- check_circle Loot Tables
- check_circle Structures
Published Aug 11th, 2022, 8/11/22 8:00 am
scheduled
- 4,721 views, 15 today
- 584 downloads, 1 today
Required Resource Pack
96
Disclaimer |
This pack is intended to be played with and without my Super Mario Texture Pack (full).
If not you should download the other pack (required) for ?-Block Textures.
This is my first datapack. At the moment its more prove of concept but will expand greatly if interest is there.
Description |
This datapack adds structures based on the Super Mario franchise, which can be found all over the world.
From the iconic floating blocks to houses and even castles everything is there.
Discover Toadhouses or the Odysee (WIP). This pack will make the world look like super mario.
Suggest your ideas for new structures in the comments!
Plans/Ideas |
- More Structures
- Make them bigger (Mansion sized)
- Custom Biomes to really transform the world
Compatibility | Minecraft 1.19 |
Tags |
tools/tracking
5676196
119
super-mario-structure-pack-beta
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There should also be a ground structure which places a coin heaven above it and contains a ? block with a vine.
To make this, make the ? block drop an item with a custom NBT tag, and when an item entity with that NBT is detected, it sets the block its in to a solid brick (so the vine has an anchor) and then summons a Marker entity and kills itself. This vine_tip Marker is teleported upward each tick, and if it is in an nonsolid block (use a block tag so vines can grow through air, cave_air, torches, and some other blocks) it replaces the block its in with warped vines (since they grow upward). When it hits a solid block (don't put void_air in the #vine_replaces tag or whatever so you can use a void_air in the coin heaven structure to stop the vine automatically at that height) or grows to some large total height (count this with a scoreboard) kill the Marker so the vine stops growing.