• • 9/23/20 1:01 am • 4 logs
- 7.4k views • 0 today
- save_alt 753 downloads
- Compatibility
- Minecraft 1.14
- to version
- Minecraft 1.17
- Changes include
- Functions
- Loot Tables
88
Allows Illusioners, Singular Skeleton and Zombie horse traps to spawn naturally
Spawn rules:
Zombie Horse Traps - 5% chance at night, same spawn rules as a regular zombie
Skeleton Horse Traps - 5% chance at night, same spawn rules as a regular skeleton
Illusioners - 25% chance to spawn during raids and in woodland mansions
Killer Rabbits - 1% chance of spawning
Can also be spawned using spawn eggs
Zombie Horse Traps - from zombie spawn eggs
Skeleton Horse Traps - from skeleton spawn eggs
Illusioners - from evoker spawn eggs
Killer Rabbits - well... Its obvious
Spawn rules:
Zombie Horse Traps - 5% chance at night, same spawn rules as a regular zombie
Skeleton Horse Traps - 5% chance at night, same spawn rules as a regular skeleton
Illusioners - 25% chance to spawn during raids and in woodland mansions
Killer Rabbits - 1% chance of spawning
Can also be spawned using spawn eggs
Zombie Horse Traps - from zombie spawn eggs
Skeleton Horse Traps - from skeleton spawn eggs
Illusioners - from evoker spawn eggs
Killer Rabbits - well... Its obvious
4 Update Logs
v2.0.9 : by N0t_UN_Owen 09/23/2020 1:01:10 amSeptember 23, 2020 @ 5:01 am UTC
-Spawned horse jockeys now have much better movement speeds
-Fixed a bug with baby zombies not being able to convert into a horse jockey
-Fixed a bug with baby zombies not being able to convert into a horse jockey
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2. Zombie horses can't be riden by players like Skeleton ones can. Possible fix plz that would be so sick!
I did find one problem, it seems that the skeleton and zombie horses do not de-spawn. This leads to a mass build-up of these entities in caves. I ran this on a server for a few hours and ended up with massive lag from 500+ undead horses hanging around in caves.
This datapack would be awesome if those mobs de-spawned. Looking forward to an update!
Edit: apparently because they spawn as tamed so I fixed that and now they despawn correctly