- check_circle Advancements
- check_circle Functions
- check_circle Loot Tables
- check_circle Recipes
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16
RPG System!
For anyone interested, they can take this data pack of any of its features and make them their own. I'm not going to be working on it for now, maybe never. Maybe if I learn how to make Mods, I'll give it another try. Thank you all for the attention and good feedback!
Toggle on /reload to select your Minecraft version
FEEDBACK NEEDED:
Is it Multiplayer compatible? It is compatible!
Is it well balanced?
Is it intuitive and/or explains everything well enough?
For anyone interested, they can take this data pack of any of its features and make them their own. I'm not going to be working on it for now, maybe never. Maybe if I learn how to make Mods, I'll give it another try. Thank you all for the attention and good feedback!
Toggle on /reload to select your Minecraft version
INSTALL
Make sure to enable the pack and run the init function
-/datapack enable "file/Player System"
-/function tff-rpg-player:scripts/init
Also:
-/reload
To uninstall:
-/function tff-rpg-player:scripts/uninstall
-/datapack enable "file/Player System"
-/function tff-rpg-player:scripts/init
Also:
-/reload
To uninstall:
-/function tff-rpg-player:scripts/uninstall
BUGS
There's a bug with parties. Add /scoreboard objectives add tff_teams dummy
LAG ISSUES
If you have lag issues, mostly big servers, please send a /debug report so I can fix your problem quickly!
You can test your TPS by running:
/debug start
/debug stop
From the next update Alpha v_1.4.2 onwards the lag issues should be noticeably lessened when playing with multiple people.
You can test your TPS by running:
/debug start
/debug stop
From the next update Alpha v_1.4.2 onwards the lag issues should be noticeably lessened when playing with multiple people.
MAIN FEATURES
-A self-updating custom written book with all your personal information, stats, class, and skills. (Don't click other items on top of the book unless you want to trash them)
-A custom XP/sXP, Level, and Skill Up system with exponential growth for the needed XP/sXP.
-A Stat system that modifies Minecraft's attributes for Player growth. Accuracy functionality may come on a later update.
-A Class system that grants you Class Stat Points increasing your Base Stats upon Level Up. (More functionality in future updates)
-A Skill system that grants you Action Stat Points by repeating certain actions or using certain items increasing your Base Stats upon Skill Up.
-A Mob Detection system by type. Certain Mobs give more XP than others.
-A Reputation system that directly affects the Luck Stat. More to come in later updates.
-XP and sXP tracker on action bar. Toggle sXP tracker by clicking on a skill's name or auto track upon Skill Up.
**sXP means Skill XP for individual Skills.
-A custom XP/sXP, Level, and Skill Up system with exponential growth for the needed XP/sXP.
-A Stat system that modifies Minecraft's attributes for Player growth. Accuracy functionality may come on a later update.
-A Class system that grants you Class Stat Points increasing your Base Stats upon Level Up. (More functionality in future updates)
-A Skill system that grants you Action Stat Points by repeating certain actions or using certain items increasing your Base Stats upon Skill Up.
-A Mob Detection system by type. Certain Mobs give more XP than others.
-A Reputation system that directly affects the Luck Stat. More to come in later updates.
-XP and sXP tracker on action bar. Toggle sXP tracker by clicking on a skill's name or auto track upon Skill Up.
**sXP means Skill XP for individual Skills.
DISCLAIMER
When you first load the World/Data Pack you may experience a shock. Attributes are modified so that players start off with fewer Hearts, Speed, Damage, etc. Add Stat Points to grow your Character.
CREDIT
ADDED FEATURES
Restrictions
Skills: Actions like mining, digging, etc. give you sXP. At first, you'll only be able to use wooden tools but increasing proficiency with each tool, weapon, and armor will let you use increasingly better tiers.
Class: Depending on which Class you choose you'll gain some stat points but certain classes can/can't use certain tiers.
Items: Rare items found in forgotten chests are powerful but they also come with their own restrictions.
Reputation
Status: Clearing raids on villages grants you both fame and reputation. With enough contributions, you can gain special treatment and status. Be mindful to keep your actions clean or you'll be thrown from your pedestal. You can regain some status with diminishing returns.
Bounty: If your reputation falls too low you can be wanted and hunters will follow you everywhere you go. Kill or be killed. Your head is especially coveted by Head Collectors.
Currency
Choose your coin of preference and store your savings in the bank. You can exchange money with your friends and even loan money but be careful of payment interests.
Shops
Set up your personal shop and sell stackable and non-stackable items, and even enchanted items. Put down a barrel with an item frame and stick in the front face. You can deposit money from your bank account to sell items even offline.
Loot
You can find special enchanted items throughout the world on dungeons, abandoned buildings, and more. Explore away.
Social
Set up parties with your friends and explore together. You can share XP of some mobs based on how close you're from one another.
Triggers
There's a list of triggers you can use to do these things. /trigger...
Custom Mobs
Naturally spawning custom mobs with special traits
Custom Crafting
Chainmail Armor
Trident
**Check out more detailed information in the Log History**
Skills: Actions like mining, digging, etc. give you sXP. At first, you'll only be able to use wooden tools but increasing proficiency with each tool, weapon, and armor will let you use increasingly better tiers.
Class: Depending on which Class you choose you'll gain some stat points but certain classes can/can't use certain tiers.
Items: Rare items found in forgotten chests are powerful but they also come with their own restrictions.
Reputation
Status: Clearing raids on villages grants you both fame and reputation. With enough contributions, you can gain special treatment and status. Be mindful to keep your actions clean or you'll be thrown from your pedestal. You can regain some status with diminishing returns.
Bounty: If your reputation falls too low you can be wanted and hunters will follow you everywhere you go. Kill or be killed. Your head is especially coveted by Head Collectors.
Currency
Choose your coin of preference and store your savings in the bank. You can exchange money with your friends and even loan money but be careful of payment interests.
Shops
Set up your personal shop and sell stackable and non-stackable items, and even enchanted items. Put down a barrel with an item frame and stick in the front face. You can deposit money from your bank account to sell items even offline.
Loot
You can find special enchanted items throughout the world on dungeons, abandoned buildings, and more. Explore away.
Social
Set up parties with your friends and explore together. You can share XP of some mobs based on how close you're from one another.
Triggers
There's a list of triggers you can use to do these things. /trigger...
Custom Mobs
Naturally spawning custom mobs with special traits
Custom Crafting
Chainmail Armor
Trident
**Check out more detailed information in the Log History**
PREVIOUS DOWNLOADS
You can see all the previous updates here: drive.google.com/drive/folders/181wKprN8uEIu3hduGjTiLIYVX_zcVuLe?usp=sharing
FEEDBACK NEEDED:
Is it Multiplayer compatible? It is compatible!
Is it well balanced?
Is it intuitive and/or explains everything well enough?
Compatibility | Minecraft 1.13 |
to | Minecraft 1.16 |
Tags |
11 Update Logs
Update #11 Closed : by Touff_997 01/13/2022 6:12:20 pmJan 13th, 2022
Hi, I started this data pack a while back, summer 2019 I think? I haven't touched this project or anything Minecraft related for quite a while and I'm not going to any time soon. Maybe I'll revive this as a mod if I ever learn how, but if any of you want to take any features or even the entire datapack for themselves, go for it. I'd love to see it being developed.
For anyone that may try this, test with multiplayer in mind extensively. With more than two players. I eventually gave up, not only due to a gigantic scope, lack of time and motivation, but also because a few features I worked on by myself didn't work quite well with more than a few players. The party system was the one that destroyed me the most on that respect.
Thank you for the comments, likes and great feedback. This project got me to go back to using Godot and I've since joined many Game Jams and created a few games. If you want to check them out, you can go to my YT channel or my itch.io page. The games are not guaranteed to be any good!
For anyone that may try this, test with multiplayer in mind extensively. With more than two players. I eventually gave up, not only due to a gigantic scope, lack of time and motivation, but also because a few features I worked on by myself didn't work quite well with more than a few players. The party system was the one that destroyed me the most on that respect.
Thank you for the comments, likes and great feedback. This project got me to go back to using Godot and I've since joined many Game Jams and created a few games. If you want to check them out, you can go to my YT channel or my itch.io page. The games are not guaranteed to be any good!
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/function tff-rpg-player:scripts/init
Even if I enter the above command. The phrase player system initialized appears, but the number of hearts does not decrease and the book does not appear.
The same is true for removing and using all modes.
any lvl system anythink