• 4/20/22 12:11 pm
- 5.6k views • 0 today
- save_alt 403 downloads
- Compatibility
- Minecraft 1.18
- to version
- Minecraft 1.19
- Changes include
- Functions
107
Requires the Origins mod for Fabric!
Thumbnail made by IllegalArgExc, thanks! <3
This datapack adds another origin layer - the Keystone layer. It has 4 simple origins, each with 2 positive perks revolving around their keystone, that benefit you in one way or another. The keystones are Domination, Resolve, Sorcery and Precision, based around different concepts.
Precision - for sustained damage.
- Lethal Tempo: Gain +10% Attack Speed on attack, up to a max of 50%.
- Triumph: Each kill heals you slightly.
Domination - for burst damage.
- Electrocute: Dealing damage 3 times in quick succession sends electric sparks at the victim, dealing bonus damage.
- Sudden Impact: Deal +1 damage while sprinting.
Resolve - for surviving and sustaining yourself.
- Guarding Wave: Taking heavy damage in 1 hit will grant you a shield in the form of Absorption II for a few seconds. (1 min cooldown)
- Second Wind: Regenerate more HP below 50% HP.
Sorcery - for manipulation of effects and empowerment.
- Phase Rush: Dealing damage 3 times in quick succession speeds you up for a short time.
- Nullifying Orb: Slowness & Weakness last 50% as long.
Thumbnail made by IllegalArgExc, thanks! <3
This datapack adds another origin layer - the Keystone layer. It has 4 simple origins, each with 2 positive perks revolving around their keystone, that benefit you in one way or another. The keystones are Domination, Resolve, Sorcery and Precision, based around different concepts.
Precision - for sustained damage.
- Lethal Tempo: Gain +10% Attack Speed on attack, up to a max of 50%.
- Triumph: Each kill heals you slightly.
Domination - for burst damage.
- Electrocute: Dealing damage 3 times in quick succession sends electric sparks at the victim, dealing bonus damage.
- Sudden Impact: Deal +1 damage while sprinting.
Resolve - for surviving and sustaining yourself.
- Guarding Wave: Taking heavy damage in 1 hit will grant you a shield in the form of Absorption II for a few seconds. (1 min cooldown)
- Second Wind: Regenerate more HP below 50% HP.
Sorcery - for manipulation of effects and empowerment.
- Phase Rush: Dealing damage 3 times in quick succession speeds you up for a short time.
- Nullifying Orb: Slowness & Weakness last 50% as long.
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Have something to say?
I find these new mini-origins very interesting, they don't alter the game too much while still being compatible with most other origins, which i find is very unique :3