• • 7/21/26 7:28 am • 49 logs
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- Compatibility
- Minecraft 1.19
- to version
- Minecraft 26.2
- Changes include
- 122
- 128
- 148
Required Resource Pack
28
Powers
Datapack by Evilonesw.
The best superpower Datapack for
Minecraft has been completely rebuilt for 1.21 adding tons of new
features.
For
Minecraft version 1.21.10+
This datapack gives you a giant
amount of different superpowers to choose from with each having
several abilities to use and experiment with.
With levelling,
and ability improvement your powers grow the stronger you get
Some
of the powers included in this pack are:
Flames,
Invincibility, Flight, Intangibility, Freeze vision, Lightning,
Explosive, Dimension hopping, Telekinesis, Teleporting, Time-Freeze
and many more
65+ Main Powers and 6 Secondaries with over 1000+
different abilities
How
to use
To
obtain the powers you have to punch any mob and you will be given a
one time use book with all the Powers/abilities you can choose from.
All you need to do is find the power you like and click it to choose
it.
Killing the Wither will give the secondaries power book.
Secondaries are more passive type abilities you can combo with your
main power
If you are in survival mode and cheats aren't enabled
you can only choose your power once so choose wisely
Use
/trigger
evsw_menu to
access the main menu of the mod
All powers are controlled with a
power
activate,
power
toggle
and power
use
items.
Functions
Use
/trigger
evsw_menu to
access the main menu of the mod. You can get the power items from
here, you can get stats, and use the admin commands
/function
superpowers:uninstall
will uninstall the datapack
/datapack
enable "file/Superpowers"
to re-enable the datapack after
/function superpowers:uninstall
has been used
Powers
and abilities
Key:
(1)-Refers to right clicking the Power activate item. (2)-Refers to
Right clicking the Power toggle item. (3)-Refers to Right clicking
the Power user item
Fire
Flames:
Using (1) will make a small flame ball in front of you, damaging
enemies. Higher level, more damage
Remove flames: Sneaking while
using (1) will remove flames in direction you are looking.
Fire
Blast: (LVL 2) Using (2) will shoot a flame blast in the direction
you are looking, melting ice and leaving a fire trail. Higher level,
more damage, the further it travels and the less energy
usage.
Fireball: (LVL 3) Sneaking while using (2) will shoot a
fireball in the direction you are looking. As you level, fireball
size/damage increases. Energy use lowers
Flamethrower (LVL 3):
Holding (3) will shoots out flames in front of you, looking down
while using this ability will cause you to jetpack into the air
(warning fall damage will still apply). As you level damage and range
increases.
Supernova: (LVL 6) When selected in settings replaces
Flamethrower. Holding (3) charges supernova, supernova heats up the
area around you damaging mobs. Continue holding to increase the area
and damage. Let go and it will switch off after a short time. As you
level up charge speed increases
Fire explosion: (LVL 4) Sneaking
while using (3) will cause a fire explosion setting the area around
you on fire.
Flaming Fist: Punched mobs get set on fire and take
extra fire damage.
Passives: (LVL 4) Buffed when in lava, (LVL
2) Fire resistance, (LVL 3) Sneaking uses flames propulsion to
slowfall
Settings: Sneak + Jump
Fly: (LVL 5) CTRL + jump
will allow you to fly. WSAD controls. Sneak while on ground to turn
off. As you level speed increases
Summoner
Summon
creature: Using (1) will summon the creature have selected, sneaking
while using will summon the other creature you have selected. Higher
the level the less energy used, and the stronger the summon
Attack
close: Using (2) will make summoned creatures will attack closest mob
to them
Kill summon: Using (2) while sneaking will kill
creatures you summoned
Target mob: Using (3) will make all your
summons attack the mob you are facing
Select mob: Sneak+Jump
will open up the menu. Click to select. More mobs unlocked the higher
level
Passives: When you punch a mob nearby summons will attack
them. When a mob attacks you nearby summons will attack them
Improved
Gear: As you level summoned mobs are given better gear
Flight
Supersonic:
Use (1) to fly in the direction you are looking. This will damage all
mobs you fly into. AOE and damage increase as you level up, energy
usage lowers
Take-Off: (LVL 2) Use (1) While sneaking to
take-off up into the air. Damaging mobs around you
Levitate Mob:
(LVL 2) Use (2) levitate mobs in front of you
Release: (LVL 2)
Using (2) while sneaking will drop the levitating mobs
Shoot:
(LVL 3) Using (3) will shoot any mobs or blocks you have
selected.
Select block: (LVL 3) Using (3) While sneaking will
select the block you are looking at to shoot.
Punching a mob
while holding 3 will select the mob
Fly: CTRL + Jump will toggle
flight on. WSAD controls. Sneak while on ground to turn off. Hold
CTRL to go faster. Higher the level the faster you fly and the less
energy drain
Settings: Sneak + Jump
High Velocity impact:
(LVL 3) Toggle in settings high velocity impact on/off. This will
damage all mobs you fly into. AOE and damage increase as you level
up, energy usage goes down
Solid
air
Solidify
Air. Using (1) will solidify a block of solid air in front of the
player, It is completely un-minable. At LVL 2 unlock 3x3 wall in
front. Higher level less energy drain
Range Solid Air: (LVL 3)
Using (1) while sneaking will create solid air in a 3x3 pattern at
range, where you are looking
Dissolve: Using (2) will dissolve
all solid air blocks you have placed
Suffocate: (LVL 3) Using
(2) will solidify the air in the lungs of the mob you are facing.
This will blind and weaken them. Increases damage and effects as you
level
Air Trap: (LVL 4) Using (3) will trap the mob you are
looking at in an air cage.
Air Shield: (Level 3) Using (3) while
sneaking will encase you in an air cage, blocking incoming
mobs/attacks
Settings: Sneak + Jump.
Air Walk: (LVL 2)
Sneak + Jump to will toggle on air walk. Solid air is constantly
places at your feet. Jump to ascend. Stop moving to descend.
Unbreakable
Harden
Skin: Using (1) will harden your skin making you making you resist
damage, but also slowing you down. As you level up you become faster,
less energy drain, resist more damage, deal more punch damage with
hardened fists, and become immune to fire drowning. (LVL 3) attacking
enemy is debuffed when hitting you.
Stone Skin: Using (2) will
toggle on/off stoneskin. This allows you to move around at regular
speed and with increased damage, but does not resist as much. This is
not active when you activate Harden Skin. Resistance and damage
increase as you level
Toggle Sneak activation: Using (3) will
toggle on/off the sneak activation of the power.
Settings: Sneak
+ Jump
Intangibility
Phase
Body: Using (1) Will turn you completely intangible allowing you to
move through any block you wish, Sneak + Jump to turn back. You do
increased damage when phasing back. Higher the level the less energy
drain, and more damage
Quick Phase: Using (2) will turn you
intangible for a brief second, allowing you to slip out of danger
quickly, you will remain intangible until you completely come into
contact with air. Sneak + Jump to turn back
Intangible Body:
(LVL 3) Use (3) to turn your body intangible. You will not take
damage but your body will remain functional.
Settings: Sneak +
Jump. Dynamic intangibility allows you to phase using CTRL +
Jump
Intangible Fists: (LVL 2) Your hands turn intangible as you
punch, allowing them to pass through a certain amount of armor.
Higher the level, higher the damage, and the higher percentage of
armor is ignored
Invisibility
Invisibility:
Sneaking at any time will turn you invisible regardless of toggle.
Whilst sneaking, you enable sneak attack, sneak attack adds more
attack damage. Increases damage as you level
Smoke screen: Using
(1) Will shoot out a smoke screen. Enemies in the smoke screen will
be blinded. As you level time increases
Hide All: (LVL 3) Using
(1) While sneaking will create a small AOE smoke cloud where you are,
blinding mobs. As you level AOE increases.
Invisible touch: (LVL
2) Using (2) Will make mobs in front of you invisible.
Reveal:
(LVL 2) Using (2) While sneaking will make invisible mobs around you
visible
Steal item: (LVL 4) Using (3) Will cycle through steal
item. Next time you punch a mob with an empty hand, you will grab the
item they from them which you selected.
Nimble: (LVL 3) Using
(3) While sneaking toggles on nimble. In this state you are faster,
take less fall damage and can jump higher. As you level buffs
increase.
Settings: Sneak + Jump. Permanent Invisibility (LVL 2)
make you invisible permanently. Highlight (LVL 3) All enemies nearby
are highlighted while sneaking, allowing you to see through walls).
Hand item invisibility (LVL 4) Seleced in settings. The item you are
holding is turned invisible.
Invisible Armour: (LVL 5) Seleced
in settings. The Armor you are wearing is turned invisible.
Teleportation
Blink:
Using (1) Will teleport you to the block you are looking at. Punching
a mob while holding (1) then teleporting will teleport them with you.
More attack damage after you teleport. Leveling will decrease energy
drain and increase damage
Recall: (LVL 2) Using (2) Will recall
you to location you marked. Punching a mob with (2) will recall them
to the marked location. You will unlock more locations to bind to as
you level up
Mark: (LVL 2) Using (2) While sneaking will mark
your location to be able to recall to.
Teleport Other: (LVL 3)
Using (3) Will teleport the mob you entity you are looking at, in
front of you
Teleport Closest: (LVL 4) Using (3) While sneaking
will allow you to teleport behind to the closest mob or player to
you.
Settings: Sneak + Jump
Teleporting Counter: (LVL 7)
Toggleable in settings, teleports behind the player who attacked you.
You will deal additional damage after teleporting
Explosive
Explode:
Using (1 or 2) Will create an explosion in front of the player, this
can be used to damage mobs, break blocks and launch yourself. Larger
explosion levels are unlocked as you level up (selected from menu.
Higher the level the less energy it drains, and the lower the damage
done to you
Ranged Explosion (LVL 3) Using (1) While sneaking
will fire a ranged explosion in front of you. As you level up range
and explosion size increases, energy usage decreases.
Explosive
propulsion: (LVL 2) Using (2) while sneaking will propel you forward.
Higher the level the faster you move, less energy drain
Bomb:
(LVL 4) Using (3) Places bomb to detonate later. Energy usage
decreases as you level up. Punching an enemy with (3) will turn the
enemy into a living bomb. Warning you can still damage
yourself
Detonate: (LVL 4) Using (3) Detonates placed bombs and
enemies
Explosive punch: (LVL 2) 2 modes, one damages surrounds,
the other only damages enemies. Damage increases as you level up,
energy drain lowers (enable in settings)
Explosive Fly: (LVL 7)
Enable and disable in the menu. CTRL + Jump to activate. WSAD
controls. Sneak on ground to turn off. CTRL to go faster
Settings:
Sneak + Jump
Beast
Mode
Power
Up: Using (1) Will activate Beast Mode, increasing up to a max level
of 4, you will gain a bunch of buffs that make you a lot stronger.
You unlock more beast mode levels as you level up. The higher you
level the less energy drain on each form.
Power Down: Using (1)
whilst sneaking will lower your Beast Mode level, when hitting 0 you
exit the form.
Maximum Power: Using (2) will toggle you between
having beast mode turned off, or your highest unlocked level of
it.
Beast Type: (LVL 3) Using (3) will swap between the
different beast types. The following are:
# Bear: +4 Punch DMG.
+5 Hearts. 50% Knockback resist. Larger size
# Wolf: +0.2 Speed.
+0.4 Attack Speed
# Snake: Poison attacks. +1 Attack Speed
#
Hawk: Fly (Hold jump to ascend, sneak to slow fall). Jump distance
increase, Safe fall distance +100
# Shark: +20 Oxygen. +2
Strength buff in water. Dolphins grace when holding CTRL
Settings:
Sneak + Jump. Dynamic activation: Activates max level beast mode when
pressing CTRL + Jump. Sneak + CTRL will turn you back
Speed
Speed
Up: Using (1) will increase speed. The higher your level. The higher
speed level you can reach. The higher the speed level the more damage
you do, higher jump distance, higher auto-step height, mining speed
and attack speed
Slow Down: Sneaking using (1) will decrease
your speed level
Ultrasonic Attack: (LVL 3) Using (2) will let
you run out and hit the closest mobs to you. The higher the level,
the higher your level, the more mobs you hit, the more damage you do,
and less energy use
Flurry: (LVL 2) Using (2) While sneaking
will deal out a flurry of blows. Higher the level, higher the damage
and less energy drain
Projectile Catch: (LVL 2) Using (3) Will
let you catch projectiles you are looking at. The higher the level
the more you can catch
Temporal Warp: (LVL 6) Using (3) While
sneaking increase your perception of time, decreasing the speed of
mobs and players around you in an area.
Self Sustaining Speed:
(LVL 4) Whilst moving the energy you generate feeds you
Fast
Metabolism: (LVL 7) You have a faster natural healing
factor
Sprinting Strike: (LVL 2) Sprinting into mobs will damage
them. Higher the speed and higher the level. The more damage you
do
Sprint. Hold CTRL to use your selected sprint speed.
Speed
Leap: While holding CTRL, if you jump you will jump far forward.
Distance of leap is determined by speed level.
Settings: Sneak +
Jump
Blazing trail: (LVL 4) When sprinting you leave a blazing
fire trail behind you
Passive Speed: As you level up you gain
increasing buffs to mining and attack speed.
Freeze
Vision
Type
toggle. Using (1) will toggle between freeze vision and radius. Level
3 unlocks versions of both to have it always on.
Freeze Vision:
Targets mobs in front of you. Higher levels increase the range,
increase the effects, lower energy consumption. At level 5, the power
ignores walls penetrating through (piercing stare will not work
through walls). Level 6 unlocks power nullification, disabling the
power of any player effected.
Freeze Radius: Targets mobs all
around in a smaller AOE. Higher the level the greater the radius and
stronger the effect
Piercing Stare: (LVL 4) Using (2) toggles
piercing stare on. Piercing stare will damage enemies who you look at
when using freeze vision or 1000-yard stare. Piercing stare uses more
energy
1000-yard stare: (LVL 3) Using (3) will allow you to
effect mobs at a much greater distance as a quick blast. Can be used
with Piercing stare for damage. Does not travel through walls. Range
and effects increase as level does. Level 7 unlocks power
nullification
Settings: Sneak + Jump
Lightning
Lightning
strike: (LVL 2) Using (1) Will strike lightning where you look (long
distance). Higher the level the greater the range, higher the damage,
less energy drain.
Close strike: Using (2) Will make lightning
strike directly in front of you, locking onto the nearest mob to you.
This does more damage than the long range version. The higher the
level the higher the damage, less energy drain, more
resistance.
Lightning Speed: (LVL 3) Using (2) Will move you in
the direction you are looking, using it again while moving will turn
it off partway through. While in this state your body is electrified
and does damage to enemies you hit along the way. Higher the level
the further and faster you travel, less energy use, higher
damage.
Lightning Reflexes: (LVL 3) Using (2) while sneaking
will toggle on lightning reflexes. This will increase your speed,
attack speed, jump height and mining speed. Higher the level the
greater the buffs and the less energy drained
Lightning Blast:
(LVL 5) Using (3) While Sneaking will create a lightning bast in
front of you. This will travel forward. Once hitting a mob it will
chain to the next closest. The higher the level the more enemies hit,
the more damage, less energy drain.
Lightning Storm: (LVL 4)
Using (3) While sneaking will toggle on/off lightning storm. This
creates a lightning storm that will randomly strike enemies around
you. The higher the level the less energy drain and more likely
lightning is to hit mobs
Settings: Sneak + Jump
Electrified
Punch: (LVL 2) Electrified punch will damage the mob you hit with
extra lightning damage. As level increases, damage increases and
energy use goes down
Weapons
Expert
Homing
Sword: (LVL 2) Using (1) will conjure up a pair of homing swords
which will seek out and damage nearby mobs. As you level the quality
of the sword increases, less energy is used.
Suit Up: (LVL 2)
Using (1) While sneaking will coat you in a suit of armour. As you
level up your armour quality increases, less energy used, more
enchantments given.
Slice and Dice: Using (2) Will create a
whirlwind of swords in front of you, when a creature is in front
damaging mobs caught in it. As you level damage increases, as energy
use decreases.
Stay B-axe: Using (2) While sneaking Will summon
an axe where you are, damaging any enemies who walk into it. As you
level, the axe quality improves, and less energy is used.
Arrow
Volley: (LVL 3) Using (3) Will fire out arrows in the direction you
are looking. As you level, damage increases and energy usage goes
down.
Impale: (LVL 5) Using (3) While sneaking will make a spear
strike each mob (that is on the ground) around you from below,
raising them into the air. As you level the spear quality increases,
energy use decreases
Settings: Sneak + Jump
Arrow Storm:
(LVL 4) Arrows rain down around you. Toggleable in settings
Sunlight
Warrior
Holy
Light: Using (1) Will create a holy light in front of you, damaging
mobs. Extra damage to undead. As level increases damages increases,
and energy consumption goes down
Heal: Using (1) While sneaking
will heal the mob in front of you, but will heavily damage undead.
The higher your level, higher and longer the healing buffs
applied.
Light Blast: (LVL 3) Using (2) will shoot out a light
blast. Damages enemies, doing extra dmg to undead. Places light ball
where it lands (at level 6 the light ball damages undead in its
aura). As level increases damage, range and duration of light
increases, energy use goes down.
Holy Aura: (LVL 2) Using (2)
While sneaking toggles on/off Holy Aura. This creates an aura around
you that damages nearby undead. As you level damage and AOE goes up,
energy usage decreases
Solar Flare: (LVL 6) Using (3) Will
create a sun ray where the player is looking (Must be outdoors during
daytime). Any mobs caught in the sun ray will take massive fire
damage. As you level, damage increases, energy cost goes down
Shrine
of Vigor: (LVL 3) Using (3) While sneaking will place a shrine. Any
player caught in its AOE will get resistance and regen. Buffs
increase as level does
Settings: Sneak + Jump
Solar
powered: During the daytime you are buffed, in direct sunlight you
get stronger buffs. As you level, buffs increase
Light:
Toggleable in settings it creates a light where you are standing to
illuminate your surroundings.
Passive: Immune to darkness effect
Dimension
Hopper
Dimension
Hop: Using (1) While sneaking will warp the player to the selected
dimension. Safe Y level can be toggled, meaning you will warp to a
safe height in every dimension and wont end up under bedrock,
otherwise you will end up at the same Y level in the previous dim.
Safe warp can be toggled on, this will break any blocks you may warp
into
Dimension Select: Using (1) or (3) While sneaking will
toggle through the dimensions for you to select
Dimensional
Ripple: Using (2) Will damage the enemies in front of you. The damage
type is dependent on the selected dimension. As you level damage goes
up, energy usage goes down.
Redirectional Rift: (LVL 4) Selected
in settings, replaces Dimensional ripple. Using (2) Will warp a
projectile from another direction shooting it forwards. As you level
less energy is used
Dimensional Warp: (LVL 2) Using (2) While
sneaking will warp the entities in front of you to the selected
dimension. Safe Y level is respected. As you level, energy usage
lowers.
Teleport: (LVL 3) Using (3) Will teleport you where you
are looking. The higher the level the less energy usage.
Otherworldly
Summon (LVL 6) Selected in settings, replaces teleport. Using (3)
Will summon a creature from the selected dimension, the creatures are
not peaceful and are aggressive to everyone
Settings:
Sneak + Jump
Deep
Dark
Sculk
Spread: Using (1) while standing on natural blocks will spread sculk
around the player. As you level it spreads further and less energy is
used
Sensor Removal: Using (2) while sneaking will remove
surrounding sculk sensors
Sonic Boom: Using (2) will shoot out a
sonic boom. As you level damage and range increases, energy usage
decreases.
Sonic Snipe: (LVL 3) Using (2) While sneaking will
shoot out a long ranged sonic boom attack. As you level damage and
range increases, energy usage decreases
Echo Locate: (LVL 3)
Using (3) Will use echo location. Echo location will create particle
signals from the selected mob to you. These trails can be followed to
locate the mob. Selectable in settings
Mass Blind: (LVL 5) Using
(3) While sneaking will effect all mobs around you in a wide area
with Darkness. The higher the level the longer the effect, and the
less energy used.
Passives: While standing on the sculk a player
will gain many buffs, including speed, resistance, regen and
strength. Buffs scale with level. Any mob who stands on sculk (while
the player is also on there) will gain major debuffs including
darkness, slowness, weakness
Immune to darkness effect.
Force
Lightsabers:
Instead of the power toggle sticks you get lightsabers that do 10
base damage. Blue lightsaber replaces (1), red for (2), green for
(3).
Force Push: Using (1) will force push any mobs in front of
the player. As you level the distance pushed and damage dealt
increases, energy usage goes down.
Force Pull: Using (1) while
sneaking will pull any mobs you are facing towards you. As you level
energy usage goes down, reach of pull increases.
Force Hold:
(LVL 3) Using (2) Will pick up a single entity in front of you, use
(2) again to drop the mob. Use force push on the mob to send it
flying.
Force Choke: (LVL 3) Sneaking while Force Holding a mob
will choke it. The higher your level, the higher the damage
dealt.
Force Lightning: (LVL 5) Using (2) While sneaking will
damage mobs in front of you in a short distance. Damage increases and
energy usage go down as you level.
Force Freeze: (LVL 4) Using
(3) Will freeze all mobs you are looking at in place and stop any
projectiles. As you level, energy usage goes down, distance is
increased and the effect is stronger
Force Heal: (LVL 2) Using
(3) While sneaking will heal the mob in front of you. The higher your
level the stronger the heal, and the less energy used
Lightsaber
Throw: Throwing the lightsaber will send it flying, returning to your
hand after touching the ground, damaging any enemies it
touches.
Passives: Slowfall (LVL 3) Holding sneak will
slowfall
Enhanced Speed: Holding CTRL will speed you up, the
higher your level the faster you run.
Enhanced Leap: Holding
CTRL and jumping will send you flying forward. You will not take fall
damage from this. Jump distance increases as you level
Ocean
Dweller
Trident
Strike: Using (1) Will attack mobs in front with tridents. If the mob
is in water it does more damage. As you level damage increases and
energy usage goes down
Drown:
(LVL 2) Using (1) While sneaking will pull surrounding mobs down into
the water (Must be in water to use). As you level the radius and pull
strength increases and the energy usage goes down.
Homing
Trident: (LVL 3) Using (2) Will launch homing tridents, mob in water
take more damage (Must be in water to use). When the tridents leave
water they disappear. As you level damage increases, and energy usage
goes down
Guardian
Effect: (LVL 5) Any mob in water in a large radius is given mining
fatigue and blindness. As you level the energy usage goes down, and
the debuff time is increased.
Aquatic
Debuff: Using (3) Will debuff the mobs in front of you. As you level
up energy usage decreases, debuffs increase
Aquatic Buff: Using
(3) While sneaking will buff the mobs in front of you. As you level
up energy usage decreases, buffs increase
Passives:
When in water you gain buffs that increase with level, such as Armor,
swim speed, resistance, punch damage, saturation and regen.
Torpedo:
(Toggleable on in settings) Holding CTRL will send you zooming in the
water in the direction you are facing (speed determined by selected
LVL in settings). Exiting the water while holding ctrl will send the
player flying. Swimming into mobs damages them, the higher your level
the more damage
Settings: Sneak + Jump
Punch
Effects
Give
Effect: Using (1) Will effect mobs in front of you with the selected
“Punch” Effect. It scales with and has the same levelling as the
punch effect. As you level energy usage decreases
Toggle Punch
Effect: Using (1) While sneaking will toggle through all the possible
punch effects
Clear Effects: (LVL 2) Using (2) Will clear all
effects on self.
Toggle Counter: (LVL 3) Using (2) While
sneaking will toggle through all the counter effects.
AOE
Effects: (LVL 5) Using (3) Will give all mobs in a AOE the selected
“Punch” effect. As you level energy usage decreases and
AOE/effects increase
Toggle Buff: (LVL 4) Using (3) While
sneaking will toggle between the self-buffs
Passives: Punching a
mob will effect them, with your selected “Punch” effect. Effect
toggleable in settings. As you level the effect and duration
increases.
Settings: Sneak + Jump
Slow Falling: Hold
sneak
#Punch
Effects:
Clear:
Removes all effects on mob
Enhance:
Resistance, Strength, Haste, Fire resistance (LVL 3), Absorption (LVL
3), Health Boost (LVL 5)
Traverse:
Night vision, Jump boost, Speed, Dolphin grace, Invisibility (LVL 5),
Conduit Power (LVL 5)
Heal:
Regeneration, Instant health , Saturation
Weaken:
Slow, Weakness, Nausea, Blindness (LVL 3)
Deplete:
Poison, Hunger, Darkness (LVL 3), Wither (5)
#Counter
Effects:
Incapacitate: Slowness, Weakness, Blindness (LVL
5)
Wound:
Wither, Damage (LVL 5)
No Gravity: Levitation, Nausea
#Self
Buffs
Combat: Strength, Fire Resistance, Resistance, Speed,
Regeneration
Retreat: Speed, Dolphin Grace, Jump Boost, Fire
Resistance, Invisibility (LVL 7), Resistance
Explore: Levitation
(Hold Jump), Regen, Haste, Speed, Conduit Power, Night Vision
Resurrection
Resurrection:
Upon death you will revive at the last place you died. Can be toggled
to be automatic, or on prompt
Passive Strength: As you level up
your body strengthen. Increasing in speed, punch damage, Jump height,
safe fall distance.
Increased healing factor: You have a
heightened healing rate. Increases with level
Regenerative
Organs: Due to a high regeneration you don’t have to eat
Settings:
Sneak + Jump
Rebirth Effects: (LVL 3) Selectable in settings you
can choose what happens at your death location, each scales with
level. Fire resistance is applied to all The following are the
choose-able effects:
Phoenix: On resurrection gain increased
strength, resistance, as well as fire damage to nearby
targets
Exodus: On resurrection gain speed, jump boost, dolphin
grace, and invisibility
Soul Curse: On resurrection effect
surrounding mobs with slowness, weakness, poison, hunger, and
damage
Boom: Upon death blow up
Night
Crawler
Undead:
Using any power make nearby undead friendly towards you
Blood
Scent: Using (1) will toggle blood scent to find closest selected
mob. The higher your level the less energy used
Blood Frenzy:
(LVL 3) Using (1) While sneaking will toggle blood frenzy on. In this
form you gain increased speed, strength and resistance. As you level
buffs increase and energy usage decreases.
Bat Form: (LVL 3)
Using (2) Will turn you into a bat. In this for you can fly, WSAD
controls, CTRL to go down, jump to go up, sneak to turn back. The
higher your level the less energy used
Invisibility: (LVL 4)
Using (2) While sneaking will toggle invisibility, only when you are
in darkness/night
Mist
Form: (LVL 5) Using (3) Will turn you into your mist form, allowing
you to travel through blocks. Sneak + Jump to turn back. As you level
form time increases and energy usage decreases
Command Undead:
(LVL 3) Using (3) While sneaking will make all surrounding undead
attack the closest non-undead mob. As you level AOE increases and
energy usage decreases
Settings:
Sneak + Jump
Passives:
During the night and in darkness you gain enhanced speed and
strength. Exposure to sunlight makes you hungry and weak, as you
level side effects go away. Automatic night vision in the dark.
Punching
any mob will heal and feed you, as you level amount healed increases.
Laser
Eyes
Laser
Blast: Using (1) will shoot a long range laser blast where you are
looking, damaging mobs and breaking blocks. As you level the damage
and range increases, energy usage decreases.
Laser Snipe: (LVL
3) Using (1) While sneaking will shoot out a long ranged instant
laser. As you level the damage and range increases, energy usage
decreases.
Short Range laser beam: Using (2) will toggle lasers
beams. Holding CTRL will let the beam mine blocks. As you level the
damage and range increases, energy usage decreases.
Long Range
Laser Beam: (LVL 4) Holding (3) Will use the long range laser beam.
Holding CTRL will let the beam mine blocks. As you level the damage
and range increases, energy usage decreases.
Concentrated Beam:
(LVL 6) Holding (3) While sneaking will use the concentrated beam.
This deals ultra high damage but uses lots of energy. As you level
the energy usage decreases.
Passive: As you level the lasers
apply more effects, such as setting the enemy on fire, slowing and
weakening, blinding, and applying Armor piercing damage.
Combat
Master
Punch
Primary: When you punch a mob the selected primary attack takes
effect
Punch
Secondary: (LVL 4) When you punch a mob the selected secondary attack
takes effect
Dodge:
(LVL 2) Applies the selected effect when hit/when projectiles
approach. Dodge attacks will make you appear behind enemy you are hit
by. Dodge projectiles will reflect projectiles back in the direction
it came.
Counters: (LVL 3) When you are damaged the attacker
will be effected by the selected counter effect
Using (2) will
toggle Auto dodge, will dodge some incoming mob attacks (sort of like
rapid movement from DBZ) and will automatically dodge any incoming
projectiles if fired from long range.
Passive
Strength: As you level you naturally increase in speed, health,
strength, jump distance, and safe fall distance
Battle hardened:
As you level you gain passive regeneration and resistance
Settings:
Sneak + Jump
Wall Climbing: Toggled in settings. Regular: Hold
space to ascend while next to a wall, hold sneak to stay in place.
Inverted: Hold sneak to descend, no input will hold you in place
Leap: CTRL + Jump
Primaries:
Echo
attack: Punched Mob takes damage after the initial attack that
continues on for some time (scales)
Armor Pierce: A percentage
of punches damage breaches Armor (scales)
Disarm: Weapon is
ripped from the hand of the hit mob (at LVL 6 offhand is too)
Sack
Whack: Weakness + Nausea (scales)
Secondaries:
Eye
Poke: Blinds the target (scales)
Spin: Rotates the target away
from you (scales)
Fling: Throws the target into the air
(scales)
Kneecap: Slows the mob (scales)
Counters:
Strike:
Hits the attacker (scales)
Stun: Slowness + Weakness on attacker
(scales)
Fortify Self: Strengthens your next attack (scales) STR
Destructive
Wave
Destructive
Blast: Using (1) Will create a big explosion in front of the player.
Uses size you have selected.
Destructive
Wave: Holding CTRL While Using (1) Will fire off an explosive wave.
Uses the selected size you have chosen.
Toggle
Size: Using (1) or (3) While sneaking Will toggle the explosion size.
Levels: Small, Regular, Large, Extreme
Charge:
Using (2) Will toggle charge on. Charging will increase your energy.
As you level energy charges faster, and the hunger/slowness
reduces.
Quick Charge: (LVL 2) Using (2) While sneaking will
give you large chunks of energy, at the cost of health. As you level
damage reduces and energy gained increases
Channelled
Fist: Using (3) Will Toggle on/off punch explosion
Endless
Power: (LVL 7) You unlock passive charging
Kamikaze Nuke: (LVL
3) In settings you can choose to blow up yourself, creating a giant
explosion
Settings:
Sneak + Jump
Punch
Charge: When punching a mob regularly, you regain energy
Soul
Tether
Soul
Tether: Punching a mob to soul tether to it, you can only tether to
one mob at a time. The tethered mob becomes friendly. When tethering
to a mob the mob will receive buffs based on the level you
are.
Different mobs provide different abilities and buffs you
get. Buffs and abilities scale with level
Fly: (If connected to
a mob that can fly) Sneak + Jump. Sneak on ground to turn off
Target:
Using (1) Will make your soul tether attack the target you are
looking at
Attack Closest: Using (1) While sneaking will make
your soul tether attack the closest mob to you
Mob Ability:
Using (2) Will use the ability of the tethered mob.
Teleport to:
Using (2) While sneaking will teleport you to your soul
tether
Teleport here: Using (3) Will teleport your soul tether
to you
Untether: Using (3) While sneaking will untether you from
your mob, becoming hostile again
Mob Abilities: Fireball,
Explode, Dragon Fireball, Shulker Bullet, Sonic Boom, Wither Skull,
Breeze Charge, Teleport, Clear Effects (Milk)
Mob Buffs: Slow
fall, Fire resistance, Resistance, Speed, Strength, Saturation, Water
breathing, Regen
Settings:
Sneak + Jump
When
Hit: When target attacker is active your soul tether will target
whoever damaged you. When
damage
transfer is on your soul tether will target the attacker and any
damage you receive will be transferred to them instead of you.
Auto
TP: When you are further than 25 blocks from your soul tether they
will auto TP to you
Poison
Fog
Poison
intensity: As you level your poison will increase in intensity and
introduce a wither effect.
Poison Mist: Using (1) Will spray out
a poison fog cloud in front of you. This will damage and poison mobs
in front. As you level damage and intensity increase, energy usage
goes down
Poison
Arrow: (LVL 2) Using (1) While sneaking will fire out a poison arrow.
As you level intensity goes up.
Poison
Blast: (LVL 3) Using (2) Shoots out a poison blast. Mobs hit take
damage and it explodes on impact creating a minor poison cloud. As
you level damage, range and AOE increases, energy usage
decreases.
Fog
Form: (LVL 2) Using (2) While sneaking toggles your poison fog form.
In this form you are inflict poison damage to nearby mobs. (LVL 5)
You are invisible in this form. (LVL 6) You can fly in this form,
sneak + jump to activate. As you level effects and AOE increase,
energy usage decreases
Poison
Fog: (LVL 3) Using (3) Will create a poison fog (either at your feet
or where you are facing). This will damage all mobs in a large area,
and you gain night vision whilst in the cloud. As you level more
effects are added, energy usage goes down, AOE increases. (LVL 5) You
will regenerate health within the cloud
Fog Kill: Using (3)
While sneaking kills your poison fog.
Passives: Poison Immunity.
Poison punches, effects scale as you level.
Settings: Sneak +
Jump
Traps
Traps:
Traps are placed by the player, they are invisible to everyone and
will trigger when an enemy approaches. The traps effects, energy used
and time active scale with level. (LVL 4) Unlocks secondary trap
effects, that work alongside the primary effect.
Place Trap:
Using (1 or 3) Will place the selected trap (Either at feet or
facing, selected in settings).
Toggle Trap Type: Using (1) While
sneaking will toggle the trap type
Activate all: Using (2) Will
activate all your traps you have placed at once
Destroy traps:
Using (2) While sneaking will destroy all your placed traps
Toggle
Trap Secondary: (LVL 4) Using (3) While sneaking will toggle the
secondary effect of your power
Settings: Sneak + Jump
Dead
Mans trigger: (LVL 3) Toggleable in settings, A selected trap is
activated on your body upon death. Types are fire, spike,
explosion.
Trap
Types:
Fire: Creates fire around the mob
Explosive:
Explodes
Web: Traps the mob in cobwebs
Mob: Summons
armoured mobs at the player
Spike: Damages and slows the
mob
Secondary Trap Effects:
Damage: Adds extra DMG to the
trap
Weaken: Mob is slowed and weakened
Fling: Mob is flung
into the air
Poison: Poisons the mob
Ninja
Dash
Attack: (LVL 2) Using (1) Will perform a dash attack. This will
teleport you forward attacking mobs in front. As you level energy
usage will decrease, dmg will increase, and the more you can use it
before having to touch the ground (2-6)
Slashes:
Using (1) While sneaking will rapidly slash the enemies in front. As
you level dmg increases, energy usage decreases.
After effect:
(LVL 3) Using (2) Will teleport you behind the closest mob. As you
level energy usage goes down
Smoke Bomb: (LVL 2) Using (2) Will
while sneaking will toss a smoke bomb out. Mobs in the area are given
blindness. You are turned invisible. As you level effect strength and
AOE increases, energy usage decreases
Ki buff: Using (3) Will
increase Ki Buff level.
Ki buff lower: Using (3) While sneaking
will turn lower your Ki Buff Level, will not work if you are using Ki
Obliteration.
Ninja training: As you level you gain passive
increases to strength, jump, speed, fall distance.
Ki buff
levels:
Full Ki Release: Increases strength, and move/attack
speed. As you level uses less energy.
Ki Overflow: (LVL 3)
Higher buffs than predecessor but uses more energy and damages you
(unblockable) every few seconds. As you level energy usage
decreases
Ki Obliteration: (LVL 5) Highest buff. Does not use
energy but upon activation you will only have a set time to live
before you die. Cannot exit this state. As you level time increases.
Miner
Mine:
Using (1) will allow you to instantly mine any block (except for
indestructible blocks, and fluids). As you level reach goes up. LVL 3
unlocks 3x3 mining LVL 5 unlocks 5x5 mining in settings.
Void
Chest: (LVL 3) Using (1) While sneaking will summon the void chest.
Click to summon, click while near to make disappear. This chest will
keep all your items placed inside safe, working as a portable ender
chest.
Pickaxe:
Using (2) Will attack mobs in front with a pickaxe. As you level
damage goes up, energy usage goes down
Stalactite:
(LVL 3) Using (2) While sneaking will make a stalactites fall on
where you are looking. As you level the further your reach, and the
higher damage, and less energy used.
Minecart:
(LVL 2) Using (3) Will summon your minecart to ride. WSAD controls,
space to jump, CTRL to go faster. Hitting mobs with it will damage
them. As you level the more damage you do.
TNT:
(LVL 5) Using (3) While sneaking will launch a lit TNT in the
direction you are looking. As you level the bigger the explosion, and
less energy used
Years
in the mines: As you level, you gain increased breath, health, mining
speed, block reach, entity reach, strength and fall height
Settings:
Sneak + Jump. Can toggle on night vision.
Item
Vacuum: Toggleable in settings, all nearby items fly to you
Higher
Yield: Any ore mined will drop massive amounts of the ore
Hex
Curse:
Curse is applied to enemies. Cursed mobs take more dmg to Hex’s
attacks and are effected with, less health, lower jump max, hunger
(LVL 3), weakness (LVL 5), blindness (LVL 7). As you level the mob is
cursed for longer amounts of time. The curse goes away after a small
amount of time.
Curse
in front: Using (1) Curses Enemies in front of you. If the enemy is
already cursed, they will take damage. As you level damage increases,
energy use lowers.
Mesmerise: (LVL 2) Using (1) While sneaking
will create a cursed eyes making nearby mobs stare at it. For regular
mobs the AOE is smaller, if the mob is cursed they are slowed down
and the AOE is larger. As you level up AOE and time increases, energy
use lowers
Hex
Blast: (LVL 3) Using (2) Will shoot out a blast in the direction you
are facing. It will track the closest cursed mob, otherwise it will
head in a direct path. If hit mob is cursed it does damage, otherwise
it will curse the mob. As you level distance and damage increase,
energy usage goes down.
Jinx
of holding: (LVL 4) Using (2) Will create an AOE field that will trap
cursed mobs. Cursed mobs will not be able to escape the AOE and will
be pulled back if they attempt to leave. As you level up AOE and time
increases, energy use lowers
Accurse: (LVL 5) Using (3) Will
spread the create a cloud from nearby cursed mobs, any uncursed mobs
caught in the AOE will be cursed. As you level AOE increases and
energy usage goes down.
Malediction:
(LVL 6) Using (3) While sneaking will make all nearby cursed mobs
take major damage, damaging enemies nearby. As you level damage and
AOE increases.
Cursed touch: Punching enemies will curse them
Glitch
Divide
by Zero: Using (1) Will damage mobs in front of you. As you level
damage increases, energy usage goes down.
Bugs: (LVL 4) Using
(1) While sneaking will summons bugged out entities where you are
looking, they explode. As you level entities get more dangerous,
range increases and energy usage goes down.
Phantom Hit: (LVL 2)
Using (2) Will hit the mob at a distance in the direction you are
looking. As you level damage and distance increases, energy usage
goes down
Logic error: (LVL 2) Using (2) While sneaking will
randomise the motion of all projectiles in a large area. As you level
the AOE increases, energy usage goes down
Invalid memory: (LVL
3) Using (3) While sneaking will randomly teleport you around doing
DMG. As you level the damage increases, energy usage decreases.
Buffer overflow: (LVL 6) Using (3) While sneaking will glitch
all surrounding players and mobs in the area. As you level the AOE
goes up
Janky Hitbox: You don’t take fall damage, and have
long reach
Settings: Sneak + Jump
Data
Leak: (LVL 3) Usable in settings. Get all player coordinates in a
large radius. As you level AOE goes up
No
Clip: Toggleable in settings. CTRL + Jump to turn on, Sneak + CTRL to
turn off. (LVL 1-3) you will continually teleport forward. (LVL 4) At
higher levels it will have WSAD Sneak Jump controls (LVL 6 - CTRL to
go faster).
AI
Breaker: (LVL 4) Toggleable in settings: When punching, mobs AI is
broken for a time, players cant move and lose their block and entity
reach. As you level time effected goes up
Bad
Code: When getting hit, there is a chance you wont take any damage,
or you will gain health. As you level, the chance increases
Energy
Battery
Amplify
Body: When Amplified you increase in speed, run speed, punch damage,
attack speed, jump and leap distance. Running and attacking will use
up energy. As you level energy usage decreases on each level
Leap:
Using CTRL + Jump while amplified will send you flying in the
direction you are facing
Increase Amp: Using (1) Will amplify
your physical body. Punch DMG by LVL: 10, 15, 20, 25, 30
Amp
off: Using (1) While sneaking will turn off Amplify Body.
Repel
Damage: (LVL 4) Using (2) Will toggle on/off damage resistance. This
will block 80% of damage, and instead of gaining energy on every hit,
you will lose it. As you level energy drain decreases
Damage
Absorption: (LVL 3) Holding (2) Will put you in a state where you
absorb heaps of energy when you take damage. It will turn off Amplify
Body and Repel damage. You will take only 20% of all damage dealt,
but will be slowed and weakened.
Energy Emit: (LVL 2) Using (3)
Will use an attack of the selected energy type. As you level attack
increases
Energy Type: (LVL 2) Using (3) While sneaking will
toggle the energy type you are using.
Absorb
hit: When getting hit the damage you take will generate energy. Does
not work when using amplify body or repel damage. Multiplies with
level
Digestive
Generator: Eating will give you energy. Multiplies with level
Kinetic
buildup: (LVL 4) Running, walking, and jumping will increase energy,
while amplify body is turned off
Stockpile punch: Punching mobs
with amplify body turned off will generate energy. Multiplies with
level.
Photosynthesis:
(LVL 7) When in sunlight you generate energy
Dragon
Rider
Claw:
Using (1) Will scratch the enemies in front with claw attacks. As you
level damage increases, energy usage lowers.
Fireball: (LVL 2)
Using (1) While sneaking will shoot out a dragon fireball. As you
level damage increases, energy usage lowers.
Dragon Breath: (LVL
3) Holding (2) Will emit a dragon fire breath in front. As you level
range and damage increases, energy usage lowers.
Dragon
Aspect: (LVL 3) Using (2) While sneaking will toggle on/off Dragon
Aspect. In this form you gain increased speed, attack speed, jump,
fall distance and punch damage. As you level buffs increase, energy
usage goes down
Dragon
Ride: (LVL 5) Using (3) will summon and allow you to ride the Ender
Dragon. While riding WSAD, Jump, CTRL movement, Shift to dismount.
While riding the dragon you can use (1) Claw attack, (2) Fireball,
(3) Dragon Fire
Dragon Banish: (LVL 5) Using (3) While sneaking
will banish the dragon back to the end.
Ice
Freeze
Type: Using (1) Will use the type of basic freeze ability you have
chosen (settings). Freeze wave freezes enemies in front (as you level
range increases, energy usage goes down). Shield creates an ice wall
in front of you (as you level energy usage goes down. Bridge creates
an ice path..
Melt:
Using (1) While sneaking will use the selected melt ability you have
chosen (settings). Wave will melt all ice and mobs in the direction
you face. Chunk will break large areas of ice. Spread will spread
along from the block you looked at (as you level spread distance
increases).
Glacier:
(LVL 3) Using (2) Will freeze a massive area in front of you,
trapping mobs and dealing damage. As you level size and damage
increase. Energy usage lowers
Frostbite:
(LVL 2) Using (2) While sneaking will damage the mob in front with
frost. As you level damage increases, energy usage lowers.
Ice
Shards: (LVL 4) Using (3) Will fire out ice shards. As you level
range and damage increases, energy usage goes down.
Blizzard:
(LVL 3) Using (3) While sneaking will toggle on/off blizzard. This
will slow, weaken and damage mobs around you. As you level AOE and
damage increase, energy usage goes down.
Ice Age (LVL 6) Toggle
in menu, swaps with Ice Shards. Using (3) Will deal damage to and
freeze all things around you in a large area. As you level AOE goes
up, energy usage decreases
Settings: Sneak + Jump
Arctic
Vigor: When on ice/snow your strength, speed, step height, and block
break speed are increased. At LVL 5 you gain regeneration.
Ice
Punch: Toggled in settings. Punching a mob freezes them
Wizard
Spellbook/Settings:
Sneak + Jump. The spellbook will give you your spells you can select.
Click the number on the right of the spell to tie it to a specific
item. The numbers correlate as follows. 1 – (1), 2- (1 + sneaking),
3 – (2), 4- (2 + sneaking), 5 – (3), 6- (3 + sneaking).
Regular
Spells: Using (1) or (2) with selected spell slots 1-4 will use the
assigned spell
Toggled spells: Using (3) with selected spell
slot 5-6 will toggle on/off selected buff.
Mana Grab: Punching a
mob will give you mana. Scales with level.
Mana Regen: At LVL 3,
5, 7 you gain increased mana regeneration.
Fly: (LVL 5). Toggled
in settings. Use CTRL + Jump to activate. As you level energy usage
decreases, speed increases
Blackhole
Vacuum:
Holding (1) Will pull all surrounding mobs and projectiles into a
mini black hole in front of you, it can also break blocks, toggled in
settings. As you level damage and AOE increases, energy usage
decreases.
Gravity Pull: (LVL 2) Using (1) While sneaking will
pull the mob you are facing toward you. As you level it will increase
in damage, decrease in energy usage and at LVL 5 it gains the ability
to travel through walls
Gravity Blast: (LVL 3) Using (2) Will
shoot out an energy blast, pushing mobs away. As you level damage and
range will increase, energy usage will decrease
Spatial
Warp: (LVL 4) Using (2) While sneaking will teleport you in the
direction you are facing. As you level energy usage goes down
Black
Hole: (LVL 5) Using (3) Creates a black hole where you are standing.
As you level damage, size, time, AOE increases, energy usage
decreases
Black
Hole Remove: (LVL 5) Removes the black hole you created.
Settings:
Sneak + Jump
Gravitational
Repulsion: (LVL 4) Toggleable in settings. Will pushback all non
player mobs who approach you.
Chaos
Magic
Magic
types: Chaos magic comes with 2 variants, controlled and wild.
Controlled magic is weaker and drains less energy, but is more
stable. Wild magic will damage you but will do more damage and have
other effects. Magic type can be toggled in settings. When holding
CRTL when Controlled is toggled on you will use the Wild attack
variant.
Chaos Burst: Using (1) Will damage mobs in front of
you. As you level damage increases, energy usage goes down. When
using Wild variant it will do more damage and create a lingering
magic field that inflicts damage.
Healing: Using (1) While
sneaking will grant regeneration on yourself. As you level energy
cost lowers, healing rate goes up. Wild variant will provide greater
healing but will weaken, blind and nauseate you. Wild variant is not
automatic, CTRL must be held for this.
Concentrated Blast: (LVL
3) Using (2) Will fire a magic blast in the direction you are
looking, damaging mobs hit. AS you level damage increases and energy
usage goes down. Wild variant creates micro magic bursts when
striking dealing more damage.
Repercussion
Redirection: (LVL 2) Using (2) While sneaking will toggle on/off
Repercussion Redirection. In this state all Wild magic attacks will
use more energy instead of making you take damage. As you level
energy usage decreases.
Mystic
Wave: (LVL 4) Using (3) Will create a magical wave in front of you
damaging all mobs caught in the crossfire. As you level energy usage
goes down, damage increases. Wild variant creates a lingering magic
field.
Seeker
Orb: (LVL 5) Using (3) While sneaking will create seeker orbs. These
will chase after the nearest target dealing damage. As you level
damage goes up, energy usage goes down. Wild variant orbs are faster
and deal higher damage.
Ground
Zero: (LVL 6) Toggled in settings, replaces Seeker Orbs. Using (3)
while sneaking will fire off a large blast where you are looking,
when making contact it creates a large explosion. As you level size
and damage increases, energy usage decreases. Wild variant creates a
large AOE field at area of impact that damages all surrounding
mobs
Settings:
Sneak + Jump
Fly: (LVL 5) Toggled in settings. CTRL + Jump to
activate. WSAD controls
Muscle
Beatdown:
Using (1) Will rapidly punch mobs in front of you. As you level
damage increases, energy usage goes down.
Hulk
out: (LVL 2) Using (1) While sneaking makes you grow in size,
increasing your reach, speed and strength for a time. All of your
other abilities are enhanced by this. After a set time you atrophy
and get weaker and slower for a time. As you level atrophy time
decreases, hulk out time lasts longer
Shoulder
Barge: (LVL 3) Holding (2) Will increase your speed, allowing you to
damage mobs you run into. As you level damage increases, energy usage
goes down
Ground
pound: (LVL 4) Using (2) While sneaking will launch all mobs on
ground around you into the air. As you level launch height and AOE
increases, energy usage goes down.
Grab/throw: (LVL 4) Using (3)
Will grab the mob in front of you. Using it again will throw the mob
where you are facing. As you level energy usage goes down
[size=14.6667px][bgcolor=transparent]Bear
Hug: (LVL 5) Using (3) While sneakin
Datapack by Evilonesw.
The best superpower Datapack for
Minecraft has been completely rebuilt for 1.21 adding tons of new
features.
For
Minecraft version 1.21.10+
This datapack gives you a giant
amount of different superpowers to choose from with each having
several abilities to use and experiment with.
With levelling,
and ability improvement your powers grow the stronger you get
Some
of the powers included in this pack are:
Flames,
Invincibility, Flight, Intangibility, Freeze vision, Lightning,
Explosive, Dimension hopping, Telekinesis, Teleporting, Time-Freeze
and many more
65+ Main Powers and 6 Secondaries with over 1000+
different abilities
How
to use
To
obtain the powers you have to punch any mob and you will be given a
one time use book with all the Powers/abilities you can choose from.
All you need to do is find the power you like and click it to choose
it.
Killing the Wither will give the secondaries power book.
Secondaries are more passive type abilities you can combo with your
main power
If you are in survival mode and cheats aren't enabled
you can only choose your power once so choose wisely
Use
/trigger
evsw_menu to
access the main menu of the mod
All powers are controlled with a
power
activate,
power
toggle
and power
use
items.
Functions
Use
/trigger
evsw_menu to
access the main menu of the mod. You can get the power items from
here, you can get stats, and use the admin commands
/function
superpowers:uninstall
will uninstall the datapack
/datapack
enable "file/Superpowers"
to re-enable the datapack after
/function superpowers:uninstall
has been used
Powers
and abilities
Key:
(1)-Refers to right clicking the Power activate item. (2)-Refers to
Right clicking the Power toggle item. (3)-Refers to Right clicking
the Power user item
Fire
Flames:
Using (1) will make a small flame ball in front of you, damaging
enemies. Higher level, more damage
Remove flames: Sneaking while
using (1) will remove flames in direction you are looking.
Fire
Blast: (LVL 2) Using (2) will shoot a flame blast in the direction
you are looking, melting ice and leaving a fire trail. Higher level,
more damage, the further it travels and the less energy
usage.
Fireball: (LVL 3) Sneaking while using (2) will shoot a
fireball in the direction you are looking. As you level, fireball
size/damage increases. Energy use lowers
Flamethrower (LVL 3):
Holding (3) will shoots out flames in front of you, looking down
while using this ability will cause you to jetpack into the air
(warning fall damage will still apply). As you level damage and range
increases.
Supernova: (LVL 6) When selected in settings replaces
Flamethrower. Holding (3) charges supernova, supernova heats up the
area around you damaging mobs. Continue holding to increase the area
and damage. Let go and it will switch off after a short time. As you
level up charge speed increases
Fire explosion: (LVL 4) Sneaking
while using (3) will cause a fire explosion setting the area around
you on fire.
Flaming Fist: Punched mobs get set on fire and take
extra fire damage.
Passives: (LVL 4) Buffed when in lava, (LVL
2) Fire resistance, (LVL 3) Sneaking uses flames propulsion to
slowfall
Settings: Sneak + Jump
Fly: (LVL 5) CTRL + jump
will allow you to fly. WSAD controls. Sneak while on ground to turn
off. As you level speed increases
Summoner
Summon
creature: Using (1) will summon the creature have selected, sneaking
while using will summon the other creature you have selected. Higher
the level the less energy used, and the stronger the summon
Attack
close: Using (2) will make summoned creatures will attack closest mob
to them
Kill summon: Using (2) while sneaking will kill
creatures you summoned
Target mob: Using (3) will make all your
summons attack the mob you are facing
Select mob: Sneak+Jump
will open up the menu. Click to select. More mobs unlocked the higher
level
Passives: When you punch a mob nearby summons will attack
them. When a mob attacks you nearby summons will attack them
Improved
Gear: As you level summoned mobs are given better gear
Flight
Supersonic:
Use (1) to fly in the direction you are looking. This will damage all
mobs you fly into. AOE and damage increase as you level up, energy
usage lowers
Take-Off: (LVL 2) Use (1) While sneaking to
take-off up into the air. Damaging mobs around you
Levitate Mob:
(LVL 2) Use (2) levitate mobs in front of you
Release: (LVL 2)
Using (2) while sneaking will drop the levitating mobs
Shoot:
(LVL 3) Using (3) will shoot any mobs or blocks you have
selected.
Select block: (LVL 3) Using (3) While sneaking will
select the block you are looking at to shoot.
Punching a mob
while holding 3 will select the mob
Fly: CTRL + Jump will toggle
flight on. WSAD controls. Sneak while on ground to turn off. Hold
CTRL to go faster. Higher the level the faster you fly and the less
energy drain
Settings: Sneak + Jump
High Velocity impact:
(LVL 3) Toggle in settings high velocity impact on/off. This will
damage all mobs you fly into. AOE and damage increase as you level
up, energy usage goes down
Solid
air
Solidify
Air. Using (1) will solidify a block of solid air in front of the
player, It is completely un-minable. At LVL 2 unlock 3x3 wall in
front. Higher level less energy drain
Range Solid Air: (LVL 3)
Using (1) while sneaking will create solid air in a 3x3 pattern at
range, where you are looking
Dissolve: Using (2) will dissolve
all solid air blocks you have placed
Suffocate: (LVL 3) Using
(2) will solidify the air in the lungs of the mob you are facing.
This will blind and weaken them. Increases damage and effects as you
level
Air Trap: (LVL 4) Using (3) will trap the mob you are
looking at in an air cage.
Air Shield: (Level 3) Using (3) while
sneaking will encase you in an air cage, blocking incoming
mobs/attacks
Settings: Sneak + Jump.
Air Walk: (LVL 2)
Sneak + Jump to will toggle on air walk. Solid air is constantly
places at your feet. Jump to ascend. Stop moving to descend.
Unbreakable
Harden
Skin: Using (1) will harden your skin making you making you resist
damage, but also slowing you down. As you level up you become faster,
less energy drain, resist more damage, deal more punch damage with
hardened fists, and become immune to fire drowning. (LVL 3) attacking
enemy is debuffed when hitting you.
Stone Skin: Using (2) will
toggle on/off stoneskin. This allows you to move around at regular
speed and with increased damage, but does not resist as much. This is
not active when you activate Harden Skin. Resistance and damage
increase as you level
Toggle Sneak activation: Using (3) will
toggle on/off the sneak activation of the power.
Settings: Sneak
+ Jump
Intangibility
Phase
Body: Using (1) Will turn you completely intangible allowing you to
move through any block you wish, Sneak + Jump to turn back. You do
increased damage when phasing back. Higher the level the less energy
drain, and more damage
Quick Phase: Using (2) will turn you
intangible for a brief second, allowing you to slip out of danger
quickly, you will remain intangible until you completely come into
contact with air. Sneak + Jump to turn back
Intangible Body:
(LVL 3) Use (3) to turn your body intangible. You will not take
damage but your body will remain functional.
Settings: Sneak +
Jump. Dynamic intangibility allows you to phase using CTRL +
Jump
Intangible Fists: (LVL 2) Your hands turn intangible as you
punch, allowing them to pass through a certain amount of armor.
Higher the level, higher the damage, and the higher percentage of
armor is ignored
Invisibility
Invisibility:
Sneaking at any time will turn you invisible regardless of toggle.
Whilst sneaking, you enable sneak attack, sneak attack adds more
attack damage. Increases damage as you level
Smoke screen: Using
(1) Will shoot out a smoke screen. Enemies in the smoke screen will
be blinded. As you level time increases
Hide All: (LVL 3) Using
(1) While sneaking will create a small AOE smoke cloud where you are,
blinding mobs. As you level AOE increases.
Invisible touch: (LVL
2) Using (2) Will make mobs in front of you invisible.
Reveal:
(LVL 2) Using (2) While sneaking will make invisible mobs around you
visible
Steal item: (LVL 4) Using (3) Will cycle through steal
item. Next time you punch a mob with an empty hand, you will grab the
item they from them which you selected.
Nimble: (LVL 3) Using
(3) While sneaking toggles on nimble. In this state you are faster,
take less fall damage and can jump higher. As you level buffs
increase.
Settings: Sneak + Jump. Permanent Invisibility (LVL 2)
make you invisible permanently. Highlight (LVL 3) All enemies nearby
are highlighted while sneaking, allowing you to see through walls).
Hand item invisibility (LVL 4) Seleced in settings. The item you are
holding is turned invisible.
Invisible Armour: (LVL 5) Seleced
in settings. The Armor you are wearing is turned invisible.
Teleportation
Blink:
Using (1) Will teleport you to the block you are looking at. Punching
a mob while holding (1) then teleporting will teleport them with you.
More attack damage after you teleport. Leveling will decrease energy
drain and increase damage
Recall: (LVL 2) Using (2) Will recall
you to location you marked. Punching a mob with (2) will recall them
to the marked location. You will unlock more locations to bind to as
you level up
Mark: (LVL 2) Using (2) While sneaking will mark
your location to be able to recall to.
Teleport Other: (LVL 3)
Using (3) Will teleport the mob you entity you are looking at, in
front of you
Teleport Closest: (LVL 4) Using (3) While sneaking
will allow you to teleport behind to the closest mob or player to
you.
Settings: Sneak + Jump
Teleporting Counter: (LVL 7)
Toggleable in settings, teleports behind the player who attacked you.
You will deal additional damage after teleporting
Explosive
Explode:
Using (1 or 2) Will create an explosion in front of the player, this
can be used to damage mobs, break blocks and launch yourself. Larger
explosion levels are unlocked as you level up (selected from menu.
Higher the level the less energy it drains, and the lower the damage
done to you
Ranged Explosion (LVL 3) Using (1) While sneaking
will fire a ranged explosion in front of you. As you level up range
and explosion size increases, energy usage decreases.
Explosive
propulsion: (LVL 2) Using (2) while sneaking will propel you forward.
Higher the level the faster you move, less energy drain
Bomb:
(LVL 4) Using (3) Places bomb to detonate later. Energy usage
decreases as you level up. Punching an enemy with (3) will turn the
enemy into a living bomb. Warning you can still damage
yourself
Detonate: (LVL 4) Using (3) Detonates placed bombs and
enemies
Explosive punch: (LVL 2) 2 modes, one damages surrounds,
the other only damages enemies. Damage increases as you level up,
energy drain lowers (enable in settings)
Explosive Fly: (LVL 7)
Enable and disable in the menu. CTRL + Jump to activate. WSAD
controls. Sneak on ground to turn off. CTRL to go faster
Settings:
Sneak + Jump
Beast
Mode
Power
Up: Using (1) Will activate Beast Mode, increasing up to a max level
of 4, you will gain a bunch of buffs that make you a lot stronger.
You unlock more beast mode levels as you level up. The higher you
level the less energy drain on each form.
Power Down: Using (1)
whilst sneaking will lower your Beast Mode level, when hitting 0 you
exit the form.
Maximum Power: Using (2) will toggle you between
having beast mode turned off, or your highest unlocked level of
it.
Beast Type: (LVL 3) Using (3) will swap between the
different beast types. The following are:
# Bear: +4 Punch DMG.
+5 Hearts. 50% Knockback resist. Larger size
# Wolf: +0.2 Speed.
+0.4 Attack Speed
# Snake: Poison attacks. +1 Attack Speed
#
Hawk: Fly (Hold jump to ascend, sneak to slow fall). Jump distance
increase, Safe fall distance +100
# Shark: +20 Oxygen. +2
Strength buff in water. Dolphins grace when holding CTRL
Settings:
Sneak + Jump. Dynamic activation: Activates max level beast mode when
pressing CTRL + Jump. Sneak + CTRL will turn you back
Speed
Speed
Up: Using (1) will increase speed. The higher your level. The higher
speed level you can reach. The higher the speed level the more damage
you do, higher jump distance, higher auto-step height, mining speed
and attack speed
Slow Down: Sneaking using (1) will decrease
your speed level
Ultrasonic Attack: (LVL 3) Using (2) will let
you run out and hit the closest mobs to you. The higher the level,
the higher your level, the more mobs you hit, the more damage you do,
and less energy use
Flurry: (LVL 2) Using (2) While sneaking
will deal out a flurry of blows. Higher the level, higher the damage
and less energy drain
Projectile Catch: (LVL 2) Using (3) Will
let you catch projectiles you are looking at. The higher the level
the more you can catch
Temporal Warp: (LVL 6) Using (3) While
sneaking increase your perception of time, decreasing the speed of
mobs and players around you in an area.
Self Sustaining Speed:
(LVL 4) Whilst moving the energy you generate feeds you
Fast
Metabolism: (LVL 7) You have a faster natural healing
factor
Sprinting Strike: (LVL 2) Sprinting into mobs will damage
them. Higher the speed and higher the level. The more damage you
do
Sprint. Hold CTRL to use your selected sprint speed.
Speed
Leap: While holding CTRL, if you jump you will jump far forward.
Distance of leap is determined by speed level.
Settings: Sneak +
Jump
Blazing trail: (LVL 4) When sprinting you leave a blazing
fire trail behind you
Passive Speed: As you level up you gain
increasing buffs to mining and attack speed.
Freeze
Vision
Type
toggle. Using (1) will toggle between freeze vision and radius. Level
3 unlocks versions of both to have it always on.
Freeze Vision:
Targets mobs in front of you. Higher levels increase the range,
increase the effects, lower energy consumption. At level 5, the power
ignores walls penetrating through (piercing stare will not work
through walls). Level 6 unlocks power nullification, disabling the
power of any player effected.
Freeze Radius: Targets mobs all
around in a smaller AOE. Higher the level the greater the radius and
stronger the effect
Piercing Stare: (LVL 4) Using (2) toggles
piercing stare on. Piercing stare will damage enemies who you look at
when using freeze vision or 1000-yard stare. Piercing stare uses more
energy
1000-yard stare: (LVL 3) Using (3) will allow you to
effect mobs at a much greater distance as a quick blast. Can be used
with Piercing stare for damage. Does not travel through walls. Range
and effects increase as level does. Level 7 unlocks power
nullification
Settings: Sneak + Jump
Lightning
Lightning
strike: (LVL 2) Using (1) Will strike lightning where you look (long
distance). Higher the level the greater the range, higher the damage,
less energy drain.
Close strike: Using (2) Will make lightning
strike directly in front of you, locking onto the nearest mob to you.
This does more damage than the long range version. The higher the
level the higher the damage, less energy drain, more
resistance.
Lightning Speed: (LVL 3) Using (2) Will move you in
the direction you are looking, using it again while moving will turn
it off partway through. While in this state your body is electrified
and does damage to enemies you hit along the way. Higher the level
the further and faster you travel, less energy use, higher
damage.
Lightning Reflexes: (LVL 3) Using (2) while sneaking
will toggle on lightning reflexes. This will increase your speed,
attack speed, jump height and mining speed. Higher the level the
greater the buffs and the less energy drained
Lightning Blast:
(LVL 5) Using (3) While Sneaking will create a lightning bast in
front of you. This will travel forward. Once hitting a mob it will
chain to the next closest. The higher the level the more enemies hit,
the more damage, less energy drain.
Lightning Storm: (LVL 4)
Using (3) While sneaking will toggle on/off lightning storm. This
creates a lightning storm that will randomly strike enemies around
you. The higher the level the less energy drain and more likely
lightning is to hit mobs
Settings: Sneak + Jump
Electrified
Punch: (LVL 2) Electrified punch will damage the mob you hit with
extra lightning damage. As level increases, damage increases and
energy use goes down
Weapons
Expert
Homing
Sword: (LVL 2) Using (1) will conjure up a pair of homing swords
which will seek out and damage nearby mobs. As you level the quality
of the sword increases, less energy is used.
Suit Up: (LVL 2)
Using (1) While sneaking will coat you in a suit of armour. As you
level up your armour quality increases, less energy used, more
enchantments given.
Slice and Dice: Using (2) Will create a
whirlwind of swords in front of you, when a creature is in front
damaging mobs caught in it. As you level damage increases, as energy
use decreases.
Stay B-axe: Using (2) While sneaking Will summon
an axe where you are, damaging any enemies who walk into it. As you
level, the axe quality improves, and less energy is used.
Arrow
Volley: (LVL 3) Using (3) Will fire out arrows in the direction you
are looking. As you level, damage increases and energy usage goes
down.
Impale: (LVL 5) Using (3) While sneaking will make a spear
strike each mob (that is on the ground) around you from below,
raising them into the air. As you level the spear quality increases,
energy use decreases
Settings: Sneak + Jump
Arrow Storm:
(LVL 4) Arrows rain down around you. Toggleable in settings
Sunlight
Warrior
Holy
Light: Using (1) Will create a holy light in front of you, damaging
mobs. Extra damage to undead. As level increases damages increases,
and energy consumption goes down
Heal: Using (1) While sneaking
will heal the mob in front of you, but will heavily damage undead.
The higher your level, higher and longer the healing buffs
applied.
Light Blast: (LVL 3) Using (2) will shoot out a light
blast. Damages enemies, doing extra dmg to undead. Places light ball
where it lands (at level 6 the light ball damages undead in its
aura). As level increases damage, range and duration of light
increases, energy use goes down.
Holy Aura: (LVL 2) Using (2)
While sneaking toggles on/off Holy Aura. This creates an aura around
you that damages nearby undead. As you level damage and AOE goes up,
energy usage decreases
Solar Flare: (LVL 6) Using (3) Will
create a sun ray where the player is looking (Must be outdoors during
daytime). Any mobs caught in the sun ray will take massive fire
damage. As you level, damage increases, energy cost goes down
Shrine
of Vigor: (LVL 3) Using (3) While sneaking will place a shrine. Any
player caught in its AOE will get resistance and regen. Buffs
increase as level does
Settings: Sneak + Jump
Solar
powered: During the daytime you are buffed, in direct sunlight you
get stronger buffs. As you level, buffs increase
Light:
Toggleable in settings it creates a light where you are standing to
illuminate your surroundings.
Passive: Immune to darkness effect
Dimension
Hopper
Dimension
Hop: Using (1) While sneaking will warp the player to the selected
dimension. Safe Y level can be toggled, meaning you will warp to a
safe height in every dimension and wont end up under bedrock,
otherwise you will end up at the same Y level in the previous dim.
Safe warp can be toggled on, this will break any blocks you may warp
into
Dimension Select: Using (1) or (3) While sneaking will
toggle through the dimensions for you to select
Dimensional
Ripple: Using (2) Will damage the enemies in front of you. The damage
type is dependent on the selected dimension. As you level damage goes
up, energy usage goes down.
Redirectional Rift: (LVL 4) Selected
in settings, replaces Dimensional ripple. Using (2) Will warp a
projectile from another direction shooting it forwards. As you level
less energy is used
Dimensional Warp: (LVL 2) Using (2) While
sneaking will warp the entities in front of you to the selected
dimension. Safe Y level is respected. As you level, energy usage
lowers.
Teleport: (LVL 3) Using (3) Will teleport you where you
are looking. The higher the level the less energy usage.
Otherworldly
Summon (LVL 6) Selected in settings, replaces teleport. Using (3)
Will summon a creature from the selected dimension, the creatures are
not peaceful and are aggressive to everyone
Settings:
Sneak + Jump
Deep
Dark
Sculk
Spread: Using (1) while standing on natural blocks will spread sculk
around the player. As you level it spreads further and less energy is
used
Sensor Removal: Using (2) while sneaking will remove
surrounding sculk sensors
Sonic Boom: Using (2) will shoot out a
sonic boom. As you level damage and range increases, energy usage
decreases.
Sonic Snipe: (LVL 3) Using (2) While sneaking will
shoot out a long ranged sonic boom attack. As you level damage and
range increases, energy usage decreases
Echo Locate: (LVL 3)
Using (3) Will use echo location. Echo location will create particle
signals from the selected mob to you. These trails can be followed to
locate the mob. Selectable in settings
Mass Blind: (LVL 5) Using
(3) While sneaking will effect all mobs around you in a wide area
with Darkness. The higher the level the longer the effect, and the
less energy used.
Passives: While standing on the sculk a player
will gain many buffs, including speed, resistance, regen and
strength. Buffs scale with level. Any mob who stands on sculk (while
the player is also on there) will gain major debuffs including
darkness, slowness, weakness
Immune to darkness effect.
Force
Lightsabers:
Instead of the power toggle sticks you get lightsabers that do 10
base damage. Blue lightsaber replaces (1), red for (2), green for
(3).
Force Push: Using (1) will force push any mobs in front of
the player. As you level the distance pushed and damage dealt
increases, energy usage goes down.
Force Pull: Using (1) while
sneaking will pull any mobs you are facing towards you. As you level
energy usage goes down, reach of pull increases.
Force Hold:
(LVL 3) Using (2) Will pick up a single entity in front of you, use
(2) again to drop the mob. Use force push on the mob to send it
flying.
Force Choke: (LVL 3) Sneaking while Force Holding a mob
will choke it. The higher your level, the higher the damage
dealt.
Force Lightning: (LVL 5) Using (2) While sneaking will
damage mobs in front of you in a short distance. Damage increases and
energy usage go down as you level.
Force Freeze: (LVL 4) Using
(3) Will freeze all mobs you are looking at in place and stop any
projectiles. As you level, energy usage goes down, distance is
increased and the effect is stronger
Force Heal: (LVL 2) Using
(3) While sneaking will heal the mob in front of you. The higher your
level the stronger the heal, and the less energy used
Lightsaber
Throw: Throwing the lightsaber will send it flying, returning to your
hand after touching the ground, damaging any enemies it
touches.
Passives: Slowfall (LVL 3) Holding sneak will
slowfall
Enhanced Speed: Holding CTRL will speed you up, the
higher your level the faster you run.
Enhanced Leap: Holding
CTRL and jumping will send you flying forward. You will not take fall
damage from this. Jump distance increases as you level
Ocean
Dweller
Trident
Strike: Using (1) Will attack mobs in front with tridents. If the mob
is in water it does more damage. As you level damage increases and
energy usage goes down
Drown:
(LVL 2) Using (1) While sneaking will pull surrounding mobs down into
the water (Must be in water to use). As you level the radius and pull
strength increases and the energy usage goes down.
Homing
Trident: (LVL 3) Using (2) Will launch homing tridents, mob in water
take more damage (Must be in water to use). When the tridents leave
water they disappear. As you level damage increases, and energy usage
goes down
Guardian
Effect: (LVL 5) Any mob in water in a large radius is given mining
fatigue and blindness. As you level the energy usage goes down, and
the debuff time is increased.
Aquatic
Debuff: Using (3) Will debuff the mobs in front of you. As you level
up energy usage decreases, debuffs increase
Aquatic Buff: Using
(3) While sneaking will buff the mobs in front of you. As you level
up energy usage decreases, buffs increase
Passives:
When in water you gain buffs that increase with level, such as Armor,
swim speed, resistance, punch damage, saturation and regen.
Torpedo:
(Toggleable on in settings) Holding CTRL will send you zooming in the
water in the direction you are facing (speed determined by selected
LVL in settings). Exiting the water while holding ctrl will send the
player flying. Swimming into mobs damages them, the higher your level
the more damage
Settings: Sneak + Jump
Punch
Effects
Give
Effect: Using (1) Will effect mobs in front of you with the selected
“Punch” Effect. It scales with and has the same levelling as the
punch effect. As you level energy usage decreases
Toggle Punch
Effect: Using (1) While sneaking will toggle through all the possible
punch effects
Clear Effects: (LVL 2) Using (2) Will clear all
effects on self.
Toggle Counter: (LVL 3) Using (2) While
sneaking will toggle through all the counter effects.
AOE
Effects: (LVL 5) Using (3) Will give all mobs in a AOE the selected
“Punch” effect. As you level energy usage decreases and
AOE/effects increase
Toggle Buff: (LVL 4) Using (3) While
sneaking will toggle between the self-buffs
Passives: Punching a
mob will effect them, with your selected “Punch” effect. Effect
toggleable in settings. As you level the effect and duration
increases.
Settings: Sneak + Jump
Slow Falling: Hold
sneak
#Punch
Effects:
Clear:
Removes all effects on mob
Enhance:
Resistance, Strength, Haste, Fire resistance (LVL 3), Absorption (LVL
3), Health Boost (LVL 5)
Traverse:
Night vision, Jump boost, Speed, Dolphin grace, Invisibility (LVL 5),
Conduit Power (LVL 5)
Heal:
Regeneration, Instant health , Saturation
Weaken:
Slow, Weakness, Nausea, Blindness (LVL 3)
Deplete:
Poison, Hunger, Darkness (LVL 3), Wither (5)
#Counter
Effects:
Incapacitate: Slowness, Weakness, Blindness (LVL
5)
Wound:
Wither, Damage (LVL 5)
No Gravity: Levitation, Nausea
#Self
Buffs
Combat: Strength, Fire Resistance, Resistance, Speed,
Regeneration
Retreat: Speed, Dolphin Grace, Jump Boost, Fire
Resistance, Invisibility (LVL 7), Resistance
Explore: Levitation
(Hold Jump), Regen, Haste, Speed, Conduit Power, Night Vision
Resurrection
Resurrection:
Upon death you will revive at the last place you died. Can be toggled
to be automatic, or on prompt
Passive Strength: As you level up
your body strengthen. Increasing in speed, punch damage, Jump height,
safe fall distance.
Increased healing factor: You have a
heightened healing rate. Increases with level
Regenerative
Organs: Due to a high regeneration you don’t have to eat
Settings:
Sneak + Jump
Rebirth Effects: (LVL 3) Selectable in settings you
can choose what happens at your death location, each scales with
level. Fire resistance is applied to all The following are the
choose-able effects:
Phoenix: On resurrection gain increased
strength, resistance, as well as fire damage to nearby
targets
Exodus: On resurrection gain speed, jump boost, dolphin
grace, and invisibility
Soul Curse: On resurrection effect
surrounding mobs with slowness, weakness, poison, hunger, and
damage
Boom: Upon death blow up
Night
Crawler
Undead:
Using any power make nearby undead friendly towards you
Blood
Scent: Using (1) will toggle blood scent to find closest selected
mob. The higher your level the less energy used
Blood Frenzy:
(LVL 3) Using (1) While sneaking will toggle blood frenzy on. In this
form you gain increased speed, strength and resistance. As you level
buffs increase and energy usage decreases.
Bat Form: (LVL 3)
Using (2) Will turn you into a bat. In this for you can fly, WSAD
controls, CTRL to go down, jump to go up, sneak to turn back. The
higher your level the less energy used
Invisibility: (LVL 4)
Using (2) While sneaking will toggle invisibility, only when you are
in darkness/night
Mist
Form: (LVL 5) Using (3) Will turn you into your mist form, allowing
you to travel through blocks. Sneak + Jump to turn back. As you level
form time increases and energy usage decreases
Command Undead:
(LVL 3) Using (3) While sneaking will make all surrounding undead
attack the closest non-undead mob. As you level AOE increases and
energy usage decreases
Settings:
Sneak + Jump
Passives:
During the night and in darkness you gain enhanced speed and
strength. Exposure to sunlight makes you hungry and weak, as you
level side effects go away. Automatic night vision in the dark.
Punching
any mob will heal and feed you, as you level amount healed increases.
Laser
Eyes
Laser
Blast: Using (1) will shoot a long range laser blast where you are
looking, damaging mobs and breaking blocks. As you level the damage
and range increases, energy usage decreases.
Laser Snipe: (LVL
3) Using (1) While sneaking will shoot out a long ranged instant
laser. As you level the damage and range increases, energy usage
decreases.
Short Range laser beam: Using (2) will toggle lasers
beams. Holding CTRL will let the beam mine blocks. As you level the
damage and range increases, energy usage decreases.
Long Range
Laser Beam: (LVL 4) Holding (3) Will use the long range laser beam.
Holding CTRL will let the beam mine blocks. As you level the damage
and range increases, energy usage decreases.
Concentrated Beam:
(LVL 6) Holding (3) While sneaking will use the concentrated beam.
This deals ultra high damage but uses lots of energy. As you level
the energy usage decreases.
Passive: As you level the lasers
apply more effects, such as setting the enemy on fire, slowing and
weakening, blinding, and applying Armor piercing damage.
Combat
Master
Punch
Primary: When you punch a mob the selected primary attack takes
effect
Punch
Secondary: (LVL 4) When you punch a mob the selected secondary attack
takes effect
Dodge:
(LVL 2) Applies the selected effect when hit/when projectiles
approach. Dodge attacks will make you appear behind enemy you are hit
by. Dodge projectiles will reflect projectiles back in the direction
it came.
Counters: (LVL 3) When you are damaged the attacker
will be effected by the selected counter effect
Using (2) will
toggle Auto dodge, will dodge some incoming mob attacks (sort of like
rapid movement from DBZ) and will automatically dodge any incoming
projectiles if fired from long range.
Passive
Strength: As you level you naturally increase in speed, health,
strength, jump distance, and safe fall distance
Battle hardened:
As you level you gain passive regeneration and resistance
Settings:
Sneak + Jump
Wall Climbing: Toggled in settings. Regular: Hold
space to ascend while next to a wall, hold sneak to stay in place.
Inverted: Hold sneak to descend, no input will hold you in place
Leap: CTRL + Jump
Primaries:
Echo
attack: Punched Mob takes damage after the initial attack that
continues on for some time (scales)
Armor Pierce: A percentage
of punches damage breaches Armor (scales)
Disarm: Weapon is
ripped from the hand of the hit mob (at LVL 6 offhand is too)
Sack
Whack: Weakness + Nausea (scales)
Secondaries:
Eye
Poke: Blinds the target (scales)
Spin: Rotates the target away
from you (scales)
Fling: Throws the target into the air
(scales)
Kneecap: Slows the mob (scales)
Counters:
Strike:
Hits the attacker (scales)
Stun: Slowness + Weakness on attacker
(scales)
Fortify Self: Strengthens your next attack (scales) STR
Destructive
Wave
Destructive
Blast: Using (1) Will create a big explosion in front of the player.
Uses size you have selected.
Destructive
Wave: Holding CTRL While Using (1) Will fire off an explosive wave.
Uses the selected size you have chosen.
Toggle
Size: Using (1) or (3) While sneaking Will toggle the explosion size.
Levels: Small, Regular, Large, Extreme
Charge:
Using (2) Will toggle charge on. Charging will increase your energy.
As you level energy charges faster, and the hunger/slowness
reduces.
Quick Charge: (LVL 2) Using (2) While sneaking will
give you large chunks of energy, at the cost of health. As you level
damage reduces and energy gained increases
Channelled
Fist: Using (3) Will Toggle on/off punch explosion
Endless
Power: (LVL 7) You unlock passive charging
Kamikaze Nuke: (LVL
3) In settings you can choose to blow up yourself, creating a giant
explosion
Settings:
Sneak + Jump
Punch
Charge: When punching a mob regularly, you regain energy
Soul
Tether
Soul
Tether: Punching a mob to soul tether to it, you can only tether to
one mob at a time. The tethered mob becomes friendly. When tethering
to a mob the mob will receive buffs based on the level you
are.
Different mobs provide different abilities and buffs you
get. Buffs and abilities scale with level
Fly: (If connected to
a mob that can fly) Sneak + Jump. Sneak on ground to turn off
Target:
Using (1) Will make your soul tether attack the target you are
looking at
Attack Closest: Using (1) While sneaking will make
your soul tether attack the closest mob to you
Mob Ability:
Using (2) Will use the ability of the tethered mob.
Teleport to:
Using (2) While sneaking will teleport you to your soul
tether
Teleport here: Using (3) Will teleport your soul tether
to you
Untether: Using (3) While sneaking will untether you from
your mob, becoming hostile again
Mob Abilities: Fireball,
Explode, Dragon Fireball, Shulker Bullet, Sonic Boom, Wither Skull,
Breeze Charge, Teleport, Clear Effects (Milk)
Mob Buffs: Slow
fall, Fire resistance, Resistance, Speed, Strength, Saturation, Water
breathing, Regen
Settings:
Sneak + Jump
When
Hit: When target attacker is active your soul tether will target
whoever damaged you. When
damage
transfer is on your soul tether will target the attacker and any
damage you receive will be transferred to them instead of you.
Auto
TP: When you are further than 25 blocks from your soul tether they
will auto TP to you
Poison
Fog
Poison
intensity: As you level your poison will increase in intensity and
introduce a wither effect.
Poison Mist: Using (1) Will spray out
a poison fog cloud in front of you. This will damage and poison mobs
in front. As you level damage and intensity increase, energy usage
goes down
Poison
Arrow: (LVL 2) Using (1) While sneaking will fire out a poison arrow.
As you level intensity goes up.
Poison
Blast: (LVL 3) Using (2) Shoots out a poison blast. Mobs hit take
damage and it explodes on impact creating a minor poison cloud. As
you level damage, range and AOE increases, energy usage
decreases.
Fog
Form: (LVL 2) Using (2) While sneaking toggles your poison fog form.
In this form you are inflict poison damage to nearby mobs. (LVL 5)
You are invisible in this form. (LVL 6) You can fly in this form,
sneak + jump to activate. As you level effects and AOE increase,
energy usage decreases
Poison
Fog: (LVL 3) Using (3) Will create a poison fog (either at your feet
or where you are facing). This will damage all mobs in a large area,
and you gain night vision whilst in the cloud. As you level more
effects are added, energy usage goes down, AOE increases. (LVL 5) You
will regenerate health within the cloud
Fog Kill: Using (3)
While sneaking kills your poison fog.
Passives: Poison Immunity.
Poison punches, effects scale as you level.
Settings: Sneak +
Jump
Traps
Traps:
Traps are placed by the player, they are invisible to everyone and
will trigger when an enemy approaches. The traps effects, energy used
and time active scale with level. (LVL 4) Unlocks secondary trap
effects, that work alongside the primary effect.
Place Trap:
Using (1 or 3) Will place the selected trap (Either at feet or
facing, selected in settings).
Toggle Trap Type: Using (1) While
sneaking will toggle the trap type
Activate all: Using (2) Will
activate all your traps you have placed at once
Destroy traps:
Using (2) While sneaking will destroy all your placed traps
Toggle
Trap Secondary: (LVL 4) Using (3) While sneaking will toggle the
secondary effect of your power
Settings: Sneak + Jump
Dead
Mans trigger: (LVL 3) Toggleable in settings, A selected trap is
activated on your body upon death. Types are fire, spike,
explosion.
Trap
Types:
Fire: Creates fire around the mob
Explosive:
Explodes
Web: Traps the mob in cobwebs
Mob: Summons
armoured mobs at the player
Spike: Damages and slows the
mob
Secondary Trap Effects:
Damage: Adds extra DMG to the
trap
Weaken: Mob is slowed and weakened
Fling: Mob is flung
into the air
Poison: Poisons the mob
Ninja
Dash
Attack: (LVL 2) Using (1) Will perform a dash attack. This will
teleport you forward attacking mobs in front. As you level energy
usage will decrease, dmg will increase, and the more you can use it
before having to touch the ground (2-6)
Slashes:
Using (1) While sneaking will rapidly slash the enemies in front. As
you level dmg increases, energy usage decreases.
After effect:
(LVL 3) Using (2) Will teleport you behind the closest mob. As you
level energy usage goes down
Smoke Bomb: (LVL 2) Using (2) Will
while sneaking will toss a smoke bomb out. Mobs in the area are given
blindness. You are turned invisible. As you level effect strength and
AOE increases, energy usage decreases
Ki buff: Using (3) Will
increase Ki Buff level.
Ki buff lower: Using (3) While sneaking
will turn lower your Ki Buff Level, will not work if you are using Ki
Obliteration.
Ninja training: As you level you gain passive
increases to strength, jump, speed, fall distance.
Ki buff
levels:
Full Ki Release: Increases strength, and move/attack
speed. As you level uses less energy.
Ki Overflow: (LVL 3)
Higher buffs than predecessor but uses more energy and damages you
(unblockable) every few seconds. As you level energy usage
decreases
Ki Obliteration: (LVL 5) Highest buff. Does not use
energy but upon activation you will only have a set time to live
before you die. Cannot exit this state. As you level time increases.
Miner
Mine:
Using (1) will allow you to instantly mine any block (except for
indestructible blocks, and fluids). As you level reach goes up. LVL 3
unlocks 3x3 mining LVL 5 unlocks 5x5 mining in settings.
Void
Chest: (LVL 3) Using (1) While sneaking will summon the void chest.
Click to summon, click while near to make disappear. This chest will
keep all your items placed inside safe, working as a portable ender
chest.
Pickaxe:
Using (2) Will attack mobs in front with a pickaxe. As you level
damage goes up, energy usage goes down
Stalactite:
(LVL 3) Using (2) While sneaking will make a stalactites fall on
where you are looking. As you level the further your reach, and the
higher damage, and less energy used.
Minecart:
(LVL 2) Using (3) Will summon your minecart to ride. WSAD controls,
space to jump, CTRL to go faster. Hitting mobs with it will damage
them. As you level the more damage you do.
TNT:
(LVL 5) Using (3) While sneaking will launch a lit TNT in the
direction you are looking. As you level the bigger the explosion, and
less energy used
Years
in the mines: As you level, you gain increased breath, health, mining
speed, block reach, entity reach, strength and fall height
Settings:
Sneak + Jump. Can toggle on night vision.
Item
Vacuum: Toggleable in settings, all nearby items fly to you
Higher
Yield: Any ore mined will drop massive amounts of the ore
Hex
Curse:
Curse is applied to enemies. Cursed mobs take more dmg to Hex’s
attacks and are effected with, less health, lower jump max, hunger
(LVL 3), weakness (LVL 5), blindness (LVL 7). As you level the mob is
cursed for longer amounts of time. The curse goes away after a small
amount of time.
Curse
in front: Using (1) Curses Enemies in front of you. If the enemy is
already cursed, they will take damage. As you level damage increases,
energy use lowers.
Mesmerise: (LVL 2) Using (1) While sneaking
will create a cursed eyes making nearby mobs stare at it. For regular
mobs the AOE is smaller, if the mob is cursed they are slowed down
and the AOE is larger. As you level up AOE and time increases, energy
use lowers
Hex
Blast: (LVL 3) Using (2) Will shoot out a blast in the direction you
are facing. It will track the closest cursed mob, otherwise it will
head in a direct path. If hit mob is cursed it does damage, otherwise
it will curse the mob. As you level distance and damage increase,
energy usage goes down.
Jinx
of holding: (LVL 4) Using (2) Will create an AOE field that will trap
cursed mobs. Cursed mobs will not be able to escape the AOE and will
be pulled back if they attempt to leave. As you level up AOE and time
increases, energy use lowers
Accurse: (LVL 5) Using (3) Will
spread the create a cloud from nearby cursed mobs, any uncursed mobs
caught in the AOE will be cursed. As you level AOE increases and
energy usage goes down.
Malediction:
(LVL 6) Using (3) While sneaking will make all nearby cursed mobs
take major damage, damaging enemies nearby. As you level damage and
AOE increases.
Cursed touch: Punching enemies will curse them
Glitch
Divide
by Zero: Using (1) Will damage mobs in front of you. As you level
damage increases, energy usage goes down.
Bugs: (LVL 4) Using
(1) While sneaking will summons bugged out entities where you are
looking, they explode. As you level entities get more dangerous,
range increases and energy usage goes down.
Phantom Hit: (LVL 2)
Using (2) Will hit the mob at a distance in the direction you are
looking. As you level damage and distance increases, energy usage
goes down
Logic error: (LVL 2) Using (2) While sneaking will
randomise the motion of all projectiles in a large area. As you level
the AOE increases, energy usage goes down
Invalid memory: (LVL
3) Using (3) While sneaking will randomly teleport you around doing
DMG. As you level the damage increases, energy usage decreases.
Buffer overflow: (LVL 6) Using (3) While sneaking will glitch
all surrounding players and mobs in the area. As you level the AOE
goes up
Janky Hitbox: You don’t take fall damage, and have
long reach
Settings: Sneak + Jump
Data
Leak: (LVL 3) Usable in settings. Get all player coordinates in a
large radius. As you level AOE goes up
No
Clip: Toggleable in settings. CTRL + Jump to turn on, Sneak + CTRL to
turn off. (LVL 1-3) you will continually teleport forward. (LVL 4) At
higher levels it will have WSAD Sneak Jump controls (LVL 6 - CTRL to
go faster).
AI
Breaker: (LVL 4) Toggleable in settings: When punching, mobs AI is
broken for a time, players cant move and lose their block and entity
reach. As you level time effected goes up
Bad
Code: When getting hit, there is a chance you wont take any damage,
or you will gain health. As you level, the chance increases
Energy
Battery
Amplify
Body: When Amplified you increase in speed, run speed, punch damage,
attack speed, jump and leap distance. Running and attacking will use
up energy. As you level energy usage decreases on each level
Leap:
Using CTRL + Jump while amplified will send you flying in the
direction you are facing
Increase Amp: Using (1) Will amplify
your physical body. Punch DMG by LVL: 10, 15, 20, 25, 30
Amp
off: Using (1) While sneaking will turn off Amplify Body.
Repel
Damage: (LVL 4) Using (2) Will toggle on/off damage resistance. This
will block 80% of damage, and instead of gaining energy on every hit,
you will lose it. As you level energy drain decreases
Damage
Absorption: (LVL 3) Holding (2) Will put you in a state where you
absorb heaps of energy when you take damage. It will turn off Amplify
Body and Repel damage. You will take only 20% of all damage dealt,
but will be slowed and weakened.
Energy Emit: (LVL 2) Using (3)
Will use an attack of the selected energy type. As you level attack
increases
Energy Type: (LVL 2) Using (3) While sneaking will
toggle the energy type you are using.
Absorb
hit: When getting hit the damage you take will generate energy. Does
not work when using amplify body or repel damage. Multiplies with
level
Digestive
Generator: Eating will give you energy. Multiplies with level
Kinetic
buildup: (LVL 4) Running, walking, and jumping will increase energy,
while amplify body is turned off
Stockpile punch: Punching mobs
with amplify body turned off will generate energy. Multiplies with
level.
Photosynthesis:
(LVL 7) When in sunlight you generate energy
Dragon
Rider
Claw:
Using (1) Will scratch the enemies in front with claw attacks. As you
level damage increases, energy usage lowers.
Fireball: (LVL 2)
Using (1) While sneaking will shoot out a dragon fireball. As you
level damage increases, energy usage lowers.
Dragon Breath: (LVL
3) Holding (2) Will emit a dragon fire breath in front. As you level
range and damage increases, energy usage lowers.
Dragon
Aspect: (LVL 3) Using (2) While sneaking will toggle on/off Dragon
Aspect. In this form you gain increased speed, attack speed, jump,
fall distance and punch damage. As you level buffs increase, energy
usage goes down
Dragon
Ride: (LVL 5) Using (3) will summon and allow you to ride the Ender
Dragon. While riding WSAD, Jump, CTRL movement, Shift to dismount.
While riding the dragon you can use (1) Claw attack, (2) Fireball,
(3) Dragon Fire
Dragon Banish: (LVL 5) Using (3) While sneaking
will banish the dragon back to the end.
Ice
Freeze
Type: Using (1) Will use the type of basic freeze ability you have
chosen (settings). Freeze wave freezes enemies in front (as you level
range increases, energy usage goes down). Shield creates an ice wall
in front of you (as you level energy usage goes down. Bridge creates
an ice path..
Melt:
Using (1) While sneaking will use the selected melt ability you have
chosen (settings). Wave will melt all ice and mobs in the direction
you face. Chunk will break large areas of ice. Spread will spread
along from the block you looked at (as you level spread distance
increases).
Glacier:
(LVL 3) Using (2) Will freeze a massive area in front of you,
trapping mobs and dealing damage. As you level size and damage
increase. Energy usage lowers
Frostbite:
(LVL 2) Using (2) While sneaking will damage the mob in front with
frost. As you level damage increases, energy usage lowers.
Ice
Shards: (LVL 4) Using (3) Will fire out ice shards. As you level
range and damage increases, energy usage goes down.
Blizzard:
(LVL 3) Using (3) While sneaking will toggle on/off blizzard. This
will slow, weaken and damage mobs around you. As you level AOE and
damage increase, energy usage goes down.
Ice Age (LVL 6) Toggle
in menu, swaps with Ice Shards. Using (3) Will deal damage to and
freeze all things around you in a large area. As you level AOE goes
up, energy usage decreases
Settings: Sneak + Jump
Arctic
Vigor: When on ice/snow your strength, speed, step height, and block
break speed are increased. At LVL 5 you gain regeneration.
Ice
Punch: Toggled in settings. Punching a mob freezes them
Wizard
Spellbook/Settings:
Sneak + Jump. The spellbook will give you your spells you can select.
Click the number on the right of the spell to tie it to a specific
item. The numbers correlate as follows. 1 – (1), 2- (1 + sneaking),
3 – (2), 4- (2 + sneaking), 5 – (3), 6- (3 + sneaking).
Regular
Spells: Using (1) or (2) with selected spell slots 1-4 will use the
assigned spell
Toggled spells: Using (3) with selected spell
slot 5-6 will toggle on/off selected buff.
Mana Grab: Punching a
mob will give you mana. Scales with level.
Mana Regen: At LVL 3,
5, 7 you gain increased mana regeneration.
Fly: (LVL 5). Toggled
in settings. Use CTRL + Jump to activate. As you level energy usage
decreases, speed increases
Blackhole
Vacuum:
Holding (1) Will pull all surrounding mobs and projectiles into a
mini black hole in front of you, it can also break blocks, toggled in
settings. As you level damage and AOE increases, energy usage
decreases.
Gravity Pull: (LVL 2) Using (1) While sneaking will
pull the mob you are facing toward you. As you level it will increase
in damage, decrease in energy usage and at LVL 5 it gains the ability
to travel through walls
Gravity Blast: (LVL 3) Using (2) Will
shoot out an energy blast, pushing mobs away. As you level damage and
range will increase, energy usage will decrease
Spatial
Warp: (LVL 4) Using (2) While sneaking will teleport you in the
direction you are facing. As you level energy usage goes down
Black
Hole: (LVL 5) Using (3) Creates a black hole where you are standing.
As you level damage, size, time, AOE increases, energy usage
decreases
Black
Hole Remove: (LVL 5) Removes the black hole you created.
Settings:
Sneak + Jump
Gravitational
Repulsion: (LVL 4) Toggleable in settings. Will pushback all non
player mobs who approach you.
Chaos
Magic
Magic
types: Chaos magic comes with 2 variants, controlled and wild.
Controlled magic is weaker and drains less energy, but is more
stable. Wild magic will damage you but will do more damage and have
other effects. Magic type can be toggled in settings. When holding
CRTL when Controlled is toggled on you will use the Wild attack
variant.
Chaos Burst: Using (1) Will damage mobs in front of
you. As you level damage increases, energy usage goes down. When
using Wild variant it will do more damage and create a lingering
magic field that inflicts damage.
Healing: Using (1) While
sneaking will grant regeneration on yourself. As you level energy
cost lowers, healing rate goes up. Wild variant will provide greater
healing but will weaken, blind and nauseate you. Wild variant is not
automatic, CTRL must be held for this.
Concentrated Blast: (LVL
3) Using (2) Will fire a magic blast in the direction you are
looking, damaging mobs hit. AS you level damage increases and energy
usage goes down. Wild variant creates micro magic bursts when
striking dealing more damage.
Repercussion
Redirection: (LVL 2) Using (2) While sneaking will toggle on/off
Repercussion Redirection. In this state all Wild magic attacks will
use more energy instead of making you take damage. As you level
energy usage decreases.
Mystic
Wave: (LVL 4) Using (3) Will create a magical wave in front of you
damaging all mobs caught in the crossfire. As you level energy usage
goes down, damage increases. Wild variant creates a lingering magic
field.
Seeker
Orb: (LVL 5) Using (3) While sneaking will create seeker orbs. These
will chase after the nearest target dealing damage. As you level
damage goes up, energy usage goes down. Wild variant orbs are faster
and deal higher damage.
Ground
Zero: (LVL 6) Toggled in settings, replaces Seeker Orbs. Using (3)
while sneaking will fire off a large blast where you are looking,
when making contact it creates a large explosion. As you level size
and damage increases, energy usage decreases. Wild variant creates a
large AOE field at area of impact that damages all surrounding
mobs
Settings:
Sneak + Jump
Fly: (LVL 5) Toggled in settings. CTRL + Jump to
activate. WSAD controls
Muscle
Beatdown:
Using (1) Will rapidly punch mobs in front of you. As you level
damage increases, energy usage goes down.
Hulk
out: (LVL 2) Using (1) While sneaking makes you grow in size,
increasing your reach, speed and strength for a time. All of your
other abilities are enhanced by this. After a set time you atrophy
and get weaker and slower for a time. As you level atrophy time
decreases, hulk out time lasts longer
Shoulder
Barge: (LVL 3) Holding (2) Will increase your speed, allowing you to
damage mobs you run into. As you level damage increases, energy usage
goes down
Ground
pound: (LVL 4) Using (2) While sneaking will launch all mobs on
ground around you into the air. As you level launch height and AOE
increases, energy usage goes down.
Grab/throw: (LVL 4) Using (3)
Will grab the mob in front of you. Using it again will throw the mob
where you are facing. As you level energy usage goes down
[size=14.6667px][bgcolor=transparent]Bear
Hug: (LVL 5) Using (3) While sneakin
49 Update Logs
Update #49 Version 4.00 : by Evilonesw 07/21/2026 7:28:08 amJuly 21 @ 11:28 am UTC
Complete Rebuild of the mod adding Passives, new powers, better optimisation levelling and so much more
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Have something to say?
Are you running any other packs as well?? When paired with other badly written packs there will be a noticeable lag
Although this pack is ultra-lightweight, it is huge meaning and initial slower load time but a fast runtime.
On average this pack only adds 0.1-0.3 depending on the PC/Laptop being used.
If it is running on a server the internet speed will also heavily effect it