1
Crashing
when ever I press the multiplayer button while i have minecraft in fullscreen mode it just crashes
---- Minecraft Crash Report ----
// Ouch. That hurt
Time: 2/9/14 9:52 AM
Description: Rendering screen
java.lang.IllegalArgumentException: bad Base64 input character at 6377: 0 (decimal)
at io.netty.handler.codec.base64.Base64.decode(Base64.java:247)
at io.netty.handler.codec.base64.Base64.decode(Base64.java:197)
at io.netty.handler.codec.base64.Base64.decode(Base64.java:188)
at bge.b(SourceFile:155)
at bge.a(SourceFile:130)
at bat.a(SourceFile:26)
at bay.b(SourceFile:382)
at bay.a(SourceFile:259)
at bgb.a(SourceFile:283)
at bll.b(SourceFile:851)
at azd.ad(SourceFile:780)
at azd.e(SourceFile:704)
at net.minecraft.client.main.Main.main(SourceFile:103)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at io.netty.handler.codec.base64.Base64.decode(Base64.java:247)
at io.netty.handler.codec.base64.Base64.decode(Base64.java:197)
at io.netty.handler.codec.base64.Base64.decode(Base64.java:188)
at bge.b(SourceFile:155)
at bge.a(SourceFile:130)
at bat.a(SourceFile:26)
at bay.b(SourceFile:382)
at bay.a(SourceFile:259)
at bgb.a(SourceFile:283)
-- Screen render details --
Details:
Screen name: bgb
Mouse location: Scaled: (406, 166). Absolute: (813, 379)
Screen size: Scaled: (680, 356). Absolute: (1360, 712). Scale factor of 2
Stacktrace:
at bll.b(SourceFile:851)
at azd.ad(SourceFile:780)
at azd.e(SourceFile:704)
at net.minecraft.client.main.Main.main(SourceFile:103)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_45, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 30568560 bytes (29 MB) / 75546624 bytes (72 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.2
LWJGL: 2.9.0
OpenGL: GeForce 8300/integrated/SSE2/3DNOW! GL version 3.3.0, NVIDIA Corporation
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: [Coterie-Craft-v4s36.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Anisotropic Filtering: Off (1)
---- Minecraft Crash Report ----
// Ouch. That hurt
Time: 2/9/14 9:52 AM
Description: Rendering screen
java.lang.IllegalArgumentException: bad Base64 input character at 6377: 0 (decimal)
at io.netty.handler.codec.base64.Base64.decode(Base64.java:247)
at io.netty.handler.codec.base64.Base64.decode(Base64.java:197)
at io.netty.handler.codec.base64.Base64.decode(Base64.java:188)
at bge.b(SourceFile:155)
at bge.a(SourceFile:130)
at bat.a(SourceFile:26)
at bay.b(SourceFile:382)
at bay.a(SourceFile:259)
at bgb.a(SourceFile:283)
at bll.b(SourceFile:851)
at azd.ad(SourceFile:780)
at azd.e(SourceFile:704)
at net.minecraft.client.main.Main.main(SourceFile:103)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at io.netty.handler.codec.base64.Base64.decode(Base64.java:247)
at io.netty.handler.codec.base64.Base64.decode(Base64.java:197)
at io.netty.handler.codec.base64.Base64.decode(Base64.java:188)
at bge.b(SourceFile:155)
at bge.a(SourceFile:130)
at bat.a(SourceFile:26)
at bay.b(SourceFile:382)
at bay.a(SourceFile:259)
at bgb.a(SourceFile:283)
-- Screen render details --
Details:
Screen name: bgb
Mouse location: Scaled: (406, 166). Absolute: (813, 379)
Screen size: Scaled: (680, 356). Absolute: (1360, 712). Scale factor of 2
Stacktrace:
at bll.b(SourceFile:851)
at azd.ad(SourceFile:780)
at azd.e(SourceFile:704)
at net.minecraft.client.main.Main.main(SourceFile:103)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_45, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 30568560 bytes (29 MB) / 75546624 bytes (72 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.2
LWJGL: 2.9.0
OpenGL: GeForce 8300/integrated/SSE2/3DNOW! GL version 3.3.0, NVIDIA Corporation
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: [Coterie-Craft-v4s36.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Anisotropic Filtering: Off (1)
6
I'd really like to know what line of text is causing the error and also update: I cant access the bottom half of my server list because it crashes after i reach the 4th server on the list
You are playing on XP? that won't go good with Minecraft
I've had vec pool size errors before, but probably different from yours because it crashed the whole server every time someone joined until I deleted all of their files. This is happening more often to me now.
Pm me i can talk to you to fix it
I would have to suggest not going full screen mode
--advice from a pro
--advice from a pro
bump
