• • 8/22/26 2:33 pm • 29 logs
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- Compatibility
- Minecraft 1.21
- to version
- Minecraft 26.2
- Changes include
- Functions
38
UHC Control
Ultra Hardcore (UHC) is a Minecraft PvP custom gamemode first thought up by the Mindcrack SMP group. This data pack allows for the easy setup of UHC games.This data pack is the UHC Control Core. It is required to enable the basic configuration of the UHC game.
Usage
To set up and initiate the UHC run
Ultra Hardcore (UHC) is a Minecraft PvP custom gamemode first thought up by the Mindcrack SMP group. This data pack allows for the easy setup of UHC games.This data pack is the UHC Control Core. It is required to enable the basic configuration of the UHC game.
Usage
To set up and initiate the UHC run
/function #uhc:admin/setup You will then receive the UHC Control book to configure the options. Please note that admins MUST be in creative mode for full functionality in the book. Once all configurations are complete and players have joined the server and assigned to the correct teams, press the start button. You can safely uninstall the datapack using /function #uhc:admin/uninstallExpansions
Expansions are data packs that enable even more customisation of your UHC experience. They can be 'mixed & matched' to suit your tastes. All official expansion packs can be found on the website under the core, along with information about each pack.
Current Expansion Packs
Expansions are data packs that enable even more customisation of your UHC experience. They can be 'mixed & matched' to suit your tastes. All official expansion packs can be found on the website under the core, along with information about each pack.
Current Expansion Packs
Double Health - Players have doubled health for the duration of the game. This extra health can also be recovered using Potions and Golden Apples.
Down Low Debuffs - Players experience debuffs after a configurable amount of time and when they are below an increasing y-level to encourage them to move toward the surface.
Elytra - Players receive an Elytra with Unbreaking 1 at the beginning of the game.
Golden Heads - Players drop heads when killed by another player. These can be crafted into a Golden Head using 4 Gold Ingots. Golden Heads give Absorption, Regeneration and Resistance when consumed.
Uncluttering - Loot tables are altered so that you have less clutter in your inventory. Stone Variants drop Cobblestone when mined with a non-Silk Touch Pickaxe, and Chickens all lay the same type of Egg.
This pack can be found for Minecraft: Java Edition in version 1.21.1 - 1.21.11 and 26.2.To submit suggestions or bug reports, head over to the feedback page. For support and to receive the first announcements of new or updated packs, join the discord server.
Terms of Use
You are allowed to use, modify and share my work within your own projects as long as the following guidelines are observed:
Terms
Credits
If you use any of my work in YouTube videos (or equivalent) you must have the following text available in the description or commands.
If you use any of my work in your own creations, you must include a "credits.txt" file that is distributed with your pack which includes the following text.
Terms
- You cannot redistribute any of my work without sufficient modifications and/or additions.
- You cannot restrict the use of any of my work through any monetary advantages for you, this includes putting them behind paywalls or using adlink shorteners.
- You cannot redistribute my work without proper credits as stated below.
- You can distribute my work within your own creations as long as it is properly modified or added to, is free to use and you have appropriately credited me as stated below.
- You can use my work within YouTube videos (or equivalent) as long as the text below is available.
Credits
If you use any of my work in YouTube videos (or equivalent) you must have the following text available in the description or commands.
I am using Data Packs/Crafting Tweaks/Resource Packs created by ArmouredMonkey. They can be found here: https://sites.google.com/view/monkeyarmoury/homeIf you use any of my work in your own creations, you must include a "credits.txt" file that is distributed with your pack which includes the following text.
This pack uses edited versions of Data Packs/Crafting Tweaks/Resource Packs created by ArmouredMonkey. These can be found at https://sites.google.com/view/monkeyarmoury/home29 Update Logs
Version 2.1.1 : by ArmouredMonkey 08/22/2026 2:33:08 pmAugust 22 @ 6:33 pm UTC
UHC Control has been updated to Minecraft 26.2!
Alongside updates to make the pack compatible, several changes to the pack have also been made.
Many aspects of the game are now controlled through function tags, allowing greater adaptation through expansions. Tags are also more consistently applied to players to allow for better tracking of their status within the game.
More game rule options have been added to the control book, including the locator bar and warden spawning. The default settings have also been updated to reflect these.
The wall for the lobby has been increased in height to prevent pesky book throwers, the world border in the Nether has been increased so it is a bit larger than 1/8th of the overworld, and fixes to night vision for spectators.
A new expansion has been added: Glowing - Players receive the Glowing effect after a configurable amount of time.
Alongside updates to make the pack compatible, several changes to the pack have also been made.
Many aspects of the game are now controlled through function tags, allowing greater adaptation through expansions. Tags are also more consistently applied to players to allow for better tracking of their status within the game.
More game rule options have been added to the control book, including the locator bar and warden spawning. The default settings have also been updated to reflect these.
The wall for the lobby has been increased in height to prevent pesky book throwers, the world border in the Nether has been increased so it is a bit larger than 1/8th of the overworld, and fixes to night vision for spectators.
A new expansion has been added: Glowing - Players receive the Glowing effect after a configurable amount of time.
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Have something to say?
AM
Unfortunatly, when I enter the world after installing it, I spawn at the fixed location 0 253 0, and there is no way to move myself in any gamemode.
Any suggestion?
Also, if you'd like, I can translate this to french.
Also, thanks for the offer of translating, I think it will wait until after the pack is fully fleshed out so that time is not wasted if I do some major changes. I will keep it in mind though :D
AM
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Essential Scenarios
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- Cut Clean: All ores and sand mined are turned into their smelted varients, upon being broken.
- Timber: All connected logs get immediately broken when you break one.
- Haste: All tools recieve efficiency 2, and unbreaking 1, and the player gets permanent haste 1.
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Gamechanging scenarios
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- Host Damage: Any time the host takes damage (usually the owner is the host), every other player takes the amount of damage, when they take it.
- Highground Link: The player at the highest Y level dies every minute.
- Lowground Link: The player at the lowest Y level dies every minute.
Etc
Thanks for the ideas, too, I have added them to my notes. :D