• • 6/9/23 3:51 pm • 12 logs
- 34k views • 2 today
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- Compatibility
- Minecraft 1.20
- Changes include
- Advancements
- Functions
- Loot Tables
- Predicates
- Structures
Added CreditDukelo - The Land Of All Above (Map), Looty20… info
36
12 Update Logs
Update v12 : by KooriKitsune38 06/09/2023 3:51:55 pmJune 9, 2023 @ 7:51 pm UTC
The Qwuthal Dungeon is finally here!
After years of trying and working out different concepts like a
dungeon generator, custom dimensions and many other things, it's now
happening!
We have (almost) FULL SUPPORT FOR CUSTOM GENERATED STRUCTURES!
That means I can easily just code what has been in the drafts for ages now: the Qwuthal Dungeon!
What is it?
The Qwuthal Dungeon is a vampire dungeon, set in the Qwuthal dimension, that resets each day (20 minutes).
It adds tons of new fun, or scary?, stuff to spice things up, namely:
- Dark Corridors
- Gates: They can be opened using a Key found in the dungeon (see at the end of the list)
- Loot Chests
- The Stalker: An entity staring at you patiently in the dark... waiting for something... but what?
- The Killer: A mass of doomed souls haunting the dungeon, wandering around. Be careful not to stand too close!
The key is obtained from the bookshelves around the dungeon and by completing the library
How do I get there?
There are broken vampire temples scattered around the world for you to search.
They contain (not always) a portal that can bring you to the Qwuthal dimension.
Why do I say "can"? Because there are two portals that can generate:
- Active Portal: A black portal that blinds you when getting close, they function as normal portals.
- Inactive Portal: A white version of the portal that has been purified, hence not doing anything other than existing for now.
P.S. With the hell wand you can remove them, but don't remove the active ones (unless you're insane ig)
1.20 Port
You can finally play on 1.20!
How cool is that?
Cringe tbh
Numerous Bug Fixes
I fixed so many bugs I can't even remember what I did.
I mean it literally, I don't know exactly what I fixed... but I remember
fixing the bat transformation (now set to active by default, but can be
deactivated), the iron golems not attacking vampires, buffs and nerfs
not working under the specified situations.
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Have something to say?
Where these plans you had and are you going to go forward with them?
You don't know how much I love and appreciate your effort in digging into the datapck to find clues.
It does mean a lot, thank you so much.
The qwuthal dimension was a project that I planned and actually pursued making for a while.
It should've been a vampiric dimension accessible through the portals you can find scattered around the world.
Inside you would find a dungeon where all sorts of vampiric items, entities and events would happen.
A dungeon crawler type of thing, and it would reset each in-game day.
Life things hit me during the making and I had to stop coding for a long time now.
I noticed Mojang added full support for structure features and dimensions and now that I'm a bit more stable in life I can think of pursuing the project and at least make it playable in the stable version.
I might want to branch the GitHub code so there's the stable and experimental version, in case you might want to play the current in-dev version.
I don't open this website almost at all, so if you want to get in touch with me and with updates you can join the discord server.
I'm very active there.
Thank you so much again, I appreciate so much your effort!
Make sure you have more than 80 blood levels!
Thanks for playing the datapack!