bug where the Deliciousness Points number for glowberries was missing from the stats display (not sure when or how this happened but ok)
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And also players cannot use the /trigger commands avaliable to get the guide book or to see their stats, unless I use /reload everytime a player joins the server.
We are playing on Aternos (Forge 1.19.2) and the datapack is on the correct folder.
Do I really need to /reload everytime?
OBS: In singleplayer it works fine.
If somehow something breaks, message me privately and I'll always try to fix it