• • 9/18/26 10:06 am • 28 logs
- 90.2k views • 11 today
- save_alt 8.7k downloads
- Compatibility
- Minecraft 1.21
- Changes include
- Functions
196
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Supports terralith!!!
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DeCubed Dungeons
This data-pack adds many brand new dungeons that should improve vanilla immersion and keep the feeling of the old vanilla style dungeon boxes! Each dungeon type spawns within certain biomes and has a unique spawner which allows for strategic structure exploration.
Dungeon Types:
Mouldy Dungeon: This is your standard zombie spawner dungeon. It can be found mostly in plains biomes and savanna's
Infested Dungeon: This mountain dungeon has been overtaken by an infestation! make sure you watch your step!
Webbed Dungeon: Found within minecraft's wooded forests, this dungeon could almost be mistaken for a small fortress.
Ancient City Remnants: Warden worshippers having now long left the city leave it in disrepair. Find remnants across the deep dark and search it for unique ancient city themed loot!
Lush Dungeon: The lush jungles & caves provide a nice home for these cave spiders. Be careful however as the dungeon is very small & cramped.
Deepwater Dungeon: These are usually found below the depths of the ocean and in dripstone caves.
Cold Dungeon: The cold of the tiaga is not enough to stop these bone breakers. Makes me wonder if skeletons can even feel temperature in the first place?
Frozen Dungeon: Wet and cold, this dungeon brings with it a formidable stench from all of the strays.
Dusty Tomb: Mostly dry and sandy. The husk here are not very welcoming.
Scorched Tomb: Deep in the badlands these will be found. Dungeons full of zombies and loot for those who do a little searching!
Muddy Dungeon: Can be found in the swampy areas of your world and is a haven to many bogged.
Dungeon Ruins: We don't know how they got here, only that someone has been here already!
Dungeons+ Loot
This data-pack uses vanilla loot tables! This makes it compatible with more fruitful loot and any other loot-table changing datapack.
Uninstalling:
You can remove this data-pack from your world at any point to stop any new structures from being generated in new chunks!
Any previous structures in chunks you have generated will remain as is and function normally as if the data-pack were installed!

NOTE: If you use this data pack for any projects related or not related to Minecraft or if you showcase this on a web/non-web based platform please copy-paste this description on the download page of the project
Datapack created by Technodono from: https://www.planetminecraft.com/data-pack/vanilla-dungeouns/ Other stuff: www.planetminecraft.com/member/technodono/ 
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
28 Update Logs
Devious Depths Update : by Technodono 09/18/2026 10:06:52 amSeptember 18 @ 2:06 pm UTC
## New
**Ancient city remnants**: work like normals but don't feature spawners and contain nerfed ancient city loot. They add cool atmosphere to any deep dark biome and tie in to ancient city's nicely
**Dappled forest**: Spawns with the standard dungeon set (cold, mouldy, webbed)
## General Fixes
- Dungeon generation seed updated.
> _If you use specific world seeds, dungeon locations will be different following this update._
- Dungeons no longer overwrite protected blocks in the overworld (end portal frames, trial spawners ect.)
- Standard dungeons from the previous update were using the pre-diversity update biome distribution
- Dungeons were not using the spawner variants introduced in the diversity update
- Insidious Dungeon - fixed backwards stairs in the `small 1` variant
**Ancient city remnants**: work like normals but don't feature spawners and contain nerfed ancient city loot. They add cool atmosphere to any deep dark biome and tie in to ancient city's nicely
**Dappled forest**: Spawns with the standard dungeon set (cold, mouldy, webbed)
## General Fixes
- Dungeon generation seed updated.
> _If you use specific world seeds, dungeon locations will be different following this update._
- Dungeons no longer overwrite protected blocks in the overworld (end portal frames, trial spawners ect.)
- Standard dungeons from the previous update were using the pre-diversity update biome distribution
- Dungeons were not using the spawner variants introduced in the diversity update
- Insidious Dungeon - fixed backwards stairs in the `small 1` variant
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Have something to say?
`Couldn't load tag dungeons_plus:dungeon as it is missing following references: dungeons_plus:cold_dungeon (from file/Dungeons+ 1.8.5.zip), dungeons_plus:deepwater_dungeon (from file/Dungeons+ 1.8.5.zip), dungeons_plus:frozen_dungeon (from file/Dungeons+ 1.8.5.zip), dungeons_plus:lush_dungeon (from file/Dungeons+ 1.8.5.zip), dungeons_plus:mouldy_dungeon (from file/Dungeons+ 1.8.5.zip), dungeons_plus:muddy_dungeon (from file/Dungeons+ 1.8.5.zip), dungeons_plus:infested_dungeon (from file/Dungeons+ 1.8.5.zip), dungeons_plus:webbed_dungeon (from file/Dungeons+ 1.8.5.zip), dungeons_plus:dusty_tomb (from file/Dungeons+ 1.8.5.zip), dungeons_plus:scorched_tomb (from file/Dungeons+ 1.8.5.zip), dungeons_plus:dungeon_ruins (from file/Dungeons+ 1.8.5.zip)`
Also noticing a lot of these dungeons have too much light to spawn any enemies. Lush or any with lava for example.
On the topic of the second point, none of the dungeons actually spawn with any lava or lighting inside them (except for the dungeon ruins which don't have spawners). In the case of the lush dungeons spawning with a lot of glow-berries in them that is additionally not fixable without outright removing them from that biome.
I hope this answers your questions!
12/10