Toolbox Datapack

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                    avatar atlleep
                    Level 22 : Expert Ninja
                    Toolbox Datapack for Minecraft

                    New update:
                    What's new?
                    - New spawnpoints tool (It allows you to make 3 diffrent spawnpoints for each player and configure them the way you like!). How to use?:
                    - First, to open the spawnpoints menu by typing /function toolbox:spawnpoints/menu
                    - After you've opened it, you have a lot of options. I recommend turning on the saving feature, otherwise your settings might get lost.
                    - Once you've configured everything, at the top there are 3 functions (Summon, TP and Kill)
                    - Summon - Places an spawnpoint at your position
                    - TP - Teleports the selected spawnpoint to you
                    - Kill - Kills the selected spawnpoint
                    - To tp the players, first you need to give them a role (The role depends where they spawn). Since there are 3 spawnpoints (Green, yellow and blue), you can assign players to one of them. To do that, use /team join green/yellow/blue <playername>.
                    - And after that, use /function toolbox:spawnpoints/spawn_players to spawn them!

                    How to install:
                    1. Open your world's folder
                    2. Find the datapacks folder
                    3. Put the datapack ZIP file into your world's datapacks folder
                    4. Reload your world and you're done!

                    How to use:

                    1. How to use maths? - There are 4 operations that you can do!
                    - Power
                    - Divide
                    - Multiply
                    - Even or Odd
                    Type /function toolbox:math/ and then after the last '/' type one of the above.
                    Then, a message will pop up with instructions!

                    2. How to generate shapes?
                    - First, select your shape. Type /function toolbox:shapes/ and then select
                    - Once you've selected your shape, press enter and a message with instructions will pop up.

                    3. How to use the UUID system? - By default, every player that has ever joined the world will have an UUID. You can do 5 operations with UUID's:
                    - Gen (Generate) - To use it, type /execute as entity run function toolbox:uuid/gen. It will generate and UUID for that entity.
                    - Copy - To use it, type /function toolbox:uuid/copy. It will make the nearest entity copy your UUID.
                    - Testfor Same UUID - To use it, type /function toolbox:uuid/testfor_same. It will look the entire world for entities that have the same UUID
                    - TP Same UUID - To use it, type /function toolbox:uuid/tp_same. It will teleport every entity that has the same UUID as the entity that executed the function.
                    - Kill Same UUID - To use it, type /function toolbox:uuid/kill_same. It will kill every entity with the same UUID as the entity that executed the function. It won't kill the entity that executed the function!

                    CompatibilityMinecraft 1.15
                    toMinecraft 1.17 Snapshot

                    10/25/2020 12:34 pm
                    Level 1 : New Miner
                    Didn't understand the meaning of this datapack
                    10/25/2020 1:38 pmhistory
                    Level 23 : Expert Ninja
                    It's mainly for helping mapmakers. But still there aren't any tools that help except the UUIDs and the shapes. I will update this datapack and add more stuff
                    10/25/2020 5:52 pm
                    Level 1 : New Miner
                    Oh, thanks for the answer. I will wait)
                    10/25/2020 6:11 pm
                    Level 23 : Expert Ninja
                    No problem. If you have any suggestions on what tools can help map makers, feel free to comment here
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