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Texturing 101 - A Help/Discussion Threadhelp

Karaoke's Avatar Karaoke1/27/22 10:49 am history
12 emeralds 645 70
8/28/2022 9:29 am
Karaoke's Avatar Karaoke
A Discussion Thread for the Group Texturing 101
Ask your questions here!

This thread serves as a place where you can talk about texturing, making your packs, making custom entities for your packs, asking for help, and just about anything else that pertains to texturing.



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FAQS


  🡆
How do I make a texture pack/Java?
  🡆 How do I make a texture pack/Bedrock?
  🡆 What program should I use to texture?
  🡆 How do I make custom blocks?
  🡆 How do I make random/alternative textures?
Posted by Karaoke's Avatar
Karaoke
Level 69 : High Grandmaster Witch
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70

1
05/31/2022 9:42 am
Level 1 : New Miner
Ominous Player
Ominous Player's Avatar
any tips on pixel art?
1
08/28/2022 9:29 amhistory
Level 69 : High Grandmaster Witch
Karaoke
Karaoke's Avatar
Better late than never tips and tricks for beginners
1. Never pillow-shade.

2. Learn your color-wheel. Experiment with Hue Shifting and Complimentary Colors. Color theory is good to learn for a lot of things!

3. Keep it clean - don't anti-alias/dither. There are some exceptions to this rule but for the most part don't do it.

Study what others do and have fun!
1
05/20/2022 7:10 pm
Level 31 : Artisan Engineer
garlicbreathinator
garlicbreathinator's Avatar
I figure I'll ask here... I'm trying to texture some custom cars I've designed in blockbench, and I absolutely SUCK at shading tires. In particular, I need a tread pattern that looks somewhat realistic and doesn't loop every 2-4 pixels (so I can scroll the texture to make the wheel look like it is spinning).

I'm up for any advice, and if someone is good at this and wants to do an art trade I could make models or animate items with datapacks for you in return for tire textures.
1
06/01/2022 8:45 am
Level 69 : High Grandmaster Witch
Karaoke
Karaoke's Avatar
blockbench homepage has tire textures you can take inspiration from
1
04/13/2022 6:22 pm
Level 32 : Artisan Pokemon
SprainedSpark89
SprainedSpark89's Avatar
how do you make things appear on a set day like make it so if it's like easter a texture will change without needing to download a update to the pack
1
04/13/2022 9:50 pm
Level 69 : High Grandmaster Witch
Karaoke
Karaoke's Avatar
I don't believe this is possible. The only thing I could think of is if you renamed an object and it showed another texture.

Otherwise I, personally, would make a holiday pack as an addon that could be used on top of your OG pack.
1
04/14/2022 2:17 pm
Level 32 : Artisan Pokemon
SprainedSpark89
SprainedSpark89's Avatar
i know that you do texture packs but could this be done by the resource pack part of a texture pack or a data pack?
or maybe aa options menu for a texture pack?
1
04/14/2022 4:17 pm
Level 69 : High Grandmaster Witch
Karaoke
Karaoke's Avatar
Texture packs and resource packs are basically the same thing. Technically speaking I do more than just textures so that's into the resource pack territory.

I don't know about data packs, it could be possible. Strictly with JUST a resource/texture pack, and even optifine, this isn't possible. The only thing that changes with date is the christmas chests and that's all determined by the game. I was personally say that would be into mod territory - I don't believe a data pack can achieve it.
1
04/15/2022 1:08 pm
Level 32 : Artisan Pokemon
SprainedSpark89
SprainedSpark89's Avatar
ok
1
04/14/2022 11:15 am
Level 32 : Artisan Pokemon
SprainedSpark89
SprainedSpark89's Avatar
ok it would be funny to be able to like on a day on a version before microsoft bought minecraft it said happy birthday notch
1
03/18/2022 5:02 am
Level 68 : High Grandmaster Stack
Silver Coin
Silver Coin's Avatar
Hello! Quick question oh Grandmaster Karaoke!



I'm working on a server and have used a server resource pack to override the font via bitmap and replace a unicode character with a texture, using the default file as show below:


/assets/minecraft/font/default.JSON
{
"providers": [
{
"type": "bitmap",
"file": "minecraft:gui/container/adstill1.png",
"ascent": 8,
"height": 200,
"chars": [
"\uE016"
]
}
]
}


I made an attempt at animating it by creating these:

/assets/minecraft/optifine/anim/ad/adanimation.png (which was the animation png in frame format like other item/block animations are done)
and...
/assets/minecraft/optifine/anim/ad/adanimation.PROPERTIES
to=textures/gui/container/adstill1.png
y=32
x=26
tile.16=16
tile.15=15
tile.14=14
tile.13=13
tile.12=12
tile.11=11
tile.10=10
tile.9=9
tile.8=8
tile.7=7
tile.6=6
tile.5=5
tile.4=4
tile.3=3
tile.2=2
tile.1=1
tile.0=0
from=./adanimation.png
w=32
h=26
duration.16=7
duration.15=1
duration.14=1
duration.13=1
duration.12=1
duration.11=1
duration.10=1
duration.9=7
duration.8=1
duration.7=1
duration.6=1
duration.5=1
duration.4=1
duration.3=1
duration.2=1
duration.1=1
duration.0=1







The pack loads without errors, but the texture is just the unanimated version.


I've seen lots of people animate block textures/item textures/etc but I have absolutely no clue on how to accomplish this with the overridden unicode character.
Since the animated texture is going to go on a scoreboard skin, I can't just replace vanilla gui textures by container and have to use the custom unicode.



Thanks! Silver <3
2
03/18/2022 7:04 amhistory
Level 69 : High Grandmaster Witch
Karaoke
Karaoke's Avatar
This is a tricky one, because it looks like it can be done, but I'm pretty sure it can't!

Looking through optifine GitHub page about animation, I can't find them saying you CAN change font like that, only GUIs and non-block items. I don't believe this extends to font. I would maybe go pose that question on the GitHub here to make absolute sure.

I'll do some more digging/research, but I'm pretty sure you'd have to find another way. Possibly a plugin if it exists. Sorry!
2
03/18/2022 2:36 pmhistory
Level 68 : High Grandmaster Stack
Silver Coin
Silver Coin's Avatar
hmm, I've seen it done in lower versions with packs like this one here. Just have no idea how to translate it to our current version. This one does some real strange things to get it done. It has png alphabets it crops from or something to that effect. Thanks for the help in advance! It has little to no documentation fromwhat i've seen but this could also allow for animated chat symbols for ranks, etc lots of possibilities. Was hoping not to have to do a frame by frame in a gui plugin
2
04/15/2022 10:37 am
Level 69 : High Grandmaster Witch
Karaoke
Karaoke's Avatar
Hey I wanted to follow up with you. I did msg that guy and it's as I thought - optifine has since dropped support of that feature and it can't be achieved in later versions! :( He linked me instead to a plugin that seemed to work for 1.16+ that basically just does the scoreboard method. Sorry!
2
04/15/2022 3:54 pm
Level 68 : High Grandmaster Stack
Silver Coin
Silver Coin's Avatar
Ah what a shame! I'll dig around and find a plugin to do it, all good. Thanks so much for asking around!
1
04/15/2022 4:32 pm
Level 32 : Artisan Pokemon
SprainedSpark89
SprainedSpark89's Avatar
there maybe a way if it's in the model folder then make it a gif
2
03/18/2022 4:17 pmhistory
Level 69 : High Grandmaster Witch
Karaoke
Karaoke's Avatar
I'll have to dive a bit deeper. When I get to a computer I'll take a look and see if it can even be applied to updated versions anymore. Possibly could be a thing optifine did support but dropped (looking at you custom colored leads and fishing pole lines👀)

I would get in touch with that creator too, looks like they're still active. Description says something like Baksovic someone helped them make it or something. Maybe they can explain their process.
1
02/28/2022 9:24 am
Level 6 : Apprentice Explorer
nebraska
nebraska's Avatar
if a thing has a colored name in it do i need to add it in or not?
1
02/28/2022 9:52 am
Level 69 : High Grandmaster Witch
Karaoke
Karaoke's Avatar
What does this even mean. What thing? What colored names? Please actually describe what it is you need help with.
1
02/28/2022 12:16 pm
Level 6 : Apprentice Explorer
nebraska
nebraska's Avatar
when you use a special symbol (§) and a letter you get special text. if i wanted to make a custom texture for a named item, would i need to add the special text?
1
02/28/2022 12:44 pm
Level 69 : High Grandmaster Witch
Karaoke
Karaoke's Avatar
Would you need to? No.

Could you? Not sure if you can add special formatting codes to CIT items like that any longer.
If you're doing text on an item it wouldn't typically use the § symbol anyway unless you're on bedrock. It would be \u00A7instead in the properties file.
On optifine github since 1.16 it looks like you can no longer do that, but you'd have to try it yourself to see.

If this isn't what you're looking for, you're going to have to go into detail about your problem. What little information you're giving me isn't enough to help you properly.
1
02/24/2022 5:50 pm
Level 32 : Artisan Pokemon
SprainedSpark89
SprainedSpark89's Avatar
do you need .mcassetsroot?
1
02/24/2022 7:24 pm
Level 69 : High Grandmaster Witch
Karaoke
Karaoke's Avatar
No
1
02/24/2022 1:03 pm
Level 32 : Artisan Pokemon
SprainedSpark89
SprainedSpark89's Avatar
how do you change the texture of a block in your inventory like when you place it down it's one texture and if it's on the ground or in your inventory it's another
1
02/24/2022 4:10 pmhistory
Level 69 : High Grandmaster Witch
Karaoke
Karaoke's Avatar
You can kind of achieve this by changing the Inventory Icon.

For example, if you are placing down a Grass Block, you can change the block shown in your inventory using a custom item model and a second image file

[yourpack]/assets/minecraft/models/items
{
"parent": "item/generated",
"textures": {
"layer0": "item/grass_block2"
}
}



You could also use optifine CIT to possibly achieve this.
1
02/24/2022 4:24 pm
Level 32 : Artisan Pokemon
SprainedSpark89
SprainedSpark89's Avatar
where do i put the texture?
1
02/24/2022 4:30 pm
Level 69 : High Grandmaster Witch
Karaoke
Karaoke's Avatar
It tells you in the file

"layer0": "item/grass_block2"

Green = Folder Location in Texture Pack
Orange = File name

You can of course change the path to another folder if you wish, you would just change the green path. Hope that helps.
1
02/24/2022 5:43 pm
Level 32 : Artisan Pokemon
SprainedSpark89
SprainedSpark89's Avatar
but would it also change the block?
1
02/24/2022 7:23 pm
Level 69 : High Grandmaster Witch
Karaoke
Karaoke's Avatar
No, this only changes the image while in your inventory.
2
02/22/2022 6:55 am
Level 48 : Master Technomancer
Da_Trixta
Da_Trixta's Avatar
I am having a lot of trouble trying to make unique looking tools, I believe my problems are mostly around colour, where do I start fixing this
2
02/22/2022 12:18 pm
Level 69 : High Grandmaster Witch
Karaoke
Karaoke's Avatar
I still struggle with color too. Some of the most important things you can remember are to hue shift and to keep your values straight (contrast between colors/shades)

This short youtube video is great to get you started

and here's a quick 2-part visual guide to help with the hue shifting/palettes


2
02/22/2022 5:30 pm
Level 48 : Master Technomancer
Da_Trixta
Da_Trixta's Avatar
I'm really getting good at hueshifting, but contrasts are still a big oof, thank you!
02/18/2022 12:02 pm
This reply was removed by the poster or a moderator.
1
02/18/2022 12:07 pmhistory
Level 69 : High Grandmaster Witch
Karaoke
Karaoke's Avatar
You have already messaged me and I have already answered. You have to be in the role 'Content Creator' in the group. Read the Artist's FAQ on the group page to find out what that means and how to become one.
1
01/28/2022 11:08 am
Level 18 : Journeyman Botanist
whozclover
whozclover's Avatar
how do i get my texture (lets say an oak plank) in my texture pack if i have made it in a different website
1
01/28/2022 11:38 am
Level 69 : High Grandmaster Witch
Karaoke
Karaoke's Avatar
Drag and drop.

Download your texture from the website, drag and drop into [YOURPACK]/assets/minecraft/textures/block

While I'm working on a MC texture pack, I keep it unzipped in my resource pack folder for minecraft so I can edit while I play. To make it easier on me, I'll put a folder shortcut directly on my desktop. If you get this set up, it's much easier to drag and drop items into your folder instead of typing %appdata% and looking for it constantly.
1
01/28/2022 11:51 am
Level 18 : Journeyman Botanist
whozclover
whozclover's Avatar
i ment if it has a diffferent name or smthn also what do i do with the old texture?
1
01/28/2022 11:58 am
Level 69 : High Grandmaster Witch
Karaoke
Karaoke's Avatar
Just..rename your new texture and drag and drop into the correct location. Overwrite the old texture.

It has to have the name it has. If you made an oak plank texture, in your pack it's going to have to be called oak_planks
1
01/28/2022 12:09 pm
Level 18 : Journeyman Botanist
whozclover
whozclover's Avatar
ahh tyty
3
01/27/2022 9:53 pm
Level 42 : Master Strawberry
MindCrafter1999
MindCrafter1999's Avatar
taken from JSON Model Animator website

What does this mean? I've been trying to animate a custom block I made but I really don't know how to fix this :/
2
01/27/2022 11:12 pm
Level 42 : Master Artist
DrBeako
DrBeako's Avatar
Can you reupload the image please?
2
01/28/2022 12:06 amhistory
Level 42 : Master Strawberry
MindCrafter1999
MindCrafter1999's Avatar
imgur.com/a/F6TuC5O

here's the link to the images instead

I tried animated json files but it only displays the first frame correctly, the second frame ends up looking pink. In the actual png file, the second frame is not pink.
1
01/28/2022 12:30 am
Level 69 : High Grandmaster Witch
Karaoke
Karaoke's Avatar
Is the only animation you're doing the fire?
1
01/28/2022 12:33 am
Level 42 : Master Strawberry
MindCrafter1999
MindCrafter1999's Avatar
I wanted to do the soup too but only fire is also okay
1
01/28/2022 10:57 amhistory
Level 69 : High Grandmaster Witch
Karaoke
Karaoke's Avatar
I guess I'm confused where the third one comes in. There's the off model, and on model (where you can put animated textures for your soup and fire here, just be aware they can't be transparent)

EDIT: To further help you, and others looking for this solution, you cannot animate java models in a pack, not how you're trying to anyway. You would have to create a mod. Furnace or smoker only has two model states (regular and on) in these you have to add animated textures, you can't actually animate the models themselves. Hope that helps.
1
01/28/2022 12:20 am
Level 42 : Master Artist
DrBeako
DrBeako's Avatar
I see 3 image of same block with 1 melfunctioned, correct?
are they the same block/file?
1
01/28/2022 12:34 am
Level 42 : Master Strawberry
MindCrafter1999
MindCrafter1999's Avatar
yuppp it's the same resource pack. When the smoker turns on it's supposed too switch between two textures. The first texture works but the second texture is bugged.
1
01/28/2022 2:48 pm
Level 42 : Master Artist
DrBeako
DrBeako's Avatar
so the smoker-on texture is bugged
hm
2
01/27/2022 3:57 pmhistory
Level 32 : Artisan Pokemon
SprainedSpark89
SprainedSpark89's Avatar
how do you make a texture change for one item/block when you rename it like a poppy
3
01/27/2022 5:00 pm
Level 42 : Master Artist
DrBeako
DrBeako's Avatar
1
01/31/2022 11:58 am
Level 32 : Artisan Pokemon
SprainedSpark89
SprainedSpark89's Avatar
how about without optifine
1
01/31/2022 3:05 pmhistory
Level 69 : High Grandmaster Witch
Karaoke
Karaoke's Avatar
Technically, the model files DOES exsist for blocks and items listed so you could do randomized items/3d models if you so choose. However to do CIT, changing the model with a name, is limited to optifine i'm pretty sure.
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