Hello everyone! I am looking for some help to make a few projects that I will describe below. I want to build a diverse team of minecraft creators to put ideas together to make some pretty amazing adventure maps. Below the current projects I am working on are different positions within the team I'm trying to fill.
Heart of Darkness: This is my biggest project that I had in mind. This is a Legend of Zelda and Skyrim inspired adventure map with an open world style of adventure. Imagine a Legend of Zelda inspired storyline, dungeons, quests, tools and boss fights; with a Skyrim style world, content, weapons, armor, potions, enchantments, and build style. The story would start off with a main Deity creating a world (Albitran) and 2 higher beings too oversee his world (ex Goddess of light and Prince of Darkness.) The Deity would also create Sages to act as Guardians for each part of his world (ex. Guardian of Fire, Guardian of Water, ect.) This would be the backstory of how the world was created. Now the main story would follow Atticus, a young scholar from the main kingdom of Ancastor, on his journey to become a high politician of his kingdom. Or so he thought. When Atticus attends a ceremony to honor a lone soldier who was the only survivor from his battalion in their deployment to the desert lands of Ramili, he gets a little surprise. The soldiers name is Maolmhuidh, or Maol (May-Ole), from the neighboring forest kingdom of Runda. Runda acts as a sub kingdom of Ancastor, being forced to see to the needs of Ancastor. During the ceremony, The high king asks one last task of Maol, to escort the princess of another continent to Ancastor. The king also selects one graduate from the college to act as a guide for the princess, while Maol provides protection. Atticus is selected, and the two venture off to meet the princess, but when they do, they learn that she is fleeing a war from her land caused by an evil king who is on his way to Albitran. Atticus and Maol are called upon by the princess to travel to various lands to appease the guardians of the land for protection in defense for the evil kings arrival. Little did they know, that it was already to late.
Mob Arena (PvE): The name is to be determined. This is more of a mini game type map, a little different then the story above. Players will travel through multiple arena's with different themes based on the mobs inside of the arena's. The players will start off with 5 base classes and will be able to unlock more classes by playing through the arena and collecting loot. Idk how many rooms their will be yet, however I do know that the arena will start off with one mob in each room for the first set, second set will have two in each room, third set three, fourth set 4, and so on until they reach the final arena which has every mob inside of it. After completion of all arena's, the players will be teleported to one final arena where they will fight a boss. Now I want to make the game difficult enough to where the players must play through a few times to unlock various things and classes to be able to progress further into the Arena. I would also like to allow the players to play an infinite mode where they can survive in a specific arena for as long as they can to see what wave they make it to. for the main game mode, I would like to hide secrets in each arena for the player to find to activate a special occurence specific to the arena they are in. I also want to hide a main easter egg within the entirety of the arena where the player has to find a piece of it in each arena to unlock the final bit before the boss fight.
These are just two of the main projects I have in mind that I would like to complete and I'd like to put a good amount of time into each one. I'm looking to create and expand a team of crafters who would be interested in doing so. I'm looking for people for specific roles to manage parts of the team and projects. I myself, have proficient skills in storyline writing, plot designing, content ideas, and surprisingly redstone. I am a medicore builder, designer, and have very little skills in command blocks and worlds rules. Here are specific roles I am looking for:
-Builders: Those who are good at creating original designs and making the "Main body" of each creation.
-Designers: Those who can take what someone else has built, and give it more character and appeal.
-Redstone Engineers: Those who are proficient in the use of redstone to give a creation its functionality.
-Command Team: Those with the knowledge necessary to use command blocks effectively and change world rules.
-Landscapers: Those who can change and create land formations to fit a map better. Terraformers if you will.
-Resource Pack Artist: Should be self explainatory.
-Writers: Those proficient in plotlines, storylines, and content who would work with me to bounce ideas for the projects.
-World Painter: Someone who is amazing at world painter. This would allow us to create our own seed designs and make it easier for the landscapers and builders to morph a seed into our project.
-Noteblock Musicians: Those who can use noteblocks to create custom sounds for our maps.
-Grunts: Not to be taken negatively. Those who aren't necessarliy talented in any category but want to be part of the project and can easily copy and paste what's put in front of them. It's like an oppurtunity to learn. May also have very mundane and annoying tasks that need to be completed.
-Youtuber/Media: Don't have to be a famous one. I would like someone to create and manage a youtube channel and social media accounts for our team. Promtions for our maps, progress updates. Keep an audience engaged fr our creations.
Message/comment if you are interested.
Heart of Darkness: This is my biggest project that I had in mind. This is a Legend of Zelda and Skyrim inspired adventure map with an open world style of adventure. Imagine a Legend of Zelda inspired storyline, dungeons, quests, tools and boss fights; with a Skyrim style world, content, weapons, armor, potions, enchantments, and build style. The story would start off with a main Deity creating a world (Albitran) and 2 higher beings too oversee his world (ex Goddess of light and Prince of Darkness.) The Deity would also create Sages to act as Guardians for each part of his world (ex. Guardian of Fire, Guardian of Water, ect.) This would be the backstory of how the world was created. Now the main story would follow Atticus, a young scholar from the main kingdom of Ancastor, on his journey to become a high politician of his kingdom. Or so he thought. When Atticus attends a ceremony to honor a lone soldier who was the only survivor from his battalion in their deployment to the desert lands of Ramili, he gets a little surprise. The soldiers name is Maolmhuidh, or Maol (May-Ole), from the neighboring forest kingdom of Runda. Runda acts as a sub kingdom of Ancastor, being forced to see to the needs of Ancastor. During the ceremony, The high king asks one last task of Maol, to escort the princess of another continent to Ancastor. The king also selects one graduate from the college to act as a guide for the princess, while Maol provides protection. Atticus is selected, and the two venture off to meet the princess, but when they do, they learn that she is fleeing a war from her land caused by an evil king who is on his way to Albitran. Atticus and Maol are called upon by the princess to travel to various lands to appease the guardians of the land for protection in defense for the evil kings arrival. Little did they know, that it was already to late.
Mob Arena (PvE): The name is to be determined. This is more of a mini game type map, a little different then the story above. Players will travel through multiple arena's with different themes based on the mobs inside of the arena's. The players will start off with 5 base classes and will be able to unlock more classes by playing through the arena and collecting loot. Idk how many rooms their will be yet, however I do know that the arena will start off with one mob in each room for the first set, second set will have two in each room, third set three, fourth set 4, and so on until they reach the final arena which has every mob inside of it. After completion of all arena's, the players will be teleported to one final arena where they will fight a boss. Now I want to make the game difficult enough to where the players must play through a few times to unlock various things and classes to be able to progress further into the Arena. I would also like to allow the players to play an infinite mode where they can survive in a specific arena for as long as they can to see what wave they make it to. for the main game mode, I would like to hide secrets in each arena for the player to find to activate a special occurence specific to the arena they are in. I also want to hide a main easter egg within the entirety of the arena where the player has to find a piece of it in each arena to unlock the final bit before the boss fight.
These are just two of the main projects I have in mind that I would like to complete and I'd like to put a good amount of time into each one. I'm looking to create and expand a team of crafters who would be interested in doing so. I'm looking for people for specific roles to manage parts of the team and projects. I myself, have proficient skills in storyline writing, plot designing, content ideas, and surprisingly redstone. I am a medicore builder, designer, and have very little skills in command blocks and worlds rules. Here are specific roles I am looking for:
-Builders: Those who are good at creating original designs and making the "Main body" of each creation.
-Designers: Those who can take what someone else has built, and give it more character and appeal.
-Redstone Engineers: Those who are proficient in the use of redstone to give a creation its functionality.
-Command Team: Those with the knowledge necessary to use command blocks effectively and change world rules.
-Landscapers: Those who can change and create land formations to fit a map better. Terraformers if you will.
-Resource Pack Artist: Should be self explainatory.
-Writers: Those proficient in plotlines, storylines, and content who would work with me to bounce ideas for the projects.
-World Painter: Someone who is amazing at world painter. This would allow us to create our own seed designs and make it easier for the landscapers and builders to morph a seed into our project.
-Noteblock Musicians: Those who can use noteblocks to create custom sounds for our maps.
-Grunts: Not to be taken negatively. Those who aren't necessarliy talented in any category but want to be part of the project and can easily copy and paste what's put in front of them. It's like an oppurtunity to learn. May also have very mundane and annoying tasks that need to be completed.
-Youtuber/Media: Don't have to be a famous one. I would like someone to create and manage a youtube channel and social media accounts for our team. Promtions for our maps, progress updates. Keep an audience engaged fr our creations.
Message/comment if you are interested.
