- Functions
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Supported MC version 1.20.1 - 26.1.2
You and your friends will start out with 8 lives (configurable) and need to team up to survive. At the beginning there is a grace period where no one will lose lives, after a configurable amount of time you will lose Grace Period and start to lose lives on death. This is meant to be a fun gamemode or tool for server owners if they would like a lightly configurable experience. You are able to revive teammates in the same team and add lives to yourself. More info on set up if you keep reading.
Setup:
1. Add players to the teams that come with the datapack.
/team join <teamname> <playername>

2. Set Grace Period time or toggle it off.
/scoreboard players set GracePeriodCountDown TLConfig <1-6>
1= 5 minutes
2= 10 minutes
3= 20 minutes
4= 30 minutes
5= 1 hour
6= 2 hours
/function teamlives:gracetoggle
Setting a time will automatically toggle grace off when the countdown ends.
Player Commands:
/trigger revive
This will try to revive a player that is online and in the same team as you.
/trigger addlife
This will give you an extra life at the cost of a nether star (nether star must be in offhand)
Optional Settings
Prevent "dead" players from leaving spawn
/function teamlives:marker
This command will set a marker where you are standing and will not let players go far away from it. (If you want to move it make sure you kill the marker entity tagged <DeathZoneMarker> the last one.)
Turn life loss off for specific players
/scoreboard players set <playername> LifeLoss 0
This command allows you to turn off life loss on death for the specific player you want.
Team starting lives
Found in TeamLivesV-1.0\1.21-26.1\data\teamlives\function\load.mcfunction
Change the last number on line 8 to set how many lives players who join for the first time are set to
You and your friends will start out with 8 lives (configurable) and need to team up to survive. At the beginning there is a grace period where no one will lose lives, after a configurable amount of time you will lose Grace Period and start to lose lives on death. This is meant to be a fun gamemode or tool for server owners if they would like a lightly configurable experience. You are able to revive teammates in the same team and add lives to yourself. More info on set up if you keep reading.
Setup:
1. Add players to the teams that come with the datapack.
/team join <teamname> <playername>

2. Set Grace Period time or toggle it off.
/scoreboard players set GracePeriodCountDown TLConfig <1-6>
1= 5 minutes
2= 10 minutes
3= 20 minutes
4= 30 minutes
5= 1 hour
6= 2 hours
/function teamlives:gracetoggle
Setting a time will automatically toggle grace off when the countdown ends.
Player Commands:
/trigger revive
This will try to revive a player that is online and in the same team as you.
/trigger addlife
This will give you an extra life at the cost of a nether star (nether star must be in offhand)
Optional Settings
Prevent "dead" players from leaving spawn
/function teamlives:marker
This command will set a marker where you are standing and will not let players go far away from it. (If you want to move it make sure you kill the marker entity tagged <DeathZoneMarker> the last one.)
Turn life loss off for specific players
/scoreboard players set <playername> LifeLoss 0
This command allows you to turn off life loss on death for the specific player you want.
Team starting lives
Found in TeamLivesV-1.0\1.21-26.1\data\teamlives\function\load.mcfunction
Change the last number on line 8 to set how many lives players who join for the first time are set to
| Compatibility | Minecraft 1.20 |
| to | Minecraft 26.1 |
| Tags |
1 Update Logs
Version 1.3 : by GamingFervor 06/16/2026 1:24:12 pmJune 16 @ 5:24 pm UTC
Datapack port to 26.2
6915329
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