• 2/17/20 4:24 pm
- 17.2k views • 1 today
- save_alt 1.5k downloads
- Compatibility
- Minecraft 1.13
- to version
- Minecraft 1.16
- Changes include
1
Really Simple Loot Table Modifier for Wither Skeletons pertaining to Skull drop chances.
I made this about a year ago for a server I was running at the time.
After answering a question on r/admincraft, I decided to upload it to PlanetMinecraft for ease of access.
Original Loot Tables for Skulls are:
2.5% with no Looting
3.5% with Looting I
4.5% with Looting II
5.5% with Looting III
New Loot Tables for Skulls are:
5% with no Looting
10% with Looting I
15% with Looting II
20% with Looting III
The Loot Table can be easily modified by digging into the datapack itself.
To do so, open the datapack and go to the following directory:
"data -> minecraft -> loot_tables -> entities"
Open the wither_skeleton.json in notepad.
Scroll down until you see the section for "wither_skeleton_skull"
In that next section you'll see the "conditions".
"chance"; 0.05 means there's now a 5% chance of dropping a skull without Looting
"looting_multiplier"; 0.05 means each level of Looting increases the chance by 5%.
For example, changing "chance"; 0.05 to 1.00 means a skeleton will drop a skull every time it's killed by a player.
Personally, I found this re-balancing of 5,10,15,20 to be a little overpowered. I might suggest just re-balancing the looting multiplier to give a result of:
2.5, 7.5, 12.5, and 17.5
Even that might be a little overpowered.
Final word of warning if you're managing a server, do yourself a favor and make people kill the wither in the bedrock under the dragon portal. I had one get loose in the nether and it was a mess.
I made this about a year ago for a server I was running at the time.
After answering a question on r/admincraft, I decided to upload it to PlanetMinecraft for ease of access.
Original Loot Tables for Skulls are:
2.5% with no Looting
3.5% with Looting I
4.5% with Looting II
5.5% with Looting III
New Loot Tables for Skulls are:
5% with no Looting
10% with Looting I
15% with Looting II
20% with Looting III
The Loot Table can be easily modified by digging into the datapack itself.
To do so, open the datapack and go to the following directory:
"data -> minecraft -> loot_tables -> entities"
Open the wither_skeleton.json in notepad.
Scroll down until you see the section for "wither_skeleton_skull"
In that next section you'll see the "conditions".
"chance"; 0.05 means there's now a 5% chance of dropping a skull without Looting
"looting_multiplier"; 0.05 means each level of Looting increases the chance by 5%.
For example, changing "chance"; 0.05 to 1.00 means a skeleton will drop a skull every time it's killed by a player.
Personally, I found this re-balancing of 5,10,15,20 to be a little overpowered. I might suggest just re-balancing the looting multiplier to give a result of:
2.5, 7.5, 12.5, and 17.5
Even that might be a little overpowered.
Final word of warning if you're managing a server, do yourself a favor and make people kill the wither in the bedrock under the dragon portal. I had one get loose in the nether and it was a mess.
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