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Installation:
-Extra Bows (Data).zip file goes into the datapack folder of your world.
-Extra Bows (Resources).zip file goes into your resource pack folder and must be enabled for this datapack to work!
This datapack adds tiered bows and crossbows. This means stone to netherite gets their own bow and crossbow.
![Extra Bows [Java Datapack] Minecraft Data Pack](https://media.forgecdn.net/attachments/description/null/description_7e874b81-8b0d-4f77-b0e2-dcdc17c71135.png)
Their crafting recipes are as follows:
Bows just require you to add two more pieces of your desired material.
![Extra Bows [Java Datapack] Minecraft Data Pack](https://media.forgecdn.net/attachments/description/null/description_21eef4ef-71ad-433e-b4e9-fcdbc30d80ec.png)
Crossbows require you to replace the top and bottom middle with your desired material.
![Extra Bows [Java Datapack] Minecraft Data Pack](https://media.forgecdn.net/attachments/description/null/description_5775842a-2dd8-4614-9072-fdf707bbbadd.png)
All bows and crossbows have been changed to now have a "ranged damage" and "strafe speed" stat.

Ranged damage adds bonus damage to shot arrows.
Strafe speed affects the speed of which you move when using a bow. For all items, 0.2 is default, 1.0 for spears. This mod adds this to the tiered bows as well.
Stats are as follows:
Do note that wooden bows and crossbow are vanilla bows and crossbows, which had their stats adjusted to match wooden tools. 2 ranged damage is the same as vanilla bows and crossbows.
Ranged Damage chart
Strafe Speed chart
Durability and Enchantability stats are the same as their material tiers.
Notice how crossbow damage scaling is higher. This is because they cannot receive the power enchantment. This makes diamond and netherite crossbows deal up to or more than 20 hearts of damage.
Other vanilla changes:
-All bows can now be repaired with planks the same way wooden tools do.
-Crossbows had their crafting recipe changed to require any wood as supposed to iron.

-If a skeleton spawns with higher tier armor, they will also spawn with a bow of that respective tier. For example: a parched spawning with copper armor will cause it to spawn with a copper bow.

-Piglins spawn with a golden crossbow as supposed to a wooden one.

-Pillager patrol leaders will spawn with a stone crossbow as supposed to a wooden one.

Some other notes:
-"Stone" bows/crossbows are only named that way for consistency, they are actually reinforced bows/crossbows.
-All existing bows and crossbows will be automatically converted to this datapack's version of them. This means that if you have a bow or crossbow that is damaged more than 64 times, they will likely break instantly upon entering the world with this pack enabled.
Known issues:
-All bows and crossbows can be upgraded into their netherite variant, including the netherite versions themselves. To accomodate for the latter issue, crafting a netherite bow or crossbow with another netherite bow or crossbow will refund the netherite ingot and upgrade template to the player.
-All bows and crossbows can be used to repair each other in anvils and crafting tables even if both bow or crossbow used are of different tiers. This also has the unintended side effect of being able to transfer the enchantments of a lower tier bow to a higher tier one. There is sadly no fix for this until Mojang adds a way.
-Extra Bows (Data).zip file goes into the datapack folder of your world.
-Extra Bows (Resources).zip file goes into your resource pack folder and must be enabled for this datapack to work!
This datapack adds tiered bows and crossbows. This means stone to netherite gets their own bow and crossbow.
![Extra Bows [Java Datapack] Minecraft Data Pack](https://media.forgecdn.net/attachments/description/null/description_7e874b81-8b0d-4f77-b0e2-dcdc17c71135.png)
Their crafting recipes are as follows:
Bows just require you to add two more pieces of your desired material.
![Extra Bows [Java Datapack] Minecraft Data Pack](https://media.forgecdn.net/attachments/description/null/description_21eef4ef-71ad-433e-b4e9-fcdbc30d80ec.png)
Crossbows require you to replace the top and bottom middle with your desired material.
![Extra Bows [Java Datapack] Minecraft Data Pack](https://media.forgecdn.net/attachments/description/null/description_5775842a-2dd8-4614-9072-fdf707bbbadd.png)
All bows and crossbows have been changed to now have a "ranged damage" and "strafe speed" stat.

Ranged damage adds bonus damage to shot arrows.
Strafe speed affects the speed of which you move when using a bow. For all items, 0.2 is default, 1.0 for spears. This mod adds this to the tiered bows as well.
Stats are as follows:
Do note that wooden bows and crossbow are vanilla bows and crossbows, which had their stats adjusted to match wooden tools. 2 ranged damage is the same as vanilla bows and crossbows.
Ranged Damage chart
| Material Tier | Bow | Crossbow |
| Wood | 2 | 3 |
| Stone | 2.5 | 4 |
| Copper | 2.5 | 4 |
| Iron | 3 | 5 |
| Gold | 2 | 3 |
| Diamond | 3.5 | 6 |
| Netherite | 4 | 7 |
Strafe Speed chart
| Material Tier | Bow or Crossbow |
| Wood | 0.5 (Vanilla is 0.2) |
| Stone | 0.4 |
| Copper | 0.5 |
| Iron | 0.3 |
| Gold | 1.0 |
| Diamond | 0.2 |
| Netherite | 0.25 |
Durability and Enchantability stats are the same as their material tiers.
Notice how crossbow damage scaling is higher. This is because they cannot receive the power enchantment. This makes diamond and netherite crossbows deal up to or more than 20 hearts of damage.
Other vanilla changes:
-All bows can now be repaired with planks the same way wooden tools do.
-Crossbows had their crafting recipe changed to require any wood as supposed to iron.

-If a skeleton spawns with higher tier armor, they will also spawn with a bow of that respective tier. For example: a parched spawning with copper armor will cause it to spawn with a copper bow.

-Piglins spawn with a golden crossbow as supposed to a wooden one.

-Pillager patrol leaders will spawn with a stone crossbow as supposed to a wooden one.

Some other notes:
-"Stone" bows/crossbows are only named that way for consistency, they are actually reinforced bows/crossbows.
-All existing bows and crossbows will be automatically converted to this datapack's version of them. This means that if you have a bow or crossbow that is damaged more than 64 times, they will likely break instantly upon entering the world with this pack enabled.
Known issues:
-All bows and crossbows can be upgraded into their netherite variant, including the netherite versions themselves. To accomodate for the latter issue, crafting a netherite bow or crossbow with another netherite bow or crossbow will refund the netherite ingot and upgrade template to the player.
-All bows and crossbows can be used to repair each other in anvils and crafting tables even if both bow or crossbow used are of different tiers. This also has the unintended side effect of being able to transfer the enchantments of a lower tier bow to a higher tier one. There is sadly no fix for this until Mojang adds a way.
| Compatibility | Minecraft 1.21 |
| Tags |
19 Update Logs
v2.2 : by N0t_UN_Owen 11/23/2025 5:11:58 amNovember 23, 2025 @ 10:11 am UTC
-Updated to 1.21.11+
-Added strafe speed stat from the mod version of this datapack
-Added strafe speed stat from the mod version of this datapack
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Have something to say?
IT DISSAPEARED FROM THE MODERINTH
i also have a lot of ideas to expand the basepack itself. like what if there were bows with different shafts?
like bone bow would charge slow deal more damage, and bamboo could deal less damage and draw fast
blaze rod and breeze rod bow would have the effects of flame and punch, still allowing the bow to be enchanted with them,
i know this would be... a lot of different items, but i think it could be VERY worth it.
another thing, you keep saying as supposed instead of as opposed. why?
https://www.youtube.com/watch?v=RyhViwD4cGo