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This is originally for modpack AnimateCraft: Lankeren. If you like this content, I'm sure you'll like that modpack, too. Welcome to check it out!
You hate villagers? You think they are useless? You want to kick their asses? Alright, I don't know why you think that way, but now I can let you do it in a cooler way.
Introducing You Bandit!, a derive mod of You Thief!. With this mod, you can choose to be a bandit, hang around with the illagers, and loot the villagers.
After killing two villagers, you will get an unluck debuff, and you become a bandit, really simple.
Being a bandit means you will be hated by villagers and iron golems, the former will rise their trading prices, the latter will not stop chasing you.
But bandits have advantages. You are now much stronger, and the illagers will not attack you anymore!--Not until you betray them.
When you kill one of the illagers (including witch and vex), you will be cursed with a bad omen. Even worse, you cannot use milk bucket to get rid of it or the consequence it brings--continuously spawned vexs around you! Now this is the real bad omen!
Want to make up what you've done? Take the Bade Omen V to the village, and win the raid! Then you'll gain a Hero of the Village V, which can decrease the trader price to the original level (only a bit higher :))
版权声明|License
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Compatibility | Minecraft 1.19 |
to | Minecraft 1.20 |
Tags |
3 Update Logs
Update #2.1 : by Eugene2000 04/03/2024 3:25:12 amApr 3rd
- 添加了挽救机制:在背叛强盗阵营后,玩家会受到5级的不祥之兆诅咒。触发并打赢5级劫掠之后,可获得5级村庄英雄效果,这将使得村民提高的价格会降到比原价稍微高一点点的状态。 Added a Redemption mechanic: Players now will receive Bad Omen V after they betray the bandits. Via activating the V-level Raid and winning it, players can gain Hero V, which can decrease the trader price to the original level (only a bit higher :))
- 降低了不祥之兆诅咒时生成恼鬼的几率 Decreased the chance of vex spawning when having Bad Omen
- 优化了性能 Optimized the performance
- 修复靠近村民会导致其停滞的问题 Fixed the issue of villagers stop moving when players get near
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What else mods do you have?\
You need to be more detailed when you ask for help.
To begin with, just run the mod in a "pure" fabric modpack? To see whether it works. In my modpack it works, so this is unlikely to happen.
If so then, you can strat from a process of elimination? It could fail to function if other mods or datapacks have issues.