Minecraft Data Packs / Extensive

Redstone Expansion V2.1 by Skyball | Minecraft 1.13+ Datapack

  • check_circle Functions
  • check_circle Recipes
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Skyball's Avatar Skyball
Level 45 : Master Technomancer
34
Hello again!
This creation allows you to easily create complex redstone contraptions with 22 new redstone items in vanilla 1.13+.

New elements:
  • Gates: AND OR NOT NOR NAND XOR XNOR
  • Signal delayer
  • Signal extender
  • Signal shortener
  • Impulse generator (one-block-clock)
  • Flip flop
  • Randomizer
  • Entity detector
  • Redstone sender
  • Block beamer
  • Wireless lever [sender/receiver]
  • Vacuum hopper
  • Message sender
  • Redstone furnance
IMPORTANT: Read this document before using, there is a useful guide on how all of these are working



How to install: https://minecraft.gamepedia.com/Tutorials/Installing_a_data_pack

Have a nice day!
CreditThanks for giving me ideas: RareDevil, ElendesElektron, MsMagikarp and Franky12345678
CompatibilityMinecraft 1.13
Tags

1 Update Logs

Update #1 : by Skyball 01/02/2019 4:26:33 amJan 2nd, 2019

Added survival crafting recipes, look them up here.

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2
03/01/2021 3:36 pm
Level 8 : Apprentice Miner
Drakio-X
Drakio-X's Avatar
Great implementations definitly I will use it
2
03/01/2021 2:51 pm
Level 8 : Apprentice Miner
Drakio-X
Drakio-X's Avatar
Will be updated?
1
03/02/2021 9:38 am
Level 45 : Master Technomancer
Skyball
Skyball's Avatar
No, I've stopped working with Minecraft. This project was nontheless one of the coolest I've worked on. Glad you like it!
1
09/19/2019 11:55 pm
Level 1 : New Miner
NPC_Zakai
NPC_Zakai's Avatar
yep downloading it i am starting out on redstone i make small things like auto shops and 2x2 doors and clocks and auto dispensers but i can never get a good circuit so this will help
1
09/20/2019 10:09 am
Level 45 : Master Technomancer
Skyball
Skyball's Avatar
Thanks! This means a lot to me.
2
08/07/2019 6:27 amhistory
Level 1 : New Miner
spdyvkng
spdyvkng's Avatar
I had to finally make an account.



A simple and great idea, I like the output carpet which gives possibilities for 3 inputs and 3 outputs in a very small area, using repeaters, and it's easy to know where my signal is going.



However, if the carpet is on top of the block the redstone block won't power a gate immediately on top. Now, in a design where I need four inputs (buttons on an outside wall with a 3x3 hollow center) and where the buttons go to a central or-gate, the resulting signal has to be added one level higher than desireable, because I have to have a observer triggered by the redstone block above. If I use a block beside, the signal from one of my redstone buttons is blocked, and I can not remove the wall around to route the signal outside the 3x3 area.



I guess that is a limitation of Minecraft, however, since this is a datapack, I do believe your blocks might be able to detect power from below (though i'm unsure how much it will add up to the execution time of ticks if a lot of your blocks are used).



As I said, I love the carpet, but there is one very sore limitation, the carpet reacts to any of your blocks placed around it, so chaining will by design always need one additional piece of redstone dust. Now, if the carpets could be directional as well... :)



Anyway, I'll try to work around the limitations, I love this datapack, as it is the only one with gates (for now). I hope you find the time to improve it, perhaps you'd even be able to create a resourcepack with custom models? I'm trying to find out if it is possible to use any of the models and textures in the existing redstone mods for forge (for example the assets from SimpleLogic if the author gives permission).



Do you have a github project for the datapack?
1
08/07/2019 12:45 pm
Level 45 : Master Technomancer
Skyball
Skyball's Avatar
Hi there!
Thank you for the feedback. The redstone blocks don't trigger the gates, as that would lead to a input to the gate releasing the signal --> recursion.
I know that this is an issue, but I didn't really know how to solve it. Making the carpets directional would be a solution, but that would require even more armor stands...
The execution time would not be very much longer tho. Only the lags from more entitys.
I don't really have much experience in creating custom models, so... you can't expect very much in this direction from me... ;)
No, there isn't a github project for the datapack. I also didn't plan to get working on it any soon, but we'll see. Maybe I will continue working on it in a few weeks when I have less stuff to do.
Thanks for your kind words!
1
08/07/2019 9:24 pm
Level 1 : New Miner
spdyvkng
spdyvkng's Avatar
Thank you for your quick reply.

I've gone back to 12.2 and Forge because of the kids.

That you're using armor stands seems very complicated. I don't know the real capabilities of datapacks, but surely some kind of command or similar would be better?

Anyway, I still like the sheer audacity of creating this :)
1
08/10/2019 3:45 am
Level 45 : Master Technomancer
Skyball
Skyball's Avatar
Datapacks are only commands in text files that get executed up to 20 times per second.
I need the armor stands, which are invisible and have no hitbox by the way, to mark the positions of the blocks and to store information, like for example is the block powered or not or the timer from the extender and so on.
The armor stand is a powerful tool which is used by almost every creator to make their stuff.
There is no command that could to that.

Anyways, have a nice day!
2
07/29/2019 11:03 am
Level 17 : Journeyman Engineer
HairForFour
HairForFour's Avatar
This is incredible! Thank you a lot for making it
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